Game Postmortems
As is the current trend, I have added online hi-score. It was quite a hassle to prevent the same score from always being added at the end of the game. And as al...
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hello! it's been a while since this came out, last year we were a part of the Experimental Games Workshop at GDC. the talk is available to watch for free on the...
After a long technical work the game can be used again. Hold your breath. And don't play this game at night!...
How does an interactive fairy tale get made? (This is a long post, so buckle in!) If you’ve been here a while you’ll know I’ve been redoing a lot of my wo...
This year, for a second time in a row, I worked in two projects in parallel for Global Game Jam; this was only possible because of virtual sites (something that...
Introduction: From February to February It’s been about a year-long journey. It’s been almost exactly a year since my friend and I sat in a cupcake shop and...
hey, its been a good while. this is one of the many messages i'll be leaving. being on here was great, had a lot of friends. this project isnt being maintained...
hey, its been a good while. this is one of the many messages i'll be leaving. being on here was great, had a lot of friends. this project isnt being maintained...
The Post-Processing Disaster (or How I Lost My FPS and Sanity) You ever wake up one day and think, "Wow, my game is running too smoothly. Let’s ruin that." ?...
old titles of the galoxyum studio seem no longer available because some plateform to host file were free and now become "time limited" this issue,and the fact t...
Over the past five days, I’ve worked on creating Cauzage , a psychological horror game set within the cramped interior of a caravan-like home. Inspired by lim...
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Due to personal reasons, I'm unable to work on this project anymore. The game will be downloadable in its current unfinished state untill the end of 2025, then...
Despite my passion and determination to improve this game and add some new content, I have to declare it clouser. Due to severe lack of time I am not able to co...
Hey! It's Pablo from Dinamic Creates here. I've been thinking about Pyramidal Break for years and keeping in my mind the project to find a way to complete it. H...
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Hi, hello interested people. I am AkhikoM, one of the researchers and developer of the game. I have received feedback through email and personal inquiry regardi...
Hi everyone! I'm very happy to announce that Act 1 of "He's Just Away" is available for download! I was really nervous about writing something like this and put...
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Every day I check my itch page to see dozens of new comments, videos and downloads, so many now that I cannot keep up with them! This game has grown far further...
Salut les rockeurs, bonne année !!! Nous souhaiterions vous souhaiter une très bonne année, et surtout vous dire un gigantesque MERCI pour tout les retours e...
If you’re interested in how I made Flicker, and my creative process throughout the 9 day game jam then checkout my devlog video on YouTube!...
🤠 Howdy! I opened an insta for dev stuff and I'm making a post for every little game I made to have them all there. Also, I'm writing a little restrospective...
EHB Version: For public suggestion we tried to make a more colorful version. WARNING! This is a version that has more color, but because of that it is lager in...
It's been over a year since the last major update. A lot has changed in that time, both in the game and in life. Things are better in both. I took about 8 month...
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Hello itch.io residents!! To anyone reading this, thank you so much for being here and playing SPACESONA. It was a fast-paced mad scramble from start to finish...
Minor update regarding the title screen...
Join Angelo in his first day at the Servivit Museum
Today, we tried something new at the PaRoll event by Kabilang Dungeon. Apart from it being our comeback to running the game at events, we tried a dungeon crawl...
This game was a great project, thanks to the reception of the public and their continued interest some people joined in the creation of a discord, an almanac, t...
Now that SPILL YOUR GUT is done, I think it's about time I did a bit of navel-gazing before moving on to whatever will be the next phase of my life. As you migh...
History: I want to tell the story of how I created this game. It all started with the fact that I dreamed of a playstation 1 style video game, and the first thi...
It's been 5 days since we released our latest game and we wanted to take this Monday to look over how the release went. We've made a horror game before but the...
Today marks the 1 year anniversary of Twofold's release! A year ago today, Twofold released on Steam and itchio after over a decade of development. We've got so...
Wishlist ! Death Delivery !! On Steam !!! : https://store.steampowered.com/app/3303790/Death_Delivery/?beta=0...
After the game was released, it became clear to me that the game was not a success and did not quite find its audience, which is a little sad. A Gift for Suza i...
I wish I could tell you that this would be an inspiring tale of how you can succeed in making games solely on your own that are not only a personal achievement...
Hello, Hello! Surprisingly, this game has been getting a lot of views in the past few days??? Which came as a huge surprise since... it's an old, 10min long gam...
Hi everyone, Arimia speaking!! First off, thank you so much for playing Witch You Want - over 10,000 people have already met Mirabelle which is just amazing to...
It was the time for another js13k jam. Busy jamming season for sure, the latter half of the year is so packed with jams I'd be interested in attending. This yea...
It's been over a month since Starlit Regrets released, so I thought I'd write a small postmortem for the game and provide a mostly spoiler-free guide to the end...
Back in June, Team Gu released our very first visual novel. It was exhilarating to bring ‘Love & Country’ to life, but absolutely nerve wracking to release...
Hi there ! First of all, I'd like to thank you everyone of you that played and still play my game since 4 years now ! It's incredible and never thought that peo...
В связи с тем, что я решил немного почистить страницу игры, список нововведений был пере...
This was supposed to be a postmortem for Girls' Day , but in the ended up being something more... rambly and strange and not really having much to do with the g...
Hello, hello! I don't always do post-mortems, but I had quite a few thoughts about this project! I also had a lot of very thoughtful comments that really got my...
Hey there! It's been awhile since I've been on Itch.io. CBAS turned one years old on June 28th! and I am late.. Since I disappeared for like half a year, I want...
Last night we ran One of Us Will Die at Whimsy Cafe with five players! Our scenario was After The Fall, a tale that begins after the heroes have failed to stop...
As Gerard Way once said, "They say all teenagers scare the living sh*t out of me.". The younger members of generation Z have been characterized in the gaming sp...
So.... This might come as not a shock, but after a few years I might not continue this project. Mostly due to motivation lacking and especially the absence of w...
Part 5 - Demo and Release ATLAS: We still had a lot of work to do before we could call the game finished. We wanted to add more story to the game, Myr wanted to...
Part 4 - Beta ATLAS: The focus of the beta was finishing every asset, mechanic, and code, so we could focus on building the remainder of the game world. Immedia...
Part 3 - Alpha ATLAS: We didn't finish the game in three months. After coming back from the trip and discussing what we wanted to do with the game (and the stud...
Has it already been a year??? It's been over a year now since the release of Trouble Comes Twice! We've been wanting to write this postmortem for sometime, but...
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