Glad to see you still around :) <3
Thanks for the clarity i know how id event it but was thinking there was a chance to use Moveevent to save the offsetting work. But no biggie :)
Thanks for responding
This is really good, especially when you have characters that join and leave the team or especially if you want to change to a different party and dont want them having the same gear as your last party (immersion breaking)
Highly recommend
Works with visustella which needs to be said.
Only points would be if we could get a 'disable exchange' pluging command
and if 'disable inventory text' as this is the only part that breaks with visustella items plugin
Yes i found a means to make it work by making the parrele common events work in battles (why that isnt default who knows)
Have you considered or would consider doing a 'in the zone mechanic' in a similar theme
Which has the button mashing mechanic but the idea of staying within an ideal zone for a period of time
In my head its a combination of your button mashing mechanic with the zone from the quick time event
Ah sorry if i was unclear, effectively i have a parrelel event for event position and if in the right place, displays text and reset locations of player and the event. However in that second if the player was to pick up the event again you will get the previously mentioned error.
My workaround is to make the first action of the parallel to turn the player around and away so as to make it more difficult for them to pick it up again before the reset.
That said the best way to avoid it occuring might be to have a 2 second lag in the plugin between throwing something and allowing a new pickup.
Ive joined your discord but also dont want to take any more of your time then i have already
As i said before its an absolute gem of a plugin and its a shame more people dont know or use it :)
Worked perfectly :)
Truly is a gem, is there anymore calls note in the documentation , the code looks obfuscated so i couldn't read into it and work them out.
Lastly not sure how pertinent a bug but if the player picks up an item again and then either the player or even move/transition you'll get.
rmmz_managers.js:2030 TypeError: Cannot read property 'throwDestination' of null
at Game_Player.<computed>.updateThrow (TSR_MoveEvent.js:295)
at Game_Player.<computed>.updatePickupEvent (TSR_MoveEvent.js:295)
at Game_Player.<computed> [as update] (TSR_MoveEvent.js:295)
I use the check if the event has landed in a position but is there a call to make an event that was throwable not ?