Game Postmortems
History: I want to tell the story of how I created this game. It all started with the fact that I dreamed of a playstation 1 style video game, and the first thi...
It's been 5 days since we released our latest game and we wanted to take this Monday to look over how the release went. We've made a horror game before but the...
Today marks the 1 year anniversary of Twofold's release! A year ago today, Twofold released on Steam and itchio after over a decade of development. We've got so...
Wishlist ! Death Delivery !! On Steam !!! : https://store.steampowered.com/app/3303790/Death_Delivery/?beta=0...
After the game was released, it became clear to me that the game was not a success and did not quite find its audience, which is a little sad. A Gift for Suza i...
I wish I could tell you that this would be an inspiring tale of how you can succeed in making games solely on your own that are not only a personal achievement...
Hello, Hello! Surprisingly, this game has been getting a lot of views in the past few days??? Which came as a huge surprise since... it's an old, 10min long gam...
Hi everyone, Arimia speaking!! First off, thank you so much for playing Witch You Want - over 10,000 people have already met Mirabelle which is just amazing to...
It was the time for another js13k jam. Busy jamming season for sure, the latter half of the year is so packed with jams I'd be interested in attending. This yea...
It's been over a month since Starlit Regrets released, so I thought I'd write a small postmortem for the game and provide a mostly spoiler-free guide to the end...
Hi there ! First of all, I'd like to thank you everyone of you that played and still play my game since 4 years now ! It's incredible and never thought that peo...
Back in June, Team Gu released our very first visual novel. It was exhilarating to bring âLove & Countryâ to life, but absolutely nerve wracking to release...
This was supposed to be a postmortem for Girls' Day , but in the ended up being something more... rambly and strange and not really having much to do with the g...
Hello, hello! I don't always do post-mortems, but I had quite a few thoughts about this project! I also had a lot of very thoughtful comments that really got my...
Hey there! It's been awhile since I've been on Itch.io. CBAS turned one years old on June 28th! and I am late.. Since I disappeared for like half a year, I want...
Last night we ran One of Us Will Die at Whimsy Cafe with five players! Our scenario was After The Fall, a tale that begins after the heroes have failed to stop...
As Gerard Way once said, "They say all teenagers scare the living sh*t out of me.". The younger members of generation Z have been characterized in the gaming sp...
So.... This might come as not a shock, but after a few years I might not continue this project. Mostly due to motivation lacking and especially the absence of w...
Part 5 - Demo and Release ATLAS: We still had a lot of work to do before we could call the game finished. We wanted to add more story to the game, Myr wanted to...
Part 4 - Beta ATLAS: The focus of the beta was finishing every asset, mechanic, and code, so we could focus on building the remainder of the game world. Immedia...
Part 3 - Alpha ATLAS: We didn't finish the game in three months. After coming back from the trip and discussing what we wanted to do with the game (and the stud...
At first I thought I would have a lot to say for Dicentra's postmortem, but now that I'm actually sitting down to write it out two weeks after Dicentra's launch...
Part 2 - Pre-Alpha ATLAS: Pre-Alpha started basically as soon as we had the mechanics working, a tileset to play with, and basic sprite animations. The idea was...
Has it already been a year??? It's been over a year now since the release of Trouble Comes Twice! We've been wanting to write this postmortem for sometime, but...
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sunny day on the island...
a vr multiplayer horror game (the original)
Part 1 - Prototyping ATLAS: We started out development on Moth Planet back in February 2023. Me and Myr had been talking for a while about wanting to make games...
Thank you everyone for playing my little silly game, means a lot, did not expect almost 4k downloads in the first 5 days, god dayum, thank you. Sorry for not re...
I finally did it, after almost a year, a new game... Why did it take so long? Because i am working on a massive game that is halfway done by now BUT I wanted to...
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There were some flaws in the game such as opening of doors which were not meant to be opened as shown in this video, there were some doors locked but when you r...
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Hello, everyone! Potion Pleasing's 1st demo has finally been released so I decided to make a postmortem about it! (WARNING: It's LONG) First of all, I want to t...
Eyyyy, welcome to Cupid's Kissâ devlog. The reception for the game has been so mind-blowing that I've just been running around like a headless chicken for a c...
Exorcist pianist is a typing game with a musical twist, about beating your inner demons by playing the piano. I made it within 72 hours for Ludum Dare 55, with...
Ya se puede acceder al Ășltimo nivel y ver el final verdadero en todas las versiones de ZX Spectrum (nivel normal). Disculpen las molestias. / The last level an...
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Hello, I'm sorry to anyone that paid for the game during its development time. It would appear that level 7 has glitched at some point during development, and l...
edit: added links to the music section for anyone curious about it ^^ What went well? Writing went very smoothly. Almost very suspiciously so but I'm glad for i...
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Thanks for the 1000 downloads! It has been one year and two months since I published this game. I could not create DLC, NSFW content, or finish Yamedomo, but I...
I removed the voice since I don't think I have the list of files from the previous voice actors. Might need to contact them again due to the long delay, or cont...
Hello everyone! First of all: thank you. The reception to this project has blown the whole team - and my itch statistics - out of the water. Thank you especiall...
DevLog #2 Hi everyone!! So it has been 10 days since I launched DISORDER, and man! what a cool experience it has been so far. I thought I would take a moment to...
Heya there! Erebus here. Wow, it's been a whole month since I made One More Light (OML). I can't believe there's >1.5k total downloads and plays. Thank you very...
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Itâs been almost 5 years since I released this game for the Community Game Jam 2019. A lot has changed since then. Iâve dropped out of college and now work...
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I uploaded the windows version compressed directly by Godot to try and remove the infamous âquarantinedâ warning , that everybody sees but me ; Please repor...
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My classmates found my friend's telegram channel and started harassing her harshly. It got to the point where even her mom reported to the school group asking t...
Hello! It has now officially been over one week since Ardency was releasedâŠand oh boy! I wanted to come back to write a little postmortem, talk about the proj...
The Android APK of Eons Lost: Arrival , v1.0.2 from 2017, is now available to download as an APK. It is being provided as-is without any changes or updates, and...
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2 weeks after launch, Upbound âs journey comes to an end. After nearly 5 months of dreaming, developing, and delivering on our first game, we feel that weâr...
Typically, I post my devlogs for the beginning/ends of months, but I postponed this one to tell you all about the Queer Games Bundle thatâs running again for...
Hello there... :) so today I've uploaded a new version (patch) for Bou's Revenge . why it's named a patch for my pain? well... 2 or 3 days ago a really famous I...
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I wnat to summarize my thoughts on something and my thoughts on this experiance: I made a few notable mistakes when I started out that I have learned from now...
Thank you!! First and foremost, I want to give a big thank you to everyone who played this game and supported me throughout the past 2 years! đ âïžI would...
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