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Create your own 3D models and 2D sprites! · By Kenney

Material rename in gltf files

A topic by MoovingBox created Jul 09, 2020 Views: 131
Viewing posts 1 to 1

When importing gltf files into Godot I had some unexpected behavior. I'd made a model, exported it, the changed some colours and exported it again under a different name (several times). When importing into Godot, all models had the same colours as the material names were identical. I appreciate that you'd generally want all your models to share a common material set so this might be an edge case that's not worth addressing - but potentially either a checkbox to rename materials uniquely at export time, or a warning box when saving (/exporting) under a different filename might be handy?