In our first sprint, the focus has been on laying the foundation for a cohesive team effort. As the lead handling Character Art, Environment Art, and UI, my initial efforts concentrated on creating a set of art assets that aligned with the game art style and theme. Discussions with team members, especially the game designer, clarified design concepts and set a clear direction for our work.
Task coordination and communication played a pivotal role in our pre-production phase. I meticulously crafted detailed task lists for Character Art, Environment Art, and UI, ensuring that everyone had a comprehensive understanding of their roles and responsibilities. Simultaneously, we fine-tuned our schedule and updated our project management tool, ClickUp, to enhance organization and visibility into our project's progress.
Managing the ambitious scope of our game involved thoughtful discussions on task prioritization and effective delegation. We categorized some of our original ideas as stretch goals, focusing our immediate efforts on establishing a robust base game. Documentation, a vital but often challenging aspect, became a priority to ensure clarity in roles and project expectations.
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Sometimes I feel that abandoned ideas will no longer be mentioned or have any effect even if they are placed in the stretch area. Maybe we should delete the pending area in the Sprint plan
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