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Law Enforcement Robots + Anticheat

A topic by EnderWitherX created Jun 02, 2017 Views: 1,220 Replies: 9
Viewing posts 1 to 8
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Yeah, since the level editor brought us a way to test new upgrades without enduring Endless Mode or cheating, I've had a good anticheat idea:


I might have suggested this before, but, still, I can suggest stuff, can't I?


ANTICHEAT


If any of you have seen me do Forum RPs or things like that, you've probably seen me talk about SWAR (Special Weapons and Robots) and PURGE (Primary Urgency Robotic Galactical Enforcement), yeah, I like cool acronyms, so, lets get straight to the point, if the game detected some sort of manual editing of the files (AKA fancy name for cheating), special dialogue would play:


(Commentatron) Analysis-Bot, I'm detecting anomalies on Upgrade-Bot's systems, it seems like the human... hacked it.

(Analysis-Bot) Doesn't the human know that hacking Upgrade-Bot is illegal? Good thing we have comm links to the SWAR and the PURGE!


After that, the human's occupation would instantly change to "Hacker", but nothing else would change, after getting on the elevator, two ships with logos that I'm going to make later appear, from the first one, SWAR troops drop and start attacking/trying to arrest the human. If the human survived long enough, PURGE troops would start coming, they would both be deadly, with PURGE being more aggressive and precise, and SWAR tankier and trigger-happy, both would be really intelligent, jump-dodging human swipes and switching to swords only to deflect arrows, they would also have rifles, or other weapons I make later, anyways, they won't stop spawning until the human runs out of clones, leaving and resetting wouldn't do anything, when the human's finally killed, another special dialogue:

(Commentatron) That shall serve as an example to the humans.

(Analysis-Bot) If another one of them tries to hack, the same thing will happen.

Extra evil touch, if the system detects a certain amount of cheat attempts, all robots, in Story, Twitch, Challenge, and Endless mode would double, and the player would be greeted to this message on the menu screen.

(Emperor) Seems like the human doesn't know how to fight well... what if we make things harder so it can learn?

And the only way to deactivate that would be to actually learn, and get to level 20 on Endless, WITH doubled enemies, what a way to punish cheaters... am I right?


Regular, no cheat gameplay

SWAR and PURGE robots would rarely appear in Diamond and Titanium, due to their abilities. There would be different models of those:


SWAR Trooper/PURGE Striker: Regular SWAR/PURGE robots, they carry plasma rifles that fire a long-ranged, fast version of Spidertron Grenade Fragments, which are unblockable, but have a smaller PTK than arrows, they fire in bursts of 5 shots (Strikers fire in bursts of 7), then wait until they fire the next burst.

SWAR Flanker/PURGE Chaser: Their alternative to Jetpack Interceptors, they have double shortswords, and stick one on each side when dashing, if their right arm is cut off, they can still fight! Both are slightly faster than Jetpack Bots, and the PURGE version can turn on a dime.

SWAR Breacher/PURGE Wrecker: A much better version of a Hammer Enforcer, their hammers swing slightly faster, but are only in MK2 size, the PURGE version has a short burst Jetpack to close in on targets.

SWAR Torcher/PURGE Breather: Those are deadly robots that seem like better Kick Bots at first, but pack an extra punch, they can breath fire, and their energy recharge is faster than possible with upgrades (About 3 seconds between each breath), the PURGE version's fire lingers on the ground for a while.

Spidertron X: The SWAR's version of Spidertrons, it walks around, and has a turret on the underside that shoots at nearby targets, the grenade lobber is replaced by two impact grenade launchers on each side of its head, it's similar to a Spidertron-5000 in shape.

Spidertron PURGE: The PURGE's version of Spidertron was specifically designed to do what its name says: purge human settlements, they are Spidertron 6000 variants that have projectile shields, that destroy any arrows or bullets that touch it, the grenade lobber is similar to 6000's, but it shoots 3 grenades in a V-pattern at once, 4 times, equalling 12 grenades per lobbing, it also has an underside turret, but this one shoots lingering fire bullets instead of regular bullets, unlike his SWAR cousin, it can't walk.



I'll probably add more to this topic later, but, until then, this is what I've got, if you want to contribute with a model or a logo idea, have fun!

(+1)

HOLY SHIII!!

i love this idea!

