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S2 Dev Log 1

During preproduction the group was fleshing out the overall concept and what we wanted to achieve with this project. We had time during this phase to get a grasp of each others working patterns which gave us time to get use to each oither and adapt before we move onto the more important production phase.

We also recently were able to finalize our schdele since we now have a better understanding of this semester's timeline and workload. While we agree that we're still open to changes in the schedle and feature incase scope because an issue later, the current schelde and trello will be what will be moving us forward. The Trello also has been a great tool in helping the team keep track of all the tasks that need to be done and when since we've recently added due dates to each task, it been a great way of visualizing and organizing our tasks besides our weekly meetings.

As the level designer and artist I'll have to focus on my level design tasks as of right now since art assets will be promient towards the end of the process when polish is a bigger focus. For now I'll focus on creating beat maps and flow charts of our level before starting to work on the in build greybox.

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Your devlog effectively communicates the progress made during the preproduction phase and outlines the tasks ahead. Here are some suggestions for further enhancement:

  1. Team Dynamics: It's great to hear about the time spent understanding each other's working patterns. Maybe include a brief example of how this understanding improved team collaboration or helped overcome a specific challenge. This can encourage discussion on the importance of team dynamics in project development.
  2. Schedule Finalization: Discussing the finalization of the schedule is good. It could be beneficial to share insights on how you balanced the project's demands with the semester's timeline. This might help others facing similar scheduling challenges.
  3. Flexibility in Planning: Your openness to changes in the schedule and scope is pragmatic. Elaborating on how you plan to monitor and decide on potential changes could be valuable. It can lead to a discussion on adaptive project management in game development.
  4. Utilizing Trello: Your use of Trello for task management and adding due dates is a smart move. Perhaps share a tip or a specific feature in Trello that you found most beneficial. This can be helpful for others looking for effective ways to track project progress.
  5. Role-Specific Focus: As a level designer and artist, explaining why you're prioritizing level design over art assets at this stage can be insightful. It might spark a conversation about the importance of prioritizing different aspects of game development at various stages.
  6. Future Plans: Mentioning your focus on creating beat maps and flow charts is a good start. Maybe include a brief note on how you envision these elements contributing to the overall player experience. This can encourage discussion on the role of level design in game design.

By expanding on these points, your devlog can stimulate more in-depth discussions and offer valuable insights to others in the game development community.

Nice work during preproduction! Getting to know everyone's working styles and finalizing the schedule shows good teamwork. Using Trello with due dates is a smart move for task organization. As the level designer and artist, starting with beat maps and flow charts is a practical choice. Looking forward to seeing your progress!

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Trello is very easy and simple to use with task management so good choice! Being in charge of both level design and art sounds pretty demanding, so having someone assist in one of those areas could be beneficial down the line. I can't wait to see what your vtuber looks like :>