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Devlogs About Game Design Page 4

Update 6.5
24
Game Design
Hello again! Quick update to keep in touch with those who are interested. I've taken some time to edit (which in some cases meant rewriting things that absolute...
Injured Janitor tries to make a game! (Video Devlog)
3
Game Design
Howdy! I am happy to let you know I have restarted dev on "Expiration Date" and with that bit of news I'm happy to share a video update :D Thanks for watching...
Point Click Isometric Project (Early Access)
1
Game Design
Point and Click Isometric Pathfinding So, the previous demo used the typical arrow keys to move around the map like in most games; even though the movement was...
1 file
Consulting the Oracle: Diceless Version
7
6
Game Design
This version doesn’t use dice. It uses character abilities, narrative circumstances, and resources to determine outcomes. By using a decision matrix focused o...
Devlog #2: Stamina
3
Game Design
Stamina is a resource I bolted onto both the RUNE engine and the NULL/CIPHER healthless idea for Valiant Horizon Tactics. It’s a very major change to how a RU...
Extended Development & Industry Night Update
Game Design
Hello RedLine Anarchy Racers! We have a quick update regarding our Industry Night and the ongoing development of RedLine Anarchy. Industry Night Update Our fina...
New updates!
1
Game Design
Dear Realife Simulator players; We apologize for the late updates but I want to tell you that we have been working really hard. We had problems with the map for...
1 file
Happy Pride!!!
2
9
Game Design
I'm several days late, but given the main characters of the game are pretty gay, I've figured it'd be nice to make this celebrate Pride Month here!! As a trans...
Icons for RATIONS and STATUS EFFECTS!
4
Game Design
List of new updates! - Emotes for adquiring rations from killed enemies and chests. - Screen icons for status effects. - PRESS START and GBSTUDIO now have shinn...
2 files
v1.4: pause indicator + deluxe edition!
4
Game Design
It’s been so fun watching people post scores and figure out how to get good at the game – a real treat to see others enjoying the game as much as I have. So...
6 files
Chapter 3 Sneak Peek #3: New Enemies!
1
Game Design
Hello and welcome to another update post for Alchemica - Crafting RPG . It has been a long while since we last posted a sneak peek post like this. The reason we...
Quality of Life Updates and Industry Night
Game Design
Hey RedLine Anarchy Racers! We’re excited to share a fresh update packed with new quality of life features that are sure to elevate your racing experience. Ou...
DEVLOG - Flowchart insanity (and why it massively helped me with extensive edits this month!)
6
14
Game Design
Hi there! Thanks for taking a minute to check out this devlog. I recently finished deep continuity edits and review on my entire, very branching, very complex d...
devlog 1
18
Game Design
Hello hello!! Just thought that I'd share a little update as to the, well, update of the game! YAY I'm currently working on getting the new voice lines in order...
MyRobot Development Blog 1/4/24
2
7
Game Design
See the up to date blogs at http://patreon.com/sgthale...
Build your own Robot Companion!
seekL review
9
98
Game Design
Well, well, well. Helloooooooooooo video game enjoyers. I hope you are having a LOVELY week. Now that seekL is out in the world, I'd like to take a few min to r...
whats in the next update and some midday reminiscin'
15
Game Design
Howdy, hiya and azul. It's been sometime since I've touched base. It's been so long in fact, that I'm not really sure where "base" is. Is it here? Here? Blink i...
What would you like to see in a update?
9
1
Game Design
Hey all, now that we've launched Mini Monsters on Itch (still waiting on catalog), ive started compiling a list of possible features to add or things to change...
R.A.P. in progres level 3 / 4
1
Game Design
pff, a lot of work. Level 3 has 3 possible endings. I think all endings are good. Level 4 also has something special, but I won't reveal that. on to level 5...
1 file
Leave Nothing Unsaid - NO MORE TOKENS (v.0.5.2 UPDATE)
46
9
Game Design
(Updated on October 23, 2024, around 2:00 AM EDT) Greetings to all senpais, puddings, and engineers! Did you know that we butchered tokens ?? Well, more like yo...
Surprise & Distance in OSE Dungeons
2
Game Design
It was pointed out to me that my Cheat Sheet and Wandering Creature Prep Sheet do not factor in Surprise when determining the encounter distance. This is a feat...
2 files
Catch An Apple Beta Suggestions!
1
Game Design
Catch A Apple(Now changed to Catch An Apple) has now reached it's beta stage! I am so excited to release this Version of game to see how it improved! Beta Featu...
1 file
MyRobot Development Blog 12/28/23
1
11
Game Design
See the up to date blogs at http:// patreon.com/sgthale...
