Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

TheronEpic

3
Posts
1
Topics
2
Following
A member registered Apr 17, 2020

Recent community posts

(1 edit)

I think that the game version should be saved as part of replay files, and displayed in the replay menu, so that it's easier to view them as they originally played out.

If not as an addition to the UI system, the version number could be placed at the start or end of replay file names. Though I'd prefer the former, you wouldn't need to spend as much time.

I discovered the hidden screen! After much pressing and pushing, I wanted to gouge my eyes out with all the shaking, but worth it. Gimme a cookie.

(1 edit)

I have noticed that when I fly without stopping to the 100+ level areas, enemies seem to stop spawning. But, when I fight my way at a slower pace killing things along the way, enemies continue to spawn. I'm assuming what is happening is that enemies spawn around me, then they get left behind, but take up space in some enemy spawn limit. So, if my guess is correct, what i'm suggesting is that non-important monsters (skeletons, pollywogs, klowns, etc., but not Ingot or the bosses, or the specific monsters in the evil cave or the cabin) that spawn randomly eventually despawn after some time outside of the player's render or view distance.

Again, all of this is based on a guess of what might be the cause of the problem.