Devlogs About Game Design Page 4
Hello again! Quick update to keep in touch with those who are interested. I've taken some time to edit (which in some cases meant rewriting things that absolute...
Howdy! I am happy to let you know I have restarted dev on "Expiration Date" and with that bit of news I'm happy to share a video update :D Thanks for watching...
Point and Click Isometric Pathfinding So, the previous demo used the typical arrow keys to move around the map like in most games; even though the movement was...
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This version doesn’t use dice. It uses character abilities, narrative circumstances, and resources to determine outcomes. By using a decision matrix focused o...
Stamina is a resource I bolted onto both the RUNE engine and the NULL/CIPHER healthless idea for Valiant Horizon Tactics. It’s a very major change to how a RU...
Hello RedLine Anarchy Racers! We have a quick update regarding our Industry Night and the ongoing development of RedLine Anarchy. Industry Night Update Our fina...
Dear Realife Simulator players; We apologize for the late updates but I want to tell you that we have been working really hard. We had problems with the map for...
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I'm several days late, but given the main characters of the game are pretty gay, I've figured it'd be nice to make this celebrate Pride Month here!! As a trans...
List of new updates! - Emotes for adquiring rations from killed enemies and chests. - Screen icons for status effects. - PRESS START and GBSTUDIO now have shinn...
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It’s been so fun watching people post scores and figure out how to get good at the game – a real treat to see others enjoying the game as much as I have. So...
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Hello and welcome to another update post for Alchemica - Crafting RPG . It has been a long while since we last posted a sneak peek post like this. The reason we...
Hey RedLine Anarchy Racers! We’re excited to share a fresh update packed with new quality of life features that are sure to elevate your racing experience. Ou...
Hi there! Thanks for taking a minute to check out this devlog. I recently finished deep continuity edits and review on my entire, very branching, very complex d...
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Hello hello!! Just thought that I'd share a little update as to the, well, update of the game! YAY I'm currently working on getting the new voice lines in order...
See the up to date blogs at http://patreon.com/sgthale...
Build your own Robot Companion!
Well, well, well. Helloooooooooooo video game enjoyers. I hope you are having a LOVELY week. Now that seekL is out in the world, I'd like to take a few min to r...
Howdy, hiya and azul. It's been sometime since I've touched base. It's been so long in fact, that I'm not really sure where "base" is. Is it here? Here? Blink i...
Hey all, now that we've launched Mini Monsters on Itch (still waiting on catalog), ive started compiling a list of possible features to add or things to change...
pff, a lot of work. Level 3 has 3 possible endings. I think all endings are good. Level 4 also has something special, but I won't reveal that. on to level 5...
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(Updated on October 23, 2024, around 2:00 AM EDT) Greetings to all senpais, puddings, and engineers! Did you know that we butchered tokens ?? Well, more like yo...
It was pointed out to me that my Cheat Sheet and Wandering Creature Prep Sheet do not factor in Surprise when determining the encounter distance. This is a feat...
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Catch A Apple(Now changed to Catch An Apple) has now reached it's beta stage! I am so excited to release this Version of game to see how it improved! Beta Featu...
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See the up to date blogs at http:// patreon.com/sgthale...
Build your own Robot Companion!
[DEVLOG] Week 2 Status Currently, this is a basic incremental clicker game template. Current Goal Working on recreating a similar experience to the classic " a...
Still Chipping away at the next update! A lot has been changed. I can’t give a deadline, its going to be released on a “when it’s done” basis. However...
The Disc 2 Jam invites participants to provide commentary, extras, and additional content for their existing games. So I decided to write about what brought abo...
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Hello! It's been awhile, but the time has come to make a fairly major update to The Walled and the Wood and also to prevaricate on these upcoming modifications...
See the up to date development blogs at patreon.com/sgthale...
Phantom of the Black Rose Revue is chugging along in development! Here are some little previews of my (Yamino's) sketches for developing some new characters, it...
Hello People, We are working on our project launch towards steam. There will be an update with new music and multitude of puzzling levels and new mechanics. The...
Hi everyone, Just a quick update to announce that I've finally gotten around to updating the Playbooks handout fixing the following errors with it; The Guardian...
See the up to date development blogs at patreon.com/sgthale...
Dear players! We are eagerly anticipating the opportunity to share exciting news about our upcoming update! We value each of your feedbacks and strive to make t...
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ Week 4 of NaNoRe...
Hello, everyone! I've wanted to make a devlog post for a while, but haven't thought I've made enough progress on the game to warrant it. Since the game's early...
Tom from Loco's Welt Gaming did an interview with me about my Amiga game " Settle the World " and also recorded a Let's Play video about it. Note: Both videos a...
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
Salve Esploratori! È giunto il momento di parlare della Modalità Veloce, o Quickstart: ANTARTICA Quick Icebreaker. Immaginate di immergervi direttamente nel c...
Hello subway explorers! We have great news about Gaucho for you, and this will be the first monthly Devlog we will be publishing. We were selected for the MPVP...
(This is a companion piece to Gila RPGs/Spencer Campbell’s recent stream about healthless TTRPGs , which is well worth your time if you have an hour to spend...
I Wanna Go Home! was my 4th Global Game Jam project where the theme tied in perfectly with our story, so it was overall one of our favorites! I focused a lot on...
Hello everybody! Sorry for the absense.. I’m working on a project with just "enthusiasm" as payment, so I had to take a break for 4 months, to grind my financ...
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now ( very...
Hi everybody! We'we just released "Lollo's Pizza Adventure", a really fun and addictive platform game. Lollo loves pizza, chocolate and parmesan which gives him...
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Update 5
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Hello again! I thought I'd give a bit of an update. To be honest, nothing has been going on but writing, writing, and more writing. Writing and putting everythi...
Here, I'd like to share the details of the monsters in Flee. Due to technical limitations, we couldn't fully replicate the monsters in the game. Instead, I'll b...
Level 3 is rough ready This one is difficult good to test your weaons 🤣...
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( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
“Asphodelium” is a combination of “asphodel” and “lilium”. Both of these are flowers related to death, grief, and regrets. Asphodelium is a melancho...
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