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Galimulator

Watch the rise and fall of empires! · By snoddasmannen

Galimulator 3.8 BETA uploaded

A topic by snoddasmannen created Jun 17, 2017 Views: 1,029 Replies: 15
Viewing posts 1 to 4
Developer

Hi guys! I've just uploaded BETA builds, and you can grab them just like usual.

If you are feeling adventurous, or want to help :) - try it out. Let me know if you find any issues, if you like it, etc etc. You can just comment right in here.

When pressing on the create a new empire button, the game crashes

Developer

You're a life saver! Nasty bug due to binary obfuscation, so not visible in development builds. New builds uploaded!

Also When I try Doing Create a empire when I write how many stars and name my empire it disappears

And I think you spelled Ilncumbent wrong

Developer

Oh ffs, there is some curse with me and the word incumbent. In the Android release there's a legitimate typo, and this type I just fingerslipped an extra character in there. Oh well :)

What disappears actually? Are you able to name of the empire? Or do you simply not get the input field where you can type that name?

No like I cant name the Empire or name how many stars for my empire it disappears

In the beta version on Windows x64 I get crash if I press "Enter exact figure" button

Error log - https://transfer.sh/7Zm1E/hs_e...

However this doesn't happen if I run beta version .jar file with Java 8 installed on my system

Developer

Very interesting, so simply pressing it crashes the whole thing?

Does this not happen on the current stable version?

There's no "Enter exact figure" button in stable windows release :)

Ah, wait, there is, but it crashes too (even on stable)...

Developer

Ah ok thanks for the report, probably not much I can do about that, it's a libgdx support function, shouldn't really be crashing at all, and works on my machines at least ... Anyone else see this?

You wouln't believe what caused it :)
It is Riva Tuner Statistics Server, an OSD for viewing FPS, GPU and CPU load, temperatures etc...
Setting "Application detection level" to "None" fixes this crash!

Developer

Wow, nice detective work :) This is why I never want to make a really popular game, this is the type of stuff I'd expected to be able to provide fast support for ;)