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Game Devlogs About Game Design

0.3.1
Game Design
This new update fixes issues that would crash the game when selecting power ups or challenges. It also rebalances the first wave and introduces a new wave type...
3 files
You can play with controller or keyboard only, No mouse or touch screen is mandatory
Game Design
You can play with controller or keyboard only, No mouse or touch screen is mandatory any more...
3 files
​Pixels to paperwork at eXplore Studio
2
Game Design
As a video game studio, one would imagine our sole focus is developing video games - which of course, does come with the territory. However, starting a small bu...
2 files
Devlog - semaine 5 & 6 - NO UPDATE
Game Design
Peu de changement ces deux dernière semaine, on prépare un playtest pour prévoir les prochaines updates Liste des ajout majeurs: -Board pour analyser les par...
ATV Demo
1
Game Design
The latest demo of a Thief's Voyage. It took a while, but it's worth the wait. The Demo lets you play about 1 hour. There is a link in the game folder for feedb...
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Goodbye Natsuki
1
Game Design
Hey, I've been trying to be very active in the devlog lately XD So, after some discussions with the rest of the team and some friends, we have decided to remove...
JG. Sorry for the delay, it's been a very tough one. x,x
Game Design
Since the middle of December last year, I came back to Journey Galaxis to give it one more makeover. I didn't realise just how much needed to be improved and it...
DEVLOG - 2025 Roadmap!
10
Game Design
One destination, heaven or hell: 🎉🎉🎉 STEAM DEBUT: 2025 🎉🎉🎉 🎉🎉This entails all the work we'll be doing on character art (sprites, CGs, ga...
How the end of the world of Dark Souls inspired our game
1
Game Design
Hello everyone! Today I want to write a little about how Dark Reality came into existence. While the development of the game started around mid-September...
Releasing a video game: stress or excitement?
2
Game Design
Our first ever video game, The Kaiyo Mission, released less than a fortnight ago. We are overjoyed to finally share our work with you, and we are really gratefu...
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Drawer Mechanic
2
2
Game Design
A game where your goal is to find a door to get to the next level! What could be scary?
The full game of UNCURSED is coming soon , here some new screenshots of it !
10
Game Design
Coming Soon !...
Clown House 2 devlog: Kid protagonists
3
Game Design
As you might know, I'm working on the sequel of the original Clown House as a commercial Steam (and hopefully) console title. What if you play as a defenseless...
How it started and how it's going
Game Design
Video can't really show how the mechanics evolved, and the visuals haven’t changed much. I'll explain the real changes in text v0.1 What we had: Four weapons...
Devlog - semaine 4 - CHILL UPDATE
Game Design
Peu d'ajout cette semaine mais quelque test de shaders ! Liste des ajout majeurs: -Daily run Correctif mineur: -Fix offset table de billard Ajout mineur: -Ajout...
v1.30 Development Log: Chunky Changes
7
Game Design
Last time I talked about some of the gameplay changes and teased some mechanics so this time it's going a bit more meta. Story It’s nice if every major patch...
New dash sound (for 0.4.1)
2
Game Design
Got a talented sound designer on board! We've already reworked some sounds, and the character's dash feels especially satisfying now...
GameplayTornaDuck
Game Design
Gif file of gameplay. Finally the game jam is over...
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Just a duck with a power to spin. Fighting its way through arch enemy in Thailand
Motion Sensor Lights
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2
Game Design
A game where your goal is to find a door to get to the next level! What could be scary?
v1.30 Development Log: New Content
1
3
Game Design
Hello, I am working away on the next update. Things probably won’t line up for a release until late February but I will try to do another experimental branch...
Finally! An app update!
1
Game Design
Two updates have been combined which became version 1.5. Info on issues 5 & 6 have been updated along with adding a section for the Playdate Atelier, new launch...
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New mutable enemy
Game Design
A foe that changes color after each hit. Not dangerous on its own, almost funny, but in combinations it's a real pain...
Shadows of Doubt DevBlog 42: Looking Forwards
2
Game Design
Hello detectives! It’s been a couple of months since the launch of 1.0 and I wanted to share a general update to talk about what you can expect next year. Fir...
Major update coming soon!
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2
Game Design
We are pleased to announce that a significant update is forthcoming. We are pleased to announce that new levels are coming soon. We are also committed to revisi...
LEVEL 65
4
4
Game Design
A game where your goal is to find a door to get to the next level! What could be scary?
Shadows of Doubt DevBlog 41: 1.0!
