Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Actor and Enemy Inventory

A topic by HimeWorks created Sep 04, 2020 Views: 561 Replies: 6
Viewing posts 1 to 3
Developer(+1)

So I want to add actor inventories. But there's different kinds of implementations

  • Each actor has their own inventories. There's no such thing as a shared party inventory anymore, everyone just keeps track of their own stuff, potentially with their own inventory limits, etc.
  • Each actor has a "battle inventory". These are items that they bring with them into battle, but outside of battle, there's still a shared party inventory.

In both cases, actors will each have their own inventory object, just the way the scenes/windows are done may be different. I think I can just provide a base implementation, and then just see if someone can provide some custom handling.

I also want to have enemy inventories, which would basically be a battle inventory. This allows you to steal from enemies for example.

is this for MV or MZ?

Developer

Both. Game_Actor and Game_Enemy are pretty much the same in MV and MZ.

AWESOME Thank you!!

I may have jumped the gun with the inventory system it says its not for MZ? 

Or is that just because its missing the prequisite note tags? 

But i like the idea of swapping between character inventroies like you had in MV, (Also your guest follower mod which was great) 

Developer

I downloaded it and it looks like it's missing a line that tells MZ that it's compatible with MZ. The plugin should be fine with MZ though. 

Awesome thanks