Devlogs About Game Design
Hello everyone! It's been almost a year since the release of Kernel and in that time I've gotten a lot of feedback about what's strong about the game and what n...
General Branchiata. I enjoyed writing all the lines for him so much. I made him very arrogant and with the hint of delusions of grandeur. He lives in a fancy aq...
I decided that the main character in my adventure game will be the senior Scottie dog, as I have lived with Scottish Terriers for many years and I absolutely ad...
Hey again guys! Sorry if it's been a bit since the last devlog. With how much I've been up to, it sure feels like it! Let's get right into it. For starters, the...
A new part of the game I am developing a new part of the Gift For Suza, and it will be very unusual in terms of gameplay and visual design. As for the gameplay...
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-7-thirty-three-percent/ The Friday Tiding #7: Thirty Three Percent...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Hello and welcome to another update post for Alchemica - Crafting RPG . We are sorry for the infrequent update for Chapter 3.1 since we are busy with irl stuff...
Hello all!! I'm currently in the slog of writing a completely new game, but i somehow fell upon this old one again. My writing has changed a lot, there are a lo...
Hi, This is Saitoki! Thank you to everyone who played the game! I had a great time making this project, and would like to talk a bit about the making of this ga...
This is a post I've made to the Zinnia Games blog: https://zinniagames.com/the-friday-tiding-6-additionals/ The Friday Tiding #6: Additionals 08 Nov, 2024 Anoth...
Let me tell you about working with Jeremy Forbing. I'd be like, "Look, I threw this dumb thing together, it maybe sort of works, isn't it funny?" And Jeremy wou...
INTRO CONTENT WARNING: This devlog talks at length about motivation, productivity, time management, and physical disability. Numerous screenshots are present of...
Whilst developing video games, accessibility might not be your first thought. After all, some people argue that certain accessibility functions could limit your...
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Hey guys, We recently invited Kirill (or Xmenekai) to join Team Comet as our level & cutscene artist, but he’s honestly been a bit of an unofficial team membe...
Just wanted to talk a bit about my process in creating Quantum Rift . I hope to post a new entry here every once in a while, like when there’s a major update...
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-5-crush-hazard/ The Friday Tiding #5: Crush Hazard 01 Nov, 2024 Been a...
Light bug fix? More like major bug fix. This stuff was game breaking! - Fixed Death Loop. - Fixed mouse cursor offset on options screen. - Added curse indicator...
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Here is some pictures from UNCURSED Full game we are working on , trying to give the player a good eerie atmosphere , also focusing on performance , the full ga...
This is a blog post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-4-brick-walls/ Recently I've been working on character design, wh...
I've put out a new dev log about the little odds-and-ends that I've been working on between the game's first two stages, including the title screen and the savi...
Hey gamers! We're excited to share that we've launched 1 November the unstable alpha version of our new clicker game! Please keep in mind that this version may...
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-3-the-invisible-skill/ Game Design. It's a very strange thing. All imp...
And Solstice is no different! To this end, I've starting to work on Solstice 2: Winter's Respite . This will transform Solstice from it's zine-format into an en...
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The Nine is dead. Long live The Nine! I have taken all the ideas from here and recontextualized them into the upcoming TTRPG using the Mörk Borg license, Under...
The Haunting House Created by DreamForge Studio using Unreal Engine, "The Haunting House" plunges players into a nightmarish world where reality blurs with the...
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This is a post that I made for the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-2-in-the-barrel/ The Friday Tiding #2: In The Barrel 11 Oct...
Hello everyone, Slime reporting! First and foremost, I want to express my heartfelt gratitude to everyone for the incredible support. I never expected to receiv...
I was invited to give a keynote and workshop at the BIMM university in Berlin . I’m honored to have been given this opportunity to share. Following is the key...
Character Creation Process for Darkly Glass I wanted to put up a post about the character creation process for this project for my own records and in case anyon...
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Hi there, this is Polly! I am the Community Manager for Team Treats! On August 16th 2024, Team Treats developers Rae and Ivo hosted a Dev Log Recap Event on the...
Today I'm gonna be writing up my process and thinking for designing the Extra Advances of New Blood! Actually I'd already done this but then lost my draft which...
Dating in real life can be hard! When you're a bat it can make things harder! In this guide we'll teach you how to date the bat of your dreams in Bat Café: Bat...
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This is a post that I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-filling-1-bugged-out/ I am planning on this to be the first of a weekly...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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I’ve been thinking a lot about how to simplify Fast Action Wrestling and while I have a number of simplifications in mind, the major ones are below: Change th...
We reached the table book stretch goal! You wanted tables? You got 'em—all organized, all separated. And yeah, the cover art's done too. Right here. From toda...
Hello everyone. In the time that I haven't been updating Gothic-Punk, I've been studying several other skirmish games. I've been seriously considering changing...
With HorrorVale releasing in only a little over a day now, I can't help but think about the long journey that led up to this point, and I felt the need to talk...
How Glory Hunters Was Made, Part 1: Imagining the Experience I’ve always seen a game designer as someone who creates experiences. The designer is the one who...
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Okay guys, you've seen enough the game's page on Game Jolt and SAGE 2024 site, but now I'm going to announced that the demo is finally made available on itch.io...
Hi there! I don’t intend to be in your inbox too much, but people have claimed a whole ONE HUNDRED community copies and we’ve been at #5 on the itch.io phys...
Hello, I'm Tsuneko, a Japanese blue cat who loves ‘free games’ I'd like to introduce and acknowledge the Special Thanks people here. First of all, Bobo The...
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I found an old demo of Iridescent Crown I released in June 2014, back when it was called Multimirror! It's surprisingly close to the final product I released tw...
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This is a post I have made on Zinnia Game's blog: https://zinniagames.com/polish-and-problems/ Work continues on Project Petunia as I slowly march the game towa...
To make development easier, we've added a console hud. It can be activated by pressing the tab key. These used to feature in old FPS games, and we can print var...
What's up everyone? We have made a BIG decision. Thanks to our new private local AI image generator, we are re-designing all the backgrounds in a realistic-anim...
Votado en el Concurso de ZX Spectrum Game Maker como mejor juego por la audiencia, mejor juego por el jurado y mejor pantalla de carga, gracias a todos por resp...
This is a post from the Zinnia Games Blog I released the first playable demo for Project Petunia on September 12th. Despite the relative lack of advertising I m...
Hi, hello, hey! Because I have a lot of followers here not following me on my other accounts, I wanted to officially announce here that YES. I have now finally...
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