I decided to go the the "History Repeats Itself" theme
I've been watching a lot of history programs recently, so my ideas naturally fell from that. My game will be about the Minoan civilization of ancient Crete over 3000 years ago. Their capitol of Knossos is believed to be the inspiration for Atlantis (as well as many other myths and legends), as it was a large city that was lost beneath the sea when it was hit by a huge wave originating from a volcanic eruption on Santorini, and basically spelled the end for the Minoans.
The way I tie this into the game is that you must spread the Minoan culture and people as much as you can before the disaster. You spread culture by creating new settlements, to acquire new resources, and establishing trade. When the disaster happens it can wipe out a number of your cities and ships. If you're culture of not strong enough after this event, you lose, if it is still strong enough you carry on until the next disaster. So your mission is to help the Minoans avoid their fall in the face of repeated apocalyptic events.
Inspirations for the gameplay include: Civ V & Grand Ages
Day 1:
Started with a tileset, as I wasn't sure I'd be able to pull of anything I'd like with the given pallette, but I'm suprised (I think it turned out well):
![](http://i.imgur.com/00rNFTa.png)
I'm using JS/HTML5. The world map is loaded from an image and tiles are placed based on it. I got auto-tiling working for the land, but I'll show pics of that tomorrow when I've got more on it. :)