As title states, figured we'd have a place to share our concepts for our games. Here's some of my team's concepts for our survival game in the works...
[Region 1: The Clearing] is the surrounding area around the cabin and the safest to travel to as you can quickly get back to the cabin. But it lacks resources and you will soon need to venture out.
[Region 2: The Bridge] is to the south of region one. Region two is more abundant in resources than region one but also has many poisonous plants that will do you harm if eaten. There may be a possible route over the frozen river if you manage to find a way up the cliffs further south.
[Region 3: The River] is the frozen river that splits the map in half. The region allows you to cross over to the fourth region but usually comes at great risk. The ice is thin and can easily shatter, sending you to a cold grave beneath the ice.
[Region 4: Deadly Paradise] is the largest and most resource abundant section of the map, however it is hard to travel to and from this region so although it may provide a lot of resources to help you survive, it may also be the final straw in what it takes to end your life. The region begins on the east side of the frozen river. The only way to get across to it is by crossing the river or by creating a bridge in the southern section of the map. The region ends at the base of the eastern mountains. Strangely despite being in the middle of a harsh winter during a brutal storm, this region of the map is warm and alive. Why that is the case, is yet to be discovered.
That does it for me for now but I would love to see everyone else's concepts and learn a bit more about their games.
Keep creating,
Dakota of LDE