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Alpha release FAQ Sticky

A topic by Team ADOM created Apr 23, 2020 Views: 595 Replies: 2
Viewing posts 1 to 2
Developer (12 edits) (+1)

Frequently asked questions

Technical:

  • Q: I have found a bug. Where can I report it?
    A: Please submit your bug report(s) on our Issue Tracker
  • Q: I can only see a Windows binary for download. Will other platforms be supported?
    A: Yes, we are supporting Windows, macOS and Linux. The binaries for macOS and Linux will be available soon.

Game:

  • Q: I see some purple question marks. What does that mean?
    A: We use those as a placeholder if an asset is not yet available.
  • Q: Some texts are surrounded by square brackets. What does that mean?
    A: Square brackets indicate a missing translation.
  • Q: The language is set to German, but some texts are still displayed in English.
    A: Yes, at the current state not all texts have been translated to German.
  • Q: The satiation and corruption values never change. Is that a bug?
    A: These mechanism are not yet finished, so it's correct that those values never change.
  • Q: How can I save my character and continue my game later?
    A: Sorry, right now loading/saving or your character is not yet possible.
  • Q: Is there a "wait" command?
    A: Yes, please use the "spacebar" to wait for one turn.
  • Q: I can't find a way to eat anything in the game?!
    A: Sorry, eating is not yet implemented.

Camera:

  • Q: How can I change the camera rotation?
    A: You need to be in free camera mode (not top down). Now hold down either the left "Ctrl" or "Alt" key and move the mouse.
  • Q: How can I change the camera zoom?
    A: Please use the scroll wheel on your mouse to change the zoom.
  • Q: How can I reset the camera perspective?
    A: Press "Shift" + "P" to reset the camera to the default position and rotation.

Do you still intend to release mobile versions? I could build and test for android.

Developer(+1)

Notin the near future. This year should see the release of desktop versions for Windows, Mac and Linux. For next year we are discussing XBox, Playstation and/or Switch but we'll have to see by the end of the year what the most reasonable course is.

Mobile will be later because it requires far more extensive UI redesigns. Everything else is prepared but we'd like to pick the low hanging fruits first.