Devlogs About Game Design
One destination, heaven or hell: 🎉🎉🎉 STEAM DEBUT: 2025 🎉🎉🎉 🎉🎉This entails all the work we'll be doing on character art (sprites, CGs, ga...
Cube shooter An interesting and relaxing game, you, like a Rubik's cube, destroy the other opponent's cubes. If you want, you can support our game, and encourag...
Hello everyone! Today I want to write a little about how Dark Reality came into existence. While the development of the game started around mid-September...
MECCANICHE DI GIOCO Punti Movimento: il vecchio sistema di Velocità è stato sostituito con i “Punti Movimento”. Necessità : in seguito al feedback ricevu...
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A game where your goal is to find a door to get to the next level! What could be scary?
As you might know, I'm working on the sequel of the original Clown House as a commercial Steam (and hopefully) console title. What if you play as a defenseless...
Video can't really show how the mechanics evolved, and the visuals haven’t changed much. I'll explain the real changes in text v0.1 What we had: Four weapons...
Last time I talked about some of the gameplay changes and teased some mechanics so this time it's going a bit more meta. Story It’s nice if every major patch...
Got a talented sound designer on board! We've already reworked some sounds, and the character's dash feels especially satisfying now...
Peu d'ajout cette semaine mais quelque test de shaders ! Liste des ajout majeurs: -Daily run Correctif mineur: -Fix offset table de billard Ajout mineur: -Ajout...
A game where your goal is to find a door to get to the next level! What could be scary?
Hello, I am working away on the next update. Things probably won’t line up for a release until late February but I will try to do another experimental branch...
Two updates have been combined which became version 1.5. Info on issues 5 & 6 have been updated along with adding a section for the Playdate Atelier, new launch...
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A foe that changes color after each hit. Not dangerous on its own, almost funny, but in combinations it's a real pain...
Hello detectives! It’s been a couple of months since the launch of 1.0 and I wanted to share a general update to talk about what you can expect next year. Fir...
We are pleased to announce that a significant update is forthcoming. We are pleased to announce that new levels are coming soon. We are also committed to revisi...
A game where your goal is to find a door to get to the next level! What could be scary?
It’s launch day detectives! Today marks our official transition out of early access and into, 1.0. I’m immensely pleased with what the team has put together...
Hey guys! Time for another progress checkup; This is actually the first one of the new year! I hope you were all able to enjoy the holidays. I took a bit of a b...
For this blog post we have a few words from our talented writer, Stark Holborn , in which they explore the process behind one of the more unique parts of the pr...
A game where your goal is to find a door to get to the next level! What could be scary?
A game where your goal is to find a door to get to the next level! What could be scary?
Hello detectives! It’s time for a new dev blog as it’s an exciting point in the year. As you may have seen from the Triple-i Initiative showcase; Shadow of...
A huge thank you to those of you who have downloaded the MVP, and to those who even threw a few dollars towards it! Even in this prolonged dormancy. This mornin...
What a year huh detectives? This year we launched into early access, back in April, which simultaneously feels like aeons ago but also about a fortnight ago; I...
I’ve got some exciting news to share in this one, it’s probably about time we talked about the changes to our roadmap. Due to a couple of factors (including...
Hello detectives! Welcome to the latest instalment of the dev blog. I’m writing an update today to talk about progress and what you can expect from the projec...
Hello everyone, this is the Massive Paradox team. As you know, we have been actively developing the co-op rogue-lite FPS “Greedshot” for several months now...
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Hello detectives! Wow, what a crazy few weeks! The early access release has gone a lot better than I think any one of us was expecting, which is of course fanta...
Can a prototype have various versions? Yeah, why not. A bunch of sound effects were added to spice things up. The bug that locks the player character in the las...
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Happy launch day detectives!! It’s really fantastic to see all the enthusiasm around the project (and it’s been there since I’ve started sharing stuff abo...
thats all im sayin!...
Bizarre entitiy encounters in an infinitely large Backrooms
Hello detectives! There’s just under a week left to go until we launch on Steam Early Access on April 24th! Things on the dev side have been what you would pr...
In a polished version you will find 1) clearer representation of the main mechanics of the game - a people on board, and 2) how you can loose them (because of b...
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This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-13-name-of-the-game/ The Friday Tiding #13: Name Of The Game 17 Jan...
Hello everyone! Thank you to all of you who played the demo over the course of Steam NextFest. It was a massive success, with more people playing, wishlisting...
Hello folks, it’s been a while so for this update I thought I’d keep it simple this time and just write a general update for how things are progressing with...
New year, same mistakes! So remember a couple months ago when I was working on the Bread Ruins story climax, and said "okay, it's not good when I need to hold b...
Designing Kai: Crafting a Protagonist for Rebirth: 1201 When we started designing Rebirth: 1201 , we knew the protagonist, Kai, would carry the weight of the st...
Post Processing is now enabled (you acn toggle it with "P" key for performance)...
Play download...
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Will you be able to save the Joker?​​
Greetings all! Many thanks for taking the time to experience my software! I had to take a long break but here i am, for some reason it clicked with me to try to...
Hello today! Happy new year! I know it's been a while, this year has been extra busy for me along with changes I made to how the game is developed, but the comm...
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I made a public Patreon post about my plans to work on Mangayaw this 2025 . Some important points: Cairn 2e/Electric Bastionland-style character creation Making...
I'm still super drained after all the family Christmas shenanigans but I did promise to keep doing devlogs every two weeks; I'd feel terrible if I missed someth...
I have never been so excited to celebrate the end of a year. 2024 was far and away the most challenging year of my life, and there is an ENORMOUS amount to show...
I call this little guy the minder. They live in their minds. But this little fella has a ball and chain and a pickaxe. What could be going on in this little cri...
After months learning about game developer i decide to publish my first game. its called Fever School Dream . its about somenone who has fever dream about his s...
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