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Resident evil type of games

A topic by xUnknownLightx created Jun 13, 2020 Views: 372 Replies: 4
Viewing posts 1 to 4

Hello there everyone i hope you all are safe in these corona hard times

i always had this in my mind and here it goes , i always wanted to learn to make my own resident evil 1 looking game the same level and quality simple shooting walking around and i thought well it been more than 20 years maybe we reached a level where making game like this with pre rendered background and simple mechanics can be done by one person now so can that be done without spending a year to make ? not a long one more than take most an hour to fully finish max , so to make it simple what engine that make a game like resident evil 1 nowadays ? and what steps and lessons should you take from sites like udemy and such 

share you option and thanks a bunch !

(1 edit)

Unity will do, bunch of tutorials on it for everyones taste

thanks alot my dude and if you dont mind me asking can one person make a game like resident evil 1 alone in less than 6 months with around 2-3 hours of gameplay ?

sure but only if the person is very experienced, 2-3 hours is kinda a lot for 1 person (unless you will have a lot of fillers). But i would say for intermediate person, 1 hour re1 clone would be doable. But again you need to have a lot of experience if you are going to work on a game for 6 month especially you need to learn how to manage your project and write clean code ! My latest game " last days" i worked on it for only 3 days and my unity project was already kind of messy.

Moderator

I just want to mention something that a lot of people miss.

Yes, Resident Evil 1 was made a lot of years ago. With the current technology we can achieve more complex graphics without spending that much time.

However this does not mean big complex games like Resident Evil 1 are easy to make. Sure you may be able to replicate the graphics, but while developing the game, you’d have to spend plenty of time to make it work. The only positive is that you won’t have to count the memory as much, since now memory is kind of a given.

Also one other thing I want to emphasize, making a game while trying to make it look the same as another game is way more difficult, than making a unique game. Think of it like making a drawing. If you try to copy Mona Lisa, you are just trying to create something that looks like it. You have to follow the lines, and shapes, and all the colours, and there’s a high chance of doing something wrong.

However, doing your own game is like making a drawing of something you came up with. You decide the colours. You decide the shapes in your canvas. There aren’t mistakes, just choices that you make.

I’m not sure what’s your programming experience, but these are mistakes I’ve made when I was younger, and I wish I had someone to save me the time spend on such projects.