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DDreamsGames

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A member registered Mar 24, 2018 · View creator page →

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Recent community posts

Of course, where do I send it?

Exactly, the plugin is ON, i didn't change the name, and I disabled all the other plugins. I'm not using the latest MZ build (I'm on 1.7.0), would that be an issue?

Otherwise no idea. I'll try on a fresh project.

Okay, so, I added it to my project and in the plugin manager. 

Created "oldsaves" folder and put a bunch of .rmmzsave files in it.

I put all three plugin commands in an event, but nothing happens. I disabled all other plugins, nothing happens, why could this be?

Thanks

Hi, which one?

Thank you for your kindness

Hi

the full game will be on sale, the demo will remain free. I plan to update the demo but also to not go beyond Chapter One (in the demo).

Thanks

Great, I didn't know it was already included, thank you

Okay. Could be available to download only to those who bought the plugin.

Hi, no

Hi

do you plan to add a downloadable (paid or included in the plugin) sample project so we can test and see all features? I know that you made many videos and I can use them to study the plugin, but still, it'd be nice to have all the features, interactive, in one place.

Thanks and keep up the good work

No, that one does not have adult content. Thanks

You might be referring to Patriotika: Shadow World

https://ddreamsgames.itch.io/patriotikarpg

The RPG I'm making for/with Mount Olympus Comics

Thank you for enjoying Dungeon Dreams and Faylinn's Quest. This is a small project and the MC is fixed, a businessman. Stay in touch for future projects more like Dungeon Dreams  ;)

Absolutely! Same as Faylinn's Quest :)

Thank you for your interest.

Thank you! Yes! :)

Might have been an impulsive buy, I'm not sure how to get this to work, is there a guide?

I get this error "

ReferenceError

CGMZ_Utils is not defined"

Also, is it possible to have a loopable set of the same X rewards?

Thanks

Very interesting. Does it only read or does it copy the data? I mean, can it check if switch X was on, and just tell me if so, then I can decide what to do with switch X in the new game?

Or does it find switch X is on and then automatically sets it as on in the new game?

Thanks

Very impressive

Hi

maps are useful, are you planning to add any Dungeons? I'd definitely be a buyer.

Very original, great idea

This is so cool

Yes, this is an "alternate world" story of the Mount Olympus Comics graphic novela. It's not a fan game, it's a collaboration. More official information about it will be posted soon! 

hey Crevanille

Sorry, I couldn't figure out how to make it work. By your nickname I assume maybe you're a fan of Growlanser IV? If so, great game. 

Does this acknowledge the player being in dialogue or will it play the idle animation as well if the player is not moving and is in dialogue?

Interesting!

Please make suee that there are multiple ways to determine when the actor completes the expedition and don't make it only tied to a day-night system.

For example I could use it like "actor stays away until switch x is turned off"

Great idea!

Hi, unfortunately I haven't tested it with Joiplay so I can't guarantee it. 

hi Sascha, what version of the game are you playing? The Teleporter unlocks a tiny bit later in the game

Hi! I'm planning to add a "Recipe Shop" in the game. Is there a way to check if the player has a recipe enabled/learned already or not? Maybe with some script command? Thanks

Seems to work flawlessly, impressive job!

(1 edit)

Hi, it's working well so far. Strangely, only bug I've encountered, pressing "W" makes the search bar go away, but the letter is still registered.

Also, it would be awesome if it used the game's font and/or we could control the size of the help text.

Still, it's a wonderful addition to my game. Thank you!

Best of luck!

Cool, I will probably try it and let you know.

Hi

is it compatible with the Visustella MZ plugins? (menu core, item core...)

hi Bropower, the game will be available here once it's out of Steam Early Access and has reached its ULTIMATE, PEAK FORM

Thank you for asking and happy holidays!

I bought the other one and I'm looking into it. It doesn't look like it has what I need. 

Basically, I would like to call a Quick Time Event during the battle, but I can't bind it to a skill, because I will set different total number of buttons in the QTE based on the status of a switch in the game.And then it is perfect to me if the plugin turns a switch on and off.

Or can I do it with the other plugin?

Any chance that you update one of the two plugins with a plugin command to call a QTE during battle?

Bought and really enjoyed it. One problem. I wanted to use it during a battle, but it doesn't come up. Is it possible? Or will it only work outside of the battle scene?

Thanks

Yeah

i never thought of that! :O

Thank you, you saved me some time