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Postmortems

Future of BYOC Post v2.0
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Postmortem
Future of BYOC after v2.0 We've been taking a month or two long break after the latest update, but there's some future goals we got. We want to make smaller and...
Dimlight Café: Long Time No See
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Postmortem
Hello all who've checked back in on this project over the years! I'd like to begin with an apology to everybody for not keeping in touch or updating about the s...
bonus level
Postmortem
Made minor adjustments to the level editor and the game. And level 7 has a bonus ;) It has a theme hahaha...
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RamBam V1.0.0.4
Postmortem
As is the current trend, I have added online hi-score. It was quite a hassle to prevent the same score from always being added at the end of the game. And as al...
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CHAINGED at the Experimental Games Workshop (GDC 2024)
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Postmortem
hello! it's been a while since this came out, last year we were a part of the Experimental Games Workshop at GDC. the talk is available to watch for free on the...
Available now!
Postmortem
After a long technical work the game can be used again. Hold your breath. And don't play this game at night!...
Trail of Stars: Postmortem
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Postmortem
How does an interactive fairy tale get made? (This is a long post, so buckle in!) If you’ve been here a while you’ll know I’ve been redoing a lot of my wo...
The making of... Global Game Jam 2025 edition
Postmortem
This year, for a second time in a row, I worked in two projects in parallel for Global Game Jam; this was only possible because of virtual sites (something that...
The Fire Nobody Started_LOG#0
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Postmortem
Introduction: From February to February It’s been about a year-long journey. It’s been almost exactly a year since my friend and I sat in a cupcake shop and...
notification
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Postmortem
hey, its been a good while. this is one of the many messages i'll be leaving. being on here was great, had a lot of friends. this project isnt being maintained...
notification
Postmortem
hey, its been a good while. this is one of the many messages i'll be leaving. being on here was great, had a lot of friends. this project isnt being maintained...
Who says Game dev is Easy!!
Postmortem
The Post-Processing Disaster (or How I Lost My FPS and Sanity) You ever wake up one day and think, "Wow, my game is running too smoothly. Let’s ruin that." ?...
old titles/mes anciens titres
Postmortem
old titles of the galoxyum studio seem no longer available because some plateform to host file were free and now become "time limited" this issue,and the fact t...
V 1.4.1
Postmortem
Español: No pensaba en actualizarlo pero itch me volví a recomendar entonces decidí termina la actualización que tenia para navidad que avía cancelado. Eng...
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CAUZAGE
Postmortem
Over the past five days, I’ve worked on creating Cauzage , a psychological horror game set within the cramped interior of a caravan-like home. Inspired by lim...
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Sorry, this is the end.
Postmortem
Due to personal reasons, I'm unable to work on this project anymore. The game will be downloadable in its current unfinished state untill the end of 2025, then...
​Probably the final one
Postmortem
Despite my passion and determination to improve this game and add some new content, I have to declare it clouser. Due to severe lack of time I am not able to co...
Pyramidal Break development has stopped
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Postmortem
Hey! It's Pablo from Dinamic Creates here. I've been thinking about Pyramidal Break for years and keeping in my mind the project to find a way to complete it. H...
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☔️ Nothing Special
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Postmortem
Honestly this project is pretty stable at this point. I don't currently have any plans to make further updates to it. I'm messing around with the idea of making...
Public Inavailability
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Postmortem
Hi, hello interested people. I am AkhikoM, one of the researchers and developer of the game. I have received feedback through email and personal inquiry regardi...
Post-Mortem
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Postmortem
For the past four years, I’ve released a serialised “advent calendar adventure” throughout December. This year’s was called The Witch of Drithwyn Weald...
He's Just Away out now!
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Postmortem
Hi everyone! I'm very happy to announce that Act 1 of "He's Just Away" is available for download! I was really nervous about writing something like this and put...
2 files
Thank's for 6K+ Downloads, and a Happy New Year!
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Postmortem
Every day I check my itch page to see dozens of new comments, videos and downloads, so many now that I cannot keep up with them! This game has grown far further...
Thank you / Happy New Year! (What's next?)
Postmortem
Salut les rockeurs, bonne année !!! Nous souhaiterions vous souhaiter une très bonne année, et surtout vous dire un gigantesque MERCI pour tout les retours e...
Devlog Video Available On YouTube!
Postmortem
If you’re interested in how I made Flicker, and my creative process throughout the 9 day game jam then checkout my devlog video on YouTube!...
Mini retrospective bc why not
Postmortem
🤠 Howdy! I opened an insta for dev stuff and I'm making a post for every little game I made to have them all there. Also, I'm writing a little restrospective...
