In 1.02, large tilesets were fixed when declaring custom patterns.
However, when using 9-patch and inner-4, large tilesets still flicker and cause problems.
The fix for 1.02 mentioned if the tilemap is larger then the screen. FWIW, mine is showing up as larger, but primarily because the image is so streched. I have a 2048x2048 tilemap of 128x128 tiles. My screen is 4k.
I also notice it only flickers when I give it some input. For example, when I move my mouse. If I leave my mouse still, it stops flickering.
Thanks!