I've recently encountered a strangeness with auto-routing -- that it to say the situation where you click on a destination location and the game figures out a reasonable(?) route to get there from the unit's current position.
Given the situation:
This is a one wide, shallow sea lane between two land masses that had an oil resource in the shallow lane. I subsequently developed the resource and build a road between the two land masses.
If the transport is at the top and I click at the water below the oil resource, the ship will approach and "bounce off" either the road or the resource. If, however, I click just above the road, let it approach and request additional orders I can (using the arrow keys) get it to sail through/over the road and resource and into the sea below. This seems inconsistent unless I'm misunderstanding something.
Also, has anyone else experienced the situation where you happen upon a collection of three or four computer enemy transports, with varying numbers of infantry, all congregated in some strange spot just dodging back and forth between two locations? This doesn't seem right, but may be a product of the AI logic somehow... or maybe things get stuck in routing because they run into each other?
Gary