Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

WDC

An all-in-one Wolfenstein 3D editor. · By adambiser

Exporting to Doom Format and OBJ

A topic by 7777 Tʜɛ Ӻ๑๛∂ß¡╬ξrร created Sep 18, 2020 Views: 1,000 Replies: 7
Viewing posts 1 to 6

Hello, do you have plans to export to any other formats such as DOOM / UDMF, or 3D such as OBJ/FBX for things like other game engines (Unity, UDK, ETC. )?

Hi, not really.  Exporting to UDMF would involve adding conversion code for every data type.  I can't think of anything that would convert to a 3D model since Wolf3D uses billboarding sprites and cubes for walls (except for the doors).

That's what AI  and batch processing is for friend.

No, not converting. I mean something like this that exists for DOOM: https://www.doomworld.com/forum/topic/98682-doomloader-for-unity/

That Doomloader is for Unity to load Doom, not for Doom itself.  Ask the Unity community for a Wolf3D loader (which would be an on-the-fly converter).

If they want to come up with an AI program to try to convert the groups of sprites to 3D models, they are welcome two, but both items are beyond the scope of this editor.

Okay just wanted to make sure I have some feedback. Unfortunately, a lot of creators don't have open discussions about their software. So thank you for your time.

Developer

If you're still interested, I recently wrote a Python script to convert Wolf3D maps to OBJ files: https://github.com/adambiser/wolf3d-map-to-obj

That's pretty awesome. But my main goal is bringing the geometry into DOOM.

Developer

In case you're unaware, ECWolf is a ZDoom-based Wolf3D port which might might save you the trouble of exporting to the Doom format since it reads them as-is.