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Until we get a global leaderboard or multiplayer, I don't agree with a form of anticheat

Just getting everything and slashing around for the lols is incredibly fun

I don't see any reason why people need to be punished when it doesn't have any negative effects on other players

When we get multiplayer or leaderboards, then this makes sense

I guess you're right, but maybe make something to show cheated Endless scores or something like that, it isn't fair to have 3490 level score in Endless Mode if you didn't actually do it.

why not?

if no one else sees it what difference does it make

why are you trying to fix something that ain't broke in the first place

Deleted 287 days ago
Deleted 287 days ago

Not really, it's because I've seen many good-looking models from many different people, and I could make my own design ideas with some adaptations of other people's models.

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don't you think people could just delete the files with the anti-cheat....


edit:love the idea

Deleted 287 days ago
(2 edits)

Some updates:


I think many people realised that the forums became basically a barren wasteland with few new posts and such, so I think I'll make my own posts and ideas.


Upgrades:

Three of them!

Shortburst Jetpack: A variation of the regular Jetpack, it uses half of an energy bar to use, and, as the name implies, fires off a short burst, but, it can be used in any direction as some sort of dash move, really useful to dodge Spidertron bombs, or anything in general. It can be upgraded to use up less energy. You can't combine it with a regular Jetpack

Shortswords: The Flanker/Chaser Shortswords, they have a small reach, but slice enemy robots twice, they also allow any robot wielding them to survive having their right arm chopped. (How does that work anyways? Aren't robots ambidextrous?)

Plasma Rifles: Those guns fire long ranged Spidertron grenade fragments, which are unblockable, and... wait, didn't I explain this before? Anyways, instead of piercing a robot, they make a 3x3x1 voxel sized hole (3 wide, 3 high, 1 deep), which makes them slightly weaker than a piercing arrow, but the shots are faster, the guns also burstfire, the initial version fires a three-shot burst, the first upgrade fires a five-shot, then a seven-shot, you can also get incendiary shots, which can be upgraded to linger on the ground a bit (Be careful, they can burn you).

EDIT: I forgot, you use up one energy bar per plasma burst.

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Hey, few people that are still using this forum! (...Not really)

Yeah, I've got another update for this post, more bot ideas and three new upgrades!


ROBOTS

SWAR Riot/PURGE Guardian.

As the name of the SWAR version says, they are robots that wield a tower/riot shield, they are defensive enemies that always have armor, they carry around Plasma Pistols that are used with the shields, shooting from behind cover, the Pistols are rather innacurate, though. (I mean, you're probably not accurate with a giant sheet of metal in front of ya.) They cannot be knocked down easily, not even by Kick Power or grenade explosions, but they are knocked around with any attacks, the SWAR version's shield is desructible, but the PURGE one isn't, PURGE Guardians always appear in levels with environmental hazards, so you can knock them into lava, sawblades or something like that. SWAR Riots sometimes appear in levels without those hazards, so you have to chip their shields away. After a Riot loses their shield, they will use their Pistol to defend themselves, the PURGE version has spikes on their shield.


SWAR Rebel/PURGE Rogue.

Remember those Pistols I mentioned before? If not, you have a case of this little trope: http://tvtropes.org/pmwiki/pmwiki.php/Main/AesopAmnesia, anyways, Rebels and Rogues dual wield them, and have the same ambidextrous property as the Flankers and Chasers, they spray bullets in your general direction, but rarely aim directly for you, basically tricking you by THINKING you have to dodge and end up running in their bullets. They burstfire as well, but the delay between bursts is much smaller than the one in the Plasma Rifles, SWAR fire five shot bursts, PURGE fires seven shot bursts, these bullets deal even less damage, making a five voxel cross in the area they hit, and are REALLY innacurate, to compensate for their extra shootiness, they have Invisibility Modules that (Duh) make them invisible, the PURGE version's module makes you slow down a bit.




UPGRADES


Plasma Pistol: I explained them before, you start with a five shot burst pistol, then get a seven shot, you can also dual wield them in the final upgrade on their chain, half an energy bar per burst.

Riot Shield: The shield used by the Riots and Guardians, you can use pistols with them, they are destructible at first, regenerating between rounds, but you can make them indestructible with the next upgrade in the chain, the final one adds spikes onto the shield.

Invisibility Module: It works a bit like aim time, by holding the button, your energy bar drains, and your robot becomes invisible, enemy robots will walk around looking for you, with another upgrade, you can make time slow down too, but only for your enemies, you still walk at normal speed, like the PURGE Rogues.

Hey ik this was 1 year ago so I don't know if you still look at this but I wanted to say its really cool that you short blast jet pack idea actually got implemented. Also I was wondering, what do you use to make the stuff. Like how they are all cubey and stuff