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Wanderer

An episodic 2D adventure game blending cinematic platformer and RPG into a beautiful lo-fi sci-fi universe. · By Red Cloak Games, Cris_R, Fenrir

Colour Choices

A topic by Cheeseness created Jun 21, 2017 Views: 183 Replies: 1
Viewing posts 1 to 2

Hi hi!

I have minor red-green deficiences (the most common form of colour blindness) and I have a little trouble with the enemy quick/fierce attack and ranged timing indicators. I can tell the difference, but it takes a little while to identify and that eats into my reaction time.

I don't have much in the way of meaningful suggestions to offer for addressing this (beyond the usual stuff like putting patterns onto coloured regions, but that would push against your aesthetics a little), but I figure it's worth raising and talking about :)

After playing a bit more and feeling less tense/focused on winning, I can see that characters have different stances for different attack types. This feels like it's something I could learn over time in a longer version of the game.