In some games you can send your group members on an expedition, and for a time they are not available in your group. When they complete the expedition, they will bring you rewards.
The idea is to try to simulate this as best and as easily as possible, so I am currently developing it.
I don't know how long it will take to finish it, but it will be a plugin that includes DEMO and FULL versions so you can try it.
For now I leave you a screenshot so you can take the idea, but keep in mind that it is not the final result and everything is subject to changes and modifications.
That said, I send you my regards and by the way, this weekend the new March sale begins so if you want to get plugins wait until I activate it and have a better price!
All the best!
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Nice, I'm looking for something like this for my game. I loved what 'propositions' added for FFT, and this seems awesome!
Tomorrow...
this sounds interesting
Interesting!
Please make suee that there are multiple ways to determine when the actor completes the expedition and don't make it only tied to a day-night system.
For example I could use it like "actor stays away until switch x is turned off"
Great idea!
The system works on a real-time basis, similar to my other plugins. Basically X hours of real life have to pass for the member to return and complete the expedition.
The idea is simple, if there are members of the group on expedition, X switch will be activated.And when its returns will bring random rewards.
Then each developer combines this with events to do whatever they want.
Thanks for the support!
So they can "finish expedition" earlier by switching the proper switch, that's clever!
This is absolutely fantastic idea! I hope it'll be able to open "expedition scene" also from the event, not only from the menu? I would make "kingdom maker" game with this :D