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Project Moment

A topic by joh created Dec 01, 2015 Views: 701 Replies: 2
Viewing posts 1 to 3
(4 edits) (+1)

Project Moment is my current game project that revolves around time. (Haven't thought of a good title yet.)


OVERVIEW

As someone given a limited power to manipulate time, you journey through many foreign lands, meet interesting new people, and create and use weapon mods.

Battles are unique - each turn you are given a short amount of seconds to act however you like: attack, heal, set up traps or blockades, etc. Time is also your health - the less you get hit, the longer you can act. Enemies will generally have less time to act, but the same concept applies.

Weapon mods are made of materials or elements. For example, two ice elements will create a Freeze mod that does 10 damage and requires little time to charge.

Mods may also be combined to create new ones. Three Freeze mods will make Triple Freeze, each shard dealing 15 damage. In the real scheme of things, combined mods won't be this blunt - but you get the idea.


If you want to follow progress you can check out my Twitter. I also post on /r/gamedev as hypersnow_dev.

Long, long time since my last post! Had to work on another project for a few months but now I can dedicate my time into finishing this one.

Shops are in every major area in the game. Their contents will likely change as you progress through the game, and they're very useful for buying spare mod ingredients.


Hopefully there won't be any more hiatuses, so expect more frequent updates!

Pretty robust inventory system. Nice!