Version: 0.1143
Description: I'd lost and retried the battle that occurs after getting the forklift working maybe a half dozen times . As one of the enemies entered range combat, the game showed a crash screen along with a message to send through a crash log which contained the following:
04:58:00 [error] | Error: modules/game/controllers/combat/menus/RangedAttack.lua:26: attempt to index local 'range' (a nil value) stack traceback: modules/game/controllers/combat/menus/RangedAttack.lua:26: in function 'enter' modules/game/controllers/combat/Combat.lua:203: in function <modules game="" controllers="" combat="" combat.lua:193=""> modules/game/EntityContainer.lua:236: in function 'fire' modules/game/EntityContainer.lua:189: in function 'set' modules/game/controllers/combat/Combat.lua:520: in function 'setSelected' modules/game/controllers/combat/Combat.lua:212: in function <modules game="" controllers="" combat="" combat.lua:211=""> modules/game/EntityContainer.lua:236: in function 'fire' modules/game/EntityContainer.lua:189: in function 'set' modules/game/controllers/combat/Enemy.lua:126: in function 'callback' modules/utils/EventManager.lua:110: in function 'update' modules/game/StateManager.lua:144: in function 'update' main.lua:47: in function 'update' main.lua:313: in function <main.lua:278> [C]: in function 'xpcall' (game/controllers/combat/menus/RangedAttack)</main.lua:278></modules></modules>