Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
0

How to gather audience for your little game

A topic by ShadowPeterX created May 21, 2020 Views: 1,145 Replies: 8
Viewing posts 1 to 5

Currently I have make a little game which is a local 2 players shooting game with little fun mechanics.

The sad part is that only little are  interested in  and most are not even interested in even viewing what the game is

 any tips? 

https://shadowpeterx.itch.io/square-domination

Moderator moved this topic to itch.io tips
(3 edits)

Hi, ShadowPeterX.  I'm pretty new here, but I think I have some useful suggestions.

The first thing I notice is that when I land on your page, I see almost nothing.  In the theme editor, you can set an image to display as a default before you launch the game (it's a bit tricky since the image has to be exactly the dimensions of the game window, it doesn't resize automatically).  If you can't get that working, consider adding a banner image. 

Also, I would put instructions in the description, even though you have them in your game menu.  I think having extra information before playing gives people an idea of what they're in for and makes them more likely to click.   Also, I would use the default controls in the instructions.  If people have changed the controls, they will know what they changed them to, and if they haven't changed the controls, they will want to know what the default controls are.  Seeing things like "rotate button" makes it seem like they should already know what a "rotate button" is.

Also, your thumbnail image is really low-res.  If you do a search for your game, you'll see that it shows up quite large on the screen and looks pixelated (apologies if that's what you're going for)

I hope this helps, and good luck with your game!

[Edit] Oh, also, you can have a screenshot in an inline game, you just have to screenshots to "Sidebar" in the Theme Editor.

I've appreciate your recommendation. I should have known that my page is so bad. I will put more effort on revamping my page to make people more interested in my game at first glance to make it seemed more appealing and professional.

if you already played my game. I would appreciate your feedback despite how bad my setup

Oh, don't feel bad!  Looking over my reply, I worded some things wrong.  Some of the features of the theme editor are not obvious and it's not really clear what you can do, so it's understandable.

I did look at your game but I didn't have anybody to play it with, so I can't really comment on the gameplay.  I did think it nailed the minimalist style, though, so I'm sure you'll be able to make good looking page too.

If you want to check out my game, I'd really appreciate that too!

https://unclealias.itch.io/bird-panic

I'm quite happy for your suggestions, and I am making another game , I'm just visualizing the final product and finding other sources to share my devlog. It is surely to be single player.

Also I've checked out your game and it was cool

Thanks!  

Thanks!  I like your new page for Square Domination.

Hello, I was watching your game.

I did not know how to play although I read the instructions.
Does it look like a two-player game on the same keyboard? I don't think it's clear what the game's goal is.

I sorry if it was misleading you. Square domination is a 2player local-coop game, meaning  that is a 2 player game on the same keyboard. There are 2 modes in this game: timed and endless. Timed which is you have to defeat your opponent as much as possible before timer run's out. Endless however is the same goal as timed but without the restriction of a timer. 

I hope that you get the idea of what this game actually is.