Devlogs About Game Design Page 2
We reached the table book stretch goal! You wanted tables? You got 'em—all organized, all separated. And yeah, the cover art's done too. Right here. From toda...
Hello everyone. In the time that I haven't been updating Gothic-Punk, I've been studying several other skirmish games. I've been seriously considering changing...
0.2.2 Patch Notes : Audio When hitting enemy now the audio globally instead on world space Visual Effect Enemy now get split second hit red flash when getting h...
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With HorrorVale releasing in only a little over a day now, I can't help but think about the long journey that led up to this point, and I felt the need to talk...
How Glory Hunters Was Made, Part 1: Imagining the Experience I’ve always seen a game designer as someone who creates experiences. The designer is the one who...
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Okay guys, you've seen enough the game's page on Game Jolt and SAGE 2024 site, but now I'm going to announced that the demo is finally made available on itch.io...
Hi there! I don’t intend to be in your inbox too much, but people have claimed a whole ONE HUNDRED community copies and we’ve been at #5 on the itch.io phys...
Hello, I'm Tsuneko, a Japanese blue cat who loves ‘free games’ I'd like to introduce and acknowledge the Special Thanks people here. First of all, Bobo The...
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I found an old demo of Iridescent Crown I released in June 2014, back when it was called Multimirror! It's surprisingly close to the final product I released tw...
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This is a post I have made on Zinnia Game's blog: https://zinniagames.com/polish-and-problems/ Work continues on Project Petunia as I slowly march the game towa...
To make development easier, we've added a console hud. It can be activated by pressing the tab key. These used to feature in old FPS games, and we can print var...
What's up everyone? We have made a BIG decision. Thanks to our new private local AI image generator, we are re-designing all the backgrounds in a realistic-anim...
Votado en el Concurso de ZX Spectrum Game Maker como mejor juego por la audiencia, mejor juego por el jurado y mejor pantalla de carga, gracias a todos por resp...
This is a post from the Zinnia Games Blog I released the first playable demo for Project Petunia on September 12th. Despite the relative lack of advertising I m...
Hi, hello, hey! Because I have a lot of followers here not following me on my other accounts, I wanted to officially announce here that YES. I have now finally...
The Help Action We finally cracked the code, campers. During every play test players would ask me if they could help another practitioner cast a spell. The only...
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Si te gusta mi juego votalo en este enlace: https://strawpoll.com/61gD963aVZw If you like my game, vote for it at this link: https://strawpoll.com/61gD963aVZw...
Se añadió una versión de la tipografía en mapa de bits para su uso fácil sin requerir TTF en productos que no necesiten tipografías dinámicas...
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Dialogue layout crisis of faith Every so often, I'll run into something in development that eats away at me until it pushes me to a crisis of faith and I have a...
Hey guys, Donald here. Over the last two months, Comet has made some incredible progress in both game design & tech. In this dev log I want to finally talk to y...
Añadidas las versiones de 48 y 128K en Ingles, en breve, mas idiomas disponibles. Added the 48 and 128K versions in English, more languages available soon. Agg...
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I’m going to need another extra week or so to post the update 1.2 of Magical Girls & Mecha. I took an unexpected detour to update Hot off the Press (which you...
In this Python class for Ren'Py, the class is designed to randomize given text, ensuring that users receive different dialogue each time they go through a conve...
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Hi everyone, as 0.4.0 release is getting closer, I will now tell you everything that I make and plan to do in a certain amount of time. I am currently trying to...
Why does it look like that?: I'm doing Nuclear Lizard Island Rampage mostly in a PSX style with a SEGA twist. If you have five minutes, you should absolutely go...
I am writing a Technicolour Post Apocalypse expansion for 6Q, it was going so well, and at almost 50 Pages my brain finally went: Hold it, 6Q doesn't need fully...
What Inspired NLIR? The Beastie Boys, Austin Powers, and Fighting Baseball for the Super Nintendo. I used to go to a bar that constantly projected old MTV and V...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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The stein.world roadmap got an overall update, to give an up to date overview of whats planned next. Be aware, this roadmap still only shows our current plan an...
Hello, fellow gamers and adventurers! Welcome to the devlog of my very first game, Beyond The Illusions . Buckle up as I take you through my journey of creating...
Because it's fun... Next! Kidding aside, in these devlogs, I'm trying to answer the most interesting questions that get sent to me by people who have tried the...
Die neueste Version von Swiss Alone bringt eine Vielzahl an Verbesserungen und neuen Features mit sich: Zufällige Regeneffekte im Spiel, die die Atmosphäre no...
Designing a game is hard. Let's take a look back at some very early concept designs for Harper and Ian. Harper was originally going to have two cisgender design...
I don't know how you would be on this page without a little bit of knowledge, but just in case, I am working on a game called Nuclear Lizard Island Rampage. It...
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In my latest devlog on my patreon I wrote about how everyone has their own handwriting so every game should have it's own font, but as I have been working on cr...
Let's talk fashion. And I mean the weird stuff. About three hours of my week was spent confirming bizarre vocabulary for historical cuts of fabric and spending...
After though, I remove the "management tool" and merge it into cards. And add some game juicy. But apparently it's still not enough. Any advice would be great!...
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Black and white draft for capsule art, we're going to go with option 2 as the base...
ESPAÑOL (ENGLISH Below) Nuestro amigo, Maximiliano Piedra, es un estudiante de parapsicología, que ha acabado la carrera y quiere hacer un master en ciencias...
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A reminder to vote if this should happen, all info in the commnuity post: https://itch.io/t/4054293/rogue-noir-20-feedback-needed I hope you like the cover. Vot...
With the release of HITM3, there has been a few places, that trough questions, lead me to think about what I've been doing. One of these occasions was being par...
If a 2.0 set is happening, which tileset size yóu would want (you can also just respond which tileset grid you are using). 8x8 (16x16 bigger blocks) 16x16 (sta...
I am going to do a series of Post-Mortems on this game, kind of laying out all the different stuff I did and where I drew inspirations from. The design of this...
INTRODUCTION Since Super Dassalo Lands release three weeks ago, the amount of positive feedback that Tommy and I have received has been immense. We have had the...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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I have added some really enjoyable and unique game modes to my Strategy game, like Battle Royale where the map dissolves slowly over time (hex tiles vanish afte...
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No. The short answer is no. Our existence as a species will go on without the existence of such a thing and so will the tabletop RPG scene. So why make one? It'...
"Insight," the storyline feature is more than just a narrative thread—it's the heart of the game, driving players through a rich, immersive experience. Here's...
Hello! I took a break from development during July and August this summer. During this time, my perspective on the game changed, and I started noticing flaws an...
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