Dear developer of Stellar Soverreign
Thank you very much for the quick response and the many improvements. An apology was not necessary, because that's what an Early Access is for, to help ,sorry for the mix-up of the category.
As you continue to develop the game, we'll get to know it better. That is very exciting. I have just arrived at the fight. The whole thing is quite complex,- very impressive.
That brings me to a mechanics from the Perry Rhodan universe. The so-called locating shadow of the sun (or the play with fire). It is well known that the sun with its radiation disturbs the radio and sensitive measuring instruments. Only that in our case the measuring instruments are called sensors, what would be the effects of our fight? Here an example: We have two ships which are near the sun. Let us assume that both ships fly in the same direction. On the right is the sun. This means that both ships are blinded by the sun on the right side while the sensors on the opposite side are still working (depending on the distance to the sun). That means you can hide from the enemies there quite well. However, if you fly too close you will have the Icarus effect and you will burn up or you will not be able to get away (because of the gravity). while a ship hides there it could carry out repairs with half the capacity, but the other half of the repair brigades would have to make a higher effort from the technical side to ensure the failure of engines and shields. As we know there are always some cannoners who cannot get their finger off the trigger, so the following limitations of the sensors for the ship's front, rear and sun-facing side do not work 95% of the time.67% of the sensors for the sun-facing side of the ship do not work; 89% of the sensors for the farther away ship do not work,- including hull and stern.50% of the sensors on the sun-facing side of the far away ship are damaged. Area blue Space all Normal . Area green the ship which is in this zone has no restrictions can stay as long as it likes and is 30% more difficult to locate. Area yellow Ships are subject to all the above restrictions, can stay here for 5 moves on the star map and are 80% more difficult to locate. Red zone (flow zone) Ships are subject to the above restrictions but can only stay there for 30 seconds and are not locatable. If ships stay longer they will be destroyed. The yellow zone could also be interesting for spies' ships which could expose their spy satellites there. I will close with this for today.
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