Post compatibility issues here.
There's a patch file on the download page that you should get: https://himeworks.com/2020/08/grid-battle-engine/#patch
Plugin that allows you to add "grid" battle mechanics to your RPG Maker MV project · By
Post compatibility issues here.
There's a patch file on the download page that you should get: https://himeworks.com/2020/08/grid-battle-engine/#patch
Yanfly Engine Core. For grid selection,
1. Attack enemy, enemy dies
2. select tile that enemy was on, enemy sprite suddenly appears again
3. Attempt to attack it, nothing happens. The enemy is still dead, just a visual bug
Issue occurs in function Sprite_Battler.prototype.updateSelectionEffect on line 2068, where it forces the target to be highlighted, which probably causes it to re-appear.
Victor Engine Basic Module
All battlers have ID's for their sprites. Tiles need to have it included as well. Patch file has been updated to include this fix
// Victor Engine Basic module. Each sprite is identified by a unique ID
Game_TileBattler.prototype.spriteId = function() {
return 'tile ' + String(this.getBattleNode().id);
};
You can add it manually or just grab the patch file.