Build your own Robot Companion!
The Best Game Ever - WEEK 2 : Project Architecture Design
Game Design
[DEVLOG] Week 2 Status Currently, this is a basic incremental clicker game template. Current Goal Working on recreating a similar experience to the classic " a...
Great Expanse Progress!
1
4
Game Design
Still Chipping away at the next update! A lot has been changed. I can’t give a deadline, its going to be released on a “when it’s done” basis. However...
Reflections on MORIAH in 2024
2
Game Design
The Disc 2 Jam invites participants to provide commentary, extras, and additional content for their existing games. So I decided to write about what brought abo...
1 file
Update for May 7, 2024
Game Design
Hello! It's been awhile, but the time has come to make a fairly major update to The Walled and the Wood and also to prevaricate on these upcoming modifications...
MyRobot Development Blog 12/17/23
5
Game Design
See the up to date development blogs at patreon.com/sgthale...
POTBRR Devlog # 2
9
Game Design
Phantom of the Black Rose Revue is chugging along in development! Here are some little previews of my (Yamino's) sketches for developing some new characters, it...
Working on Pre steam launch
Game Design
Hello People, We are working on our project launch towards steam. There will be an update with new music and multitude of puzzling levels and new mechanics. The...
A long overdue update!
1
Game Design
Hi everyone, Just a quick update to announce that I've finally gotten around to updating the Playbooks handout fixing the following errors with it; The Guardian...
MyRobot Development Blog 12/10/23
4
Game Design
See the up to date development blogs at patreon.com/sgthale...
About 0.7
Game Design
Dear players! We are eagerly anticipating the opportunity to share exciting news about our upcoming update! We value each of your feedbacks and strive to make t...
Hotel Heldritch V1.0.0
Game Design
First official launch of the game...
2 files
♥ NaNoRenO Week 4 ♥
12
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ Week 4 of NaNoRe...
Where this game is going
1
Game Design
Hello, everyone! I've wanted to make a devlog post for a while, but haven't thought I've made enough progress on the game to warrant it. Since the game's early...
Video Interview & Let´s Play (in German language)
3
Game Design
Tom from Loco's Welt Gaming did an interview with me about my Amiga game " Settle the World " and also recorded a Let's Play video about it. Note: Both videos a...
♥ NaNoRenO Week3 ♥
11
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
Esplorando la Modalità Veloce: Quick Icebreaker - Shackleton Alle Montagne della Follia
1
Game Design
Salve Esploratori! È giunto il momento di parlare della Modalità Veloce, o Quickstart: ANTARTICA Quick Icebreaker. Immaginate di immergervi direttamente nel c...
Gaucho - Restart | #1 DevLog
4
Game Design
Hello subway explorers! We have great news about Gaucho for you, and this will be the first monthly Devlog we will be publishing. We were selected for the MPVP...
Devlog #1: Healthless*
4
Game Design
(This is a companion piece to Gila RPGs/Spencer Campbell’s recent stream about healthless TTRPGs , which is well worth your time if you have an hour to spend...
[I Wanna Go Home!] Game Dev Vlog
1
Game Design
I Wanna Go Home! was my 4th Global Game Jam project where the theme tied in perfectly with our story, so it was overall one of our favorites! I focused a lot on...
Returning with updates (VanHelsing)! (sketches and stuff)
6
27
Game Design
Hello everybody! Sorry for the absense.. I’m working on a project with just "enthusiasm" as payment, so I had to take a break for 4 months, to grind my financ...
♥ NaNoRenO Week 2 ♥
10
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now ( very...
New game!!
1
Game Design
Hi everybody! We'we just released "Lollo's Pizza Adventure", a really fun and addictive platform game. Lollo loves pizza, chocolate and parmesan which gives him...
1 file
Update 5
22
Game Design
Hello again! I thought I'd give a bit of an update. To be honest, nothing has been going on but writing, writing, and more writing. Writing and putting everythi...
Flee Monster
1
Game Design
Here, I'd like to share the details of the monsters in Flee. Due to technical limitations, we couldn't fully replicate the monsters in the game. Instead, I'll b...
R.A.P. in progres level 3
1
Game Design
Level 3 is rough ready This one is difficult good to test your weaons 🤣...
1 file
♥ NaNoRenO Week 1 ♥
11
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
Making a Visual Novel – Asphodelium’s GUI Design
3
16
Game Design
“Asphodelium” is a combination of “asphodel” and “lilium”. Both of these are flowers related to death, grief, and regrets. Asphodelium is a melancho...
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