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Voxel Ancient Environment assets for free

A collection of Ancient Envrionment props in a voxel style · By maxparata

Ask for help here <- Sticky

A topic by maxparata created Jun 26, 2020 Views: 467 Replies: 15
Viewing posts 1 to 5
Developer

You need help with the assets? It doesn't look right? the mesh doesn't work in your game engine?

Ask everything you need in a topic through this community board.

i can give you my voxel models?

Developer

Hi! Yes it sounds interesting, What voxel model do you want to give me?

(+1)

yes i made some changes in one of your models

Developer(-1)

Cool! I'm looking forward to see it :) You can send me a link for downloading them here, or on twitter by a Private Message if you prefer. Do you have my twitter?

si ya pude volver a comentar y no tengo tu twiter

Developer (1 edit)

Mi twitter es @Mask74 : https://twitter.com/Mask974

(+1)

si tengo tu twitter pero como te mando el modelo voxel

Developer

You can use WeTransfer, it's a free service. You upload your model, and send me the link over by twitter. Or you can use From smash another free service. Both work great, use whichever you prefer

(1 edit)

https://fromsmash.com/qq7RKzr_S9-et

https://fromsmash.com/FbyAGEu20H-et

aca esta el enlace 2 por si algunos voxels te interesan mas puedes publicarlos en itch.io si quieres


https://fromsmash.com/IQVR0VEIL--et

y un conjunto de armas 

How do we get the green to glow?

Developer

On what game engine are you?

(+1)

Hi. I was interested in making the green light of these 3d objects glowing. I'm working on Unity3D engine. Thank you in advance

Developer

Hi! To do that, you can open the PNG file in photoshop (or any other photo editing software), and remove all the colors but the green. It might be tricky to find where it is in the texture because it's a very tiny band of colors, but by zooming in you'll be able to find it. Then, once you've blackened all the colors but the green, export that and use it as the emissive map in Unity and you're good to go!

I use the Godot game engine version 3.5 and when I imported the asset vox file via a plugin the colors the mesh were okay but the colors look nothing like the previews is there any way to fix this love you work too