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Bouncy Cat - 3d platformer inspired by Marble Blast and Spyro

A topic by toowiggly created May 27, 2020 Views: 552 Replies: 4
Viewing posts 1 to 3
(2 edits) (+1)

https://toowiggly.itch.io/bouncy-cat
Start date: 20/12/2019

The dates record the first release of the build to the last release of it. They are also recorded using the metric system (date/month/year).

Build 1:   06/01/2020 - 12/01/2020

  • Created a controllable rainbow ball
  • Created playground environment
  • Implemented camera
  • Implemented growing and shrinking


Build 2:  21/01/2020

  • Changed rainbow ball to Bouncy Cat
  • Added basic menu
  • Added camera shake
  • Added wind particles
  • Added field of view distortion when moving fast 
  • Made camera move closer when detecting a wall
  • Made Bouncy Cat transparent when camera is close
  • Zoomed out camera and field of view


Build 3:  02/04/2020 - 03/05/2020

  • Added 4 levels
  • Created spawn point and goal pads
  • Added timer 
  • Added level finish menus
  • Added highscoes
  • Added settings
  • Added customisable controls
  • Added hub world
  • Created portals
  • Added pause menu
  • Added music
  • Added outline to Bouncy Cat
  • Added sound effects




Build 4:  02/04/2020 - 26/05/2020

  • Added proper textures
  • Added pixelation effect
  • Added star objectives
  • Added logo
  • Added par time
  • Added expert time
  • Added yarn ball collectable
  • Change goal pad to a fish
  • Removed spawnpoint pad
  • Added lava block hazard
  • Added moving blocks
  • Updated portal model
  • Created trees and bushes
  • Added leaf particle to trees and bushes
  • Added bounce particles when bouncing
  • Added skybox
  • Increased wall bounce force
  • Made player move down slopes faster when small
  • Made aeriel control worse when big, but increased max speed
  • Released to itch.io





Build 5: Currently working on

  • Made it so completing level gives 3 stars
  • Added star particles when collecting items

Planned Content:

  • Rocks, grass and other assets
  • Levels
  • Hub change
  • New music
  • Level progression
  • New sprites
(2 edits)

I would like to have mini in-game video tutorials, because the physics is counterintuitive. Or does the cat generate helium inside it or change the gravity? 😄

(3 edits)

Thank you for your feedback.
The cat is inflating like a balloon, which gives it more air resistance. An inflated balloon falls slower than a deflated one.  Also I would say it's rather intuitive, because although it's not exactly like reality, it follows people's intuition that heavier/denser things fall faster. Most of the people in the video you sent had that perception.
Do you think there could be a more realistic way that better communicates to the player that the cat is heavier and lighter or should fall at different speeds?

(4 edits)

The physics can be whatever it needs. I got confused at the beginning about how to gain speed, and a simple in-game tutorial would help. Like this one:

 

It is unusual in a good sense. It gives me similar to Counter-Strike Source surf maps vibe.


Or at least add a video with the gameplay demonstration to the itch.io page.

I'll try to teach the player through the level design. As well as giving players easier levels to go through while they get used to the controls, before getting to the harder ones. I tried to include a few tips in the description of the itchio page, which I might make a bit more robust