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Game Devlogs About Game Design

Backstage: General Branchiata
Game Design
General Branchiata. I enjoyed writing all the lines for him so much. I made him very arrogant and with the hint of delusions of grandeur. He lives in a fancy aq...
Backstage: Kobi The Scottie dog
Game Design
I decided that the main character in my adventure game will be the senior Scottie dog, as I have lived with Scottish Terriers for many years and I absolutely ad...
Progress Checkup! (Nov. 2024) | Scratchin' Melodii Devlog
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Game Design
Hey again guys! Sorry if it's been a bit since the last devlog. With how much I've been up to, it sure feels like it! Let's get right into it. For starters, the...
Gift For Suza 2?
Game Design
A new part of the game I am developing a new part of the Gift For Suza, and it will be very unusual in terms of gameplay and visual design. As for the gameplay...
The Friday Tiding #7: Thirty Three Percent
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-7-thirty-three-percent/ The Friday Tiding #7: Thirty Three Percent...
About our environmental compensation…
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Chapter 3 Sneak Peek #4: More New Enemies!
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Game Design
Hello and welcome to another update post for Alchemica - Crafting RPG . We are sorry for the infrequent update for Chapter 3.1 since we are busy with irl stuff...
I'm back in the building again
Game Design
Hello all!! I'm currently in the slog of writing a completely new game, but i somehow fell upon this old one again. My writing has changed a lot, there are a lo...
Some behind scene during the creation of The Ghost's Call
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Game Design
Hi, This is Saitoki! Thank you to everyone who played the game! I had a great time making this project, and would like to talk a bit about the making of this ga...
The Friday Tiding #6: Additionals
Game Design
This is a post I've made to the Zinnia Games blog: https://zinniagames.com/the-friday-tiding-6-additionals/ The Friday Tiding #6: Additionals 08 Nov, 2024 Anoth...
DEVLOG - DETERMINATION! How I stay on target with a long project, game dev with disability, and milestones for CBF!
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Game Design
INTRO CONTENT WARNING: This devlog talks at length about motivation, productivity, time management, and physical disability. Numerous screenshots are present of...
Making 'The Kaiyo Mission' accessible to all
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Game Design
Whilst developing video games, accessibility might not be your first thought. After all, some people argue that certain accessibility functions could limit your...
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Extreme Makeover: Comet Edition
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Game Design
Hey guys, We recently invited Kirill (or Xmenekai) to join Team Comet as our level & cutscene artist, but he’s honestly been a bit of an unofficial team membe...
Devlog 1 - Concept and Design
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Game Design
Just wanted to talk a bit about my process in creating Quantum Rift . I hope to post a new entry here every once in a while, like when there’s a major update...
The Friday Tiding #5: Crush Hazard
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-5-crush-hazard/ The Friday Tiding #5: Crush Hazard 01 Nov, 2024 Been a...
HOT PINK - V008.2 - A Light Bug Fix.
Game Design
Light bug fix? More like major bug fix. This stuff was game breaking! - Fixed Death Loop. - Fixed mouse cursor offset on options screen. - Added curse indicator...
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Sneak Peak from UNCURSED Full Game ( WIP )
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Game Design
Here is some pictures from UNCURSED Full game we are working on , trying to give the player a good eerie atmosphere , also focusing on performance , the full ga...
The Friday Tiding #4: Brick Walls
Game Design
This is a blog post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-4-brick-walls/ Recently I've been working on character design, wh...
23 Oct 2024 - Pining For The Fjord [Patreon Devlog]
Game Design
I've put out a new dev log about the little odds-and-ends that I've been working on between the game's first two stages, including the title screen and the savi...
Unstable Aplha -> 1 Nov
Game Design
Hey gamers! We're excited to share that we've launched 1 November the unstable alpha version of our new clicker game! Please keep in mind that this version may...
The Friday Tiding #3: The Invisible Skill
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-3-the-invisible-skill/ Game Design. It's a very strange thing. All imp...
The Haunting House
Game Design
The Haunting House Created by DreamForge Studio using Unreal Engine, "The Haunting House" plunges players into a nightmarish world where reality blurs with the...
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The Friday Tiding #2: In The Barrel
Game Design
This is a post that I made for the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-2-in-the-barrel/ The Friday Tiding #2: In The Barrel 11 Oct...
#Devlog2 Future demo patch
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Game Design
Hello everyone, Slime reporting! First and foremost, I want to express my heartfelt gratitude to everyone for the incredible support. I never expected to receiv...
BIMM University Keynote Transcript (“After all the noise settled, what was left was genuine love for what I created.”)