1
Game Design
It’s launch day detectives! Today marks our official transition out of early access and into, 1.0. I’m immensely pleased with what the team has put together...
Shadows of Doubt DevBlog 40: Writing Claw of the Fathoms
1
Game Design
For this blog post we have a few words from our talented writer, Stark Holborn , in which they explore the process behind one of the more unique parts of the pr...
Progress Checkup! (Jan. 2025) | Scratchin' Melodii Devlog
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25
Game Design
Hey guys! Time for another progress checkup; This is actually the first one of the new year! I hope you were all able to enjoy the holidays. I took a bit of a b...
Self-doubt: Opinion Needed
Game Design
Being solo developer with only 2 short games in my portfolio. The second game, TornaDuck is for BossFight game jam, which took 3 weeks to complete. I did everyt...
Level 56
3
Game Design
A game where your goal is to find a door to get to the next level! What could be scary?
Level 7 (Updated)
3
Game Design
A game where your goal is to find a door to get to the next level! What could be scary?
Shadows of Doubt DevBlog 39: Content & Consoles
1
Game Design
Hello detectives! It’s time for a new dev blog as it’s an exciting point in the year. As you may have seen from the Triple-i Initiative showcase; Shadow of...
Shadows of Doubt DevBlog 38: 2023 Wrap-up
1
Game Design
What a year huh detectives? This year we launched into early access, back in April, which simultaneously feels like aeons ago but also about a fortnight ago; I...
Control Updates
Game Design
Now the game is more engaging and enjoyable to play. The difficulty at the beginning has been adjusted to be more accessible, and new arrow skins have been adde...
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Shadows of Doubt DevBlog 37: The Road to New Content
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Game Design
I’ve got some exciting news to share in this one, it’s probably about time we talked about the changes to our roadmap. Due to a couple of factors (including...
Shadows of Doubt DevBlog 36: A Roadmap Update
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Game Design
Hello detectives! Welcome to the latest instalment of the dev blog. I’m writing an update today to talk about progress and what you can expect from the projec...
Playtest Insights and Next Steps
Game Design
Hello everyone, this is the Massive Paradox team. As you know, we have been actively developing the co-op rogue-lite FPS “Greedshot” for several months now...
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Shadows of Doubt DevBlog 35: Post-Launch Progress
1
Game Design
Hello detectives! Wow, what a crazy few weeks! The early access release has gone a lot better than I think any one of us was expecting, which is of course fanta...
1 point 1?
Game Design
Can a prototype have various versions? Yeah, why not. A bunch of sound effects were added to spice things up. The bug that locks the player character in the las...
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Shadows of Doubt DevBlog 34: Shadows of Doubt Launches on Early Access!
1
Game Design
Happy launch day detectives!! It’s really fantastic to see all the enthusiasm around the project (and it’s been there since I’ve started sharing stuff abo...
The corruption intensifies
1
Game Design
thats all im sayin!...
Bizarre entitiy encounters in an infinitely large Backrooms
Shadows of Doubt DevBlog 33: Launch Hype and What to Expect
1
Game Design
Hello detectives! There’s just under a week left to go until we launch on Steam Early Access on April 24th! Things on the dev side have been what you would pr...
Yet more polished version
1
Game Design
In a polished version you will find 1) clearer representation of the main mechanics of the game - a people on board, and 2) how you can loose them (because of b...
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The Friday Tiding #13: Name Of The Game
1
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-13-name-of-the-game/ The Friday Tiding #13: Name Of The Game 17 Jan...
Shadows of Doubt DevBlog 32: Release Date Announce and Early Access Thinking
1
Game Design
Hello everyone! Thank you to all of you who played the demo over the course of Steam NextFest. It was a massive success, with more people playing, wishlisting...
Shadows of Doubt DevBlog 31: An October Update
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Game Design
Hello folks, it’s been a while so for this update I thought I’d keep it simple this time and just write a general update for how things are progressing with...
Devlog 8: The Lump of Circus Coal
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Game Design
New year, same mistakes! So remember a couple months ago when I was working on the Bread Ruins story climax, and said "okay, it's not good when I need to hold b...
Meet Kai: The Face of Rebirth: 1201!
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Game Design
Designing Kai: Crafting a Protagonist for Rebirth: 1201 When we started designing Rebirth: 1201 , we knew the protagonist, Kai, would carry the weight of the st...
Added Post Processing & Enviromental SFX
1
Game Design
Post Processing is now enabled (you acn toggle it with "P" key for performance)...
Best Joker Game Update
1
Game Design
Play download...
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Will you be able to save the Joker?​​
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