Hi there!
I'm currently developing my game (with Unity) and for easy testing I am creating webGL builds to put on my page.
Between sessions, I need to store the audio settings and highscore of the player. I used to do this with playerprefs.
Playerprefs broke between different builds, which is far from optimal, so I went to find a solution. On google, I found this old post.
The post explains why playerprefs doesn't work between builds, which is understandable. I created a small test project in which I save a value with the workaround provided by Beck and it worked! I was happy and started to rewrite the code for my main project.
Now when testing my main project, it doesn't work anymore?!
I won't ask for support with my code, because obviously that's not the goal here, but I am looking for solutions.
Is there a way to save data between Unity webGL sessions and build versions on itch?