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Game Tech Discussion Devlogs Page 12

[002] - The Autocuber: A Tool for Making 3D Levels!
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13
Tech Discussion
Follow updates on my Substack: https://melodicambient.substack.com/ In Devlog 1, I mentioned the Autocuber. When it comes to making games in small teams, it's a...
Q & A
Tech Discussion
I have decided to write Q & A devlog, because there are a lot of questions that I could answer. Q : Will you update project on same page? Or you are going to up...
Dev Update #2 (Last Stand of the Mushroom)
Tech Discussion
The first week, the game was updated to the latest pre-release of the PursuedPyBear engine the game is built on top of. Its good to keep on top of changes to th...
Super Sprint Update Dev log #2
Tech Discussion
In this development update I've moved on to doing some of the non in-game scenes such as the Winners Circle and Prepare to Race...
Spawn Issue Fix
Tech Discussion
Due to some minor issues, in the couple spawning code. We have currently taken the game download down. We have a new build ready to be uploaded the second we ar...
Horde Pathfinding in Constant Time
Tech Discussion
Horde Pathfinding in Constant Time Overview - The objective of this technