Het there art community!
Im working with Mempathy using Unity , https://soygema.itch.io/mempathy
The scene progression is composed of blue-watercolored backgrounds. Now I have a transition in which the transition is as the image shows.
I would like to implement an effect of water dropping change, instead of being painted ( as in we might be splitting water and the watercolour might be transformed into the next one )
- Do you know if this can be done painting alpha in a rendertarget ? or painting in mesh textures with Shaders?
Can someone pinpoint me towards the right direction?
thanks in advance for your help, it means a lot ! ^^