The production of the project has been going smoothly, we had a bumpy start at first but everything has been going good. For my portion of the work, I have been learning and creating enemy sprites we will be using in the game. I have been learning how to use Aesprite. As of right now, the sprites I have created are bare but I would love to learn how to shade them correctly in the future. Once I have all the enemies done, I will be learning how to do some basic animations with them. As someone who hasn't done any type of art that requires drawing, they turned out pretty well, and proud of what I have created.
In the upcoming weeks, I will be focusing more on the playtests with the current build that we have and will be collecting feedback from the playtesters, after I will continue with the art such as creating more enemy sprites or helping with creating the different assets that are needed. Eventually, I would like to do some narrative work whether it's creating a backstory on the protagonist or creating a story on how the A.I is taking over the world.
Did you like this post? Tell us
Leave a comment
Log in with your itch.io account to leave a comment.
Hi Mikey, It's great to see the progress you're making with shading and animation, especially as a newbie to this type of art. I strongly recommend that you continue to use Aseprite to create pixel art materials. This is the best software I have ever used. For animation, I recommend using a lower frame rate to focus on the performance of key actions. Keep it up!