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Game Design
I was invited to give a keynote and workshop at the BIMM university in Berlin . I’m honored to have been given this opportunity to share. Following is the key...
Character Design
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Game Design
Character Creation Process for Darkly Glass I wanted to put up a post about the character creation process for this project for my own records and in case anyon...
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Devlog 4 - Dev Log Recap Event Full Transcript
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24
Game Design
Hi there, this is Polly! I am the Community Manager for Team Treats! On August 16th 2024, Team Treats developers Rae and Ivo hosted a Dev Log Recap Event on the...
How to date a Bat - Game Guide
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Game Design
Dating in real life can be hard! When you're a bat it can make things harder! In this guide we'll teach you how to date the bat of your dreams in Bat Café: Bat...
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The Friday Tiding #1: Bugged Out
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Game Design
This is a post that I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-filling-1-bugged-out/ I am planning on this to be the first of a weekly...
Why is it so important to estimate the workload of your team when developing a game?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Rambling - The HorrorVale Journey
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Game Design
With HorrorVale releasing in only a little over a day now, I can't help but think about the long journey that led up to this point, and I felt the need to talk...
Making Glory Hunters Part 1: Imagining the Experience
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Game Design
How Glory Hunters Was Made, Part 1: Imagining the Experience I’ve always seen a game designer as someone who creates experiences. The designer is the one who...
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The demo is finally released!
Game Design
Okay guys, you've seen enough the game's page on Game Jolt and SAGE 2024 site, but now I'm going to announced that the demo is finally made available on itch.io...
Special Thanks
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Game Design
Hello, I'm Tsuneko, a Japanese blue cat who loves ‘free games’ I'd like to introduce and acknowledge the Special Thanks people here. First of all, Bobo The...
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I found the old Multimirror demo!
Game Design
I found an old demo of Iridescent Crown I released in June 2014, back when it was called Multimirror! It's surprisingly close to the final product I released tw...
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Polish And Problems
Game Design
This is a post I have made on Zinnia Game's blog: https://zinniagames.com/polish-and-problems/ Work continues on Project Petunia as I slowly march the game towa...
console hud
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Game Design
To make development easier, we've added a console hud. It can be activated by pressing the tab key. These used to feature in old FPS games, and we can print var...
DEV Diary #2
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Game Design
What's up everyone? We have made a BIG decision. Thanks to our new private local AI image generator, we are re-designing all the backgrounds in a realistic-anim...
Premios Game Maker - Game Maker Awards
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Game Design
Votado en el Concurso de ZX Spectrum Game Maker como mejor juego por la audiencia, mejor juego por el jurado y mejor pantalla de carga, gracias a todos por resp...
Moving Forward
Game Design
This is a post from the Zinnia Games Blog I released the first playable demo for Project Petunia on September 12th. Despite the relative lack of advertising I m...
Remastering Our Wonderland; Or, How Does One Attempt to Polish a Game They Made Over a Period of 3 Years????
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Game Design
Hi, hello, hey! Because I have a lot of followers here not following me on my other accounts, I wanted to officially announce here that YES. I have now finally...
How can small indie game studios compete with the large marketing budgets of bigger companies?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Vota por mi juego - Vote for my game
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Game Design
Si te gusta mi juego votalo en este enlace: https://strawpoll.com/61gD963aVZw If you like my game, vote for it at this link: https://strawpoll.com/61gD963aVZw...
Mech recoloring & dialogue layout crisis of faith
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Game Design
Dialogue layout crisis of faith Every so often, I'll run into something in development that eats away at me until it pushes me to a crisis of faith and I have a...
Milestone 6 | Light Mechanics & Engine Upgrades
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Game Design
Hey guys, Donald here. Over the last two months, Comet has made some incredible progress in both game design & tech. In this dev log I want to finally talk to y...
Juego actualizado - Game update
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Game Design
Añadidas las versiones de 48 y 128K en Ingles, en breve, mas idiomas disponibles. Added the 48 and 128K versions in English, more languages available soon. Agg...
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DEV Diary #1
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Game Design
Hi everyone, as 0.4.0 release is getting closer, I will now tell you everything that I make and plan to do in a certain amount of time. I am currently trying to...
Lizard Art History
Game Design
Why does it look like that?: I'm doing Nuclear Lizard Island Rampage mostly in a PSX style with a SEGA twist. If you have five minutes, you should absolutely go...
Design Inspiration
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Game Design
What Inspired NLIR? The Beastie Boys, Austin Powers, and Fighting Baseball for the Super Nintendo. I used to go to a bar that constantly projected old MTV and V...
Is playing videogames good for our mental health? And why is it sometimes hard for game developers to get enough sleep or a regular sleep pattern?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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