muahahahaha
joshg
Creator of
Recent community posts
Weird Linux build problem: some of the time, game works great. Some of the time, everything seems fine and normal in the menus but when gameplay starts, pieces are shoved to the right immediately. I can still tap Right and Left and the screen does the little 'bump' animation, so it's registering those normally, but at most I can bump the piece left for just a moment and then it hugs the right wall the rest of the way.
Keyboard only, no gamepad / joystick of any kind plugged in.
https://joshg.itch.io/interstellar-errands
(it's a free one-page RPG, if things are just too full you can drop it)
We had A Big Discussion around possibilities for games that explore a katamari-ish idea of growth.
- Themes:
- Changes in scale affecting what you can interact with in the environment
- Collecting objects, ending up with a chaos of inventory
There are enough ways to go with this that we may want a couple of teams exploring this with different tools or ideas!
I want to run with this using Inform 7, and there's plenty of room for other teams to play with the ideas in Twine, ink, etc. I like the literal-katamari concept technically, and I like the idea of playing with what it means to "get" something, what counts as getting something "bigger".
Any takers?
I'll add another recommendation:
TextureWriter
- Pros:
- Free web-based tool for choice-ish games
- Interesting interaction mechanism - you drag 'verb' words onto target words/phrases in the main text to choose an action
- lots of room for literary play in how you decide what the 'verbs' are
- visual UI for creating, no need for direct text coding
- Projects can be hosted on their site for public play, or downloaded as web code
- Cons:
- Solely text-based; I don't think you can add images?
- Unusual interaction mechanism may not be your thing