Two New Versions
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Postmortem
EHB Version: For public suggestion we tried to make a more colorful version. WARNING! This is a version that has more color, but because of that it is lager in...
1500 Sales In One Week - How This Community Saved Our Business
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Postmortem
Last week we decided to put all 1200 of our fonts that we've made over the last 10 years into one big pack and sell them for a very low price. This was a both a...
Chapter 1+2 Notes
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Postmortem
It's been over a year since the last major update. A lot has changed in that time, both in the game and in life. Things are better in both. I took about 8 month...
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Thank you, Animation, and form closure.
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Postmortem
Hello itch.io residents!! To anyone reading this, thank you so much for being here and playing SPACESONA. It was a fast-paced mad scramble from start to finish...
Minor Bug fix
Postmortem
Minor update regarding the title screen...
Join Angelo in his first day at the Servivit Museum
One of Us Will Die Devlog - Does this game work as a dungeon crawler?
Postmortem
Today, we tried something new at the PaRoll event by Kabilang Dungeon. Apart from it being our comeback to running the game at events, we tried a dungeon crawl...
a postmortem of a highly marketable blockbuster
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Postmortem
I got inspired to write a game about ******* when I saw the ‘Dying Year VN Jam’. I wanted to say the word, describe it, and have its causes and impacts desc...
[READ ME] OLS Released
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Postmortem
Released a new game. Do a writer’s last words mean anything to the living? A story about death and the (idealization or fear of a possible) future. Discover t...
2 files — 1.2
V1.1.1
Postmortem
|| Informacion de la actualizacion || Update Information || ACTUALIZACIÓN DEL NIVEL DE "HARD ANCIENT TOWER" Unos arreglos a la música de los rangos, ajustes d...
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what's next?
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Postmortem
This game was a great project, thanks to the reception of the public and their continued interest some people joined in the creation of a discord, an almanac, t...
Hotfix: typos and minor changes in v1.0.2
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Postmortem
Folks, I've just uploaded v1.0.2, which corrects a whole bunch of typos and minor issues that you beautiful readers have sent in. Thank you so much for helping...
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I brought a lemon to... a postmortem of Bull in a Gun Fight
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Postmortem
Now that SPILL YOUR GUT is done, I think it's about time I did a bit of navel-gazing before moving on to whatever will be the next phase of my life. As you migh...
Gift For Suza - development history 1
Postmortem
History: I want to tell the story of how I created this game. It all started with the fact that I dreamed of a playstation 1 style video game, and the first thi...
Thank you so much!🎮
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Postmortem
It's been 5 days since we released our latest game and we wanted to take this Monday to look over how the release went. We've made a horror game before but the...
Twofold 1st Anniversary
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Postmortem
Today marks the 1 year anniversary of Twofold's release! A year ago today, Twofold released on Steam and itchio after over a decade of development. We've got so...
Death Delivery on Steam
Postmortem
Wishlist ! Death Delivery !! On Steam !!! : https://store.steampowered.com/app/3303790/Death_Delivery/?beta=0...
What's next?
Postmortem
After the game was released, it became clear to me that the game was not a success and did not quite find its audience, which is a little sad. A Gift for Suza i...
The Danger of Analytics
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I wish I could tell you that this would be an inspiring tale of how you can succeed in making games solely on your own that are not only a personal achievement...
Bonus Doodle
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Hello, Hello! Surprisingly, this game has been getting a lot of views in the past few days??? Which came as a huge surprise since... it's an old, 10min long gam...
10k+ Plays & Postmortem
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Postmortem
Hi everyone, Arimia speaking!! First off, thank you so much for playing Witch You Want - over 10,000 people have already met Mirabelle which is just amazing to...
Post Mortem
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Postmortem
It was the time for another js13k jam. Busy jamming season for sure, the latter half of the year is so packed with jams I'd be interested in attending. This yea...
Postmortem + Endings Guide
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Postmortem
It's been over a month since Starlit Regrets released, so I thought I'd write a small postmortem for the game and provide a mostly spoiler-free guide to the end...
Nothing says "Spooky Season" like a Post-Mortem!
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Postmortem
Back in June, Team Gu released our very first visual novel. It was exhilarating to bring ‘Love & Country’ to life, but absolutely nerve wracking to release...
New video about and old build (cancel), the lore and what happened since 4 years now (and the future)
Postmortem
Hi there ! First of all, I'd like to thank you everyone of you that played and still play my game since 4 years now ! It's incredible and never thought that peo...
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