Game Devlogs About Game Design
Hi amazing peeps! Thanks so much for everyone's patience. Things are progressing slowly with Moral Retrograde but I wanted to keep everyone updated on how we're...
Neural Hack – Dive into the world of Netcrusher In Netcrusher , you play as a hacker using the MUSE-V2 to steal money from three different types of targets: N...
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Weapons So, it was time to make a comprehensive weapons system. Up until a few months ago, the player and enemies are just carrying around a pistol that shoots...
When Do You Know Something Is Done? It's a trick question: you don't. Part of the challenge with making your own goals and making your own deadlines is that if...
I am so sorry I have left you guys in the dark for so long. I guess I was just imagining you all might check my DA journals for information but I understand tha...
Heya everyone, it's me again! If you thought that 0.4.0 was a big jump from 0.3.6, well, you aren't wrong. But what if I'd tell you that with 0.5.0, Vayes will...
Thank you to those who have tried Alpha 1.2.1! I have been blessed by all of you with more feedback than I have ever received for an update and have therefore m...
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Anyone who's played the game, I'm a bit lost for ideas for improvement and am not getting enough feedback so please comment here for a chance to see your idea i...
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This new update fixes issues that would crash the game when selecting power ups or challenges. It also rebalances the first wave and introduces a new wave type...
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You can play with controller or keyboard only, No mouse or touch screen is mandatory any more...
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As a video game studio, one would imagine our sole focus is developing video games - which of course, does come with the territory. However, starting a small bu...
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Peu de changement ces deux dernière semaine, on prépare un playtest pour prévoir les prochaines updates Liste des ajout majeurs: -Board pour analyser les par...
The latest demo of a Thief's Voyage. It took a while, but it's worth the wait. The Demo lets you play about 1 hour. There is a link in the game folder for feedb...
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Hey, I've been trying to be very active in the devlog lately XD So, after some discussions with the rest of the team and some friends, we have decided to remove...
Since the middle of December last year, I came back to Journey Galaxis to give it one more makeover. I didn't realise just how much needed to be improved and it...
One destination, heaven or hell: 🎉🎉🎉 STEAM DEBUT: 2025 🎉🎉🎉 🎉🎉This entails all the work we'll be doing on character art (sprites, CGs, ga...
Hello everyone! Today I want to write a little about how Dark Reality came into existence. While the development of the game started around mid-September...
Our first ever video game, The Kaiyo Mission, released less than a fortnight ago. We are overjoyed to finally share our work with you, and we are really gratefu...
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A game where your goal is to find a door to get to the next level! What could be scary?
As you might know, I'm working on the sequel of the original Clown House as a commercial Steam (and hopefully) console title. What if you play as a defenseless...
Video can't really show how the mechanics evolved, and the visuals haven’t changed much. I'll explain the real changes in text v0.1 What we had: Four weapons...
Last time I talked about some of the gameplay changes and teased some mechanics so this time it's going a bit more meta. Story It’s nice if every major patch...
Peu d'ajout cette semaine mais quelque test de shaders ! Liste des ajout majeurs: -Daily run Correctif mineur: -Fix offset table de billard Ajout mineur: -Ajout...
Got a talented sound designer on board! We've already reworked some sounds, and the character's dash feels especially satisfying now...
Gif file of gameplay. Finally the game jam is over...
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Just a duck with a power to spin. Fighting its way through arch enemy in Thailand
A game where your goal is to find a door to get to the next level! What could be scary?
Hello, I am working away on the next update. Things probably won’t line up for a release until late February but I will try to do another experimental branch...
Two updates have been combined which became version 1.5. Info on issues 5 & 6 have been updated along with adding a section for the Playdate Atelier, new launch...
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A foe that changes color after each hit. Not dangerous on its own, almost funny, but in combinations it's a real pain...
Hello detectives! It’s been a couple of months since the launch of 1.0 and I wanted to share a general update to talk about what you can expect next year. Fir...
We are pleased to announce that a significant update is forthcoming. We are pleased to announce that new levels are coming soon. We are also committed to revisi...
A game where your goal is to find a door to get to the next level! What could be scary?
It’s launch day detectives! Today marks our official transition out of early access and into, 1.0. I’m immensely pleased with what the team has put together...
Hey guys! Time for another progress checkup; This is actually the first one of the new year! I hope you were all able to enjoy the holidays. I took a bit of a b...
For this blog post we have a few words from our talented writer, Stark Holborn , in which they explore the process behind one of the more unique parts of the pr...
Being solo developer with only 2 short games in my portfolio. The second game, TornaDuck is for BossFight game jam, which took 3 weeks to complete. I did everyt...
A game where your goal is to find a door to get to the next level! What could be scary?
A game where your goal is to find a door to get to the next level! What could be scary?
Hello detectives! It’s time for a new dev blog as it’s an exciting point in the year. As you may have seen from the Triple-i Initiative showcase; Shadow of...
What a year huh detectives? This year we launched into early access, back in April, which simultaneously feels like aeons ago but also about a fortnight ago; I...
Now the game is more engaging and enjoyable to play. The difficulty at the beginning has been adjusted to be more accessible, and new arrow skins have been adde...
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I’ve got some exciting news to share in this one, it’s probably about time we talked about the changes to our roadmap. Due to a couple of factors (including...
Hello detectives! Welcome to the latest instalment of the dev blog. I’m writing an update today to talk about progress and what you can expect from the projec...
Hello everyone, this is the Massive Paradox team. As you know, we have been actively developing the co-op rogue-lite FPS “Greedshot” for several months now...
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Hello detectives! Wow, what a crazy few weeks! The early access release has gone a lot better than I think any one of us was expecting, which is of course fanta...
Can a prototype have various versions? Yeah, why not. A bunch of sound effects were added to spice things up. The bug that locks the player character in the las...
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Happy launch day detectives!! It’s really fantastic to see all the enthusiasm around the project (and it’s been there since I’ve started sharing stuff abo...
thats all im sayin!...
Bizarre entitiy encounters in an infinitely large Backrooms
In a polished version you will find 1) clearer representation of the main mechanics of the game - a people on board, and 2) how you can loose them (because of b...
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