Did you find a bug? Let me know! Please post
- Which platform (Windows PC or Mac)
- What you were doing (steps to reproduce the bug if possible)
- What you expected to happen
- What happened instead
- Additional details/screenshots if necessary
Ah, um, I think the image is self-explanatory, but
I'm not sure if my maths class were incorrect, or 1068+248+290+93 does not necessarily equal 4.5 million?
In other, less joking words: Total Blocks Cleared doesn't match nowhere near the sum of individuals for some reason. Played three Marathons, two Endless [but left one immediately], two Rush and one Intense. I'm playing on Windows 10, and any other Total doesn't look off at all, just this one.
I ran into this issue on my Intel NUC and in that instance I think it may be some conflict between the Game Maker engine and Intel's drivers. I'll investigate this and do my best, and any info about your laptop hardware you can share would be helpful. I may wind up pinging the Game Maker people about this one. Sorry for the trouble!
Quick update: this has something to do with the way Game Maker switches to fullscreen mode. The game is currently set to go to fullscreen when it's opened and then potentially flip to windowed depending on the user settings, but if I disable that and the game launches in windowed mode, there's audio. It goes silent as soon as I toggle fullscreen, though. Will continue to work on this and at the very least the next update will let us play on our TVs windowed, hopefully.
Just pushed update 1.0.4 which has a bit of a bandaid on this until I can figure out the root of the issue. If you go into settings, turn off fullscreen mode, and then restart the game, you should be able to play with audio over HDMI. You can manually stretch the game window to your screen size. Sorry it's not ideal, you'll probably still see the window chrome and taskbar, but I'll keep trying to figure out what's going on with Game Maker and these audio drivers. At the very least, I might try to figure out how to do a "windowed fullscreen" mode to circumvent this issue.
Oh, god catch! I'm treating the rush mode timer a little differently because you can *technically* have a game that lasts a couple extra seconds if a big combo keeps going after the timer runs out, but it was weird to see it end at like 2:01 occasionally. I must be rounding the number and forgot when I implemented the precise timer.
Guten tag! Button remapping is the next big feature on my todo list, and I'm sorry I wasn't able to finish it before release. But it's important to me, and I know a lot of people need it. In the meantime, I suggest trying something like AutoHotkey. I'm sorry for the inconvenience!
My laptop uses Windows 8.1.
At some point, after playing a round of Rush with one of my custom color palettes selected (Tensity, my second one, which is one palette before the last one in that file), I switched over to Relaxed, selected the default music, then pressed Tab a few times wanting to pause the game as soon as it starts while I go do something, and suddenly, my mouse appeared in the middle of the screen doing the "I" thing like it's hovering over text (I later discovered this was because of the error handler appearing behind the game) and the game stopped responding.
I pressed Alt+Tab a few times, to no avail, then used Ctrl+Alt+Delete to open my task manager, and, well, the game itself was minimized (showing a white screen whenever I hovered over the preview with my mouse). I decided to close the game via hovering over it on the toolbar at the bottom of the screen and clicking the little red X, which closed both the game and the error handler.
Ultimately, I think what may have happened is I accidentally attempted to pause the game while it was still in its startup sequence, but I don't know the first thing about this sorta stuff. o3o
Weird Linux build problem: some of the time, game works great. Some of the time, everything seems fine and normal in the menus but when gameplay starts, pieces are shoved to the right immediately. I can still tap Right and Left and the screen does the little 'bump' animation, so it's registering those normally, but at most I can bump the piece left for just a moment and then it hugs the right wall the rest of the way.
Keyboard only, no gamepad / joystick of any kind plugged in.
Hello! Been loving this game so far and wanted to try it on a different device (Windows PC), ended up restarting the computer because when I tried switching off the fullscreen my screen became black and unresponsive. Now it won't open and this error appears - it may be something with my device but I'm not sure? I've redownloaded the game it and still came across the same issue
Whoah, that's a weird error! Looking at it, it might be that your key bindings config file may be corrupt. Try going to this folder:
C:\Users\your name\AppData\Local\Mixolumia
and delete the files gamepad_config.json and keyboard_config.json (and their backups), then start the game again and let me know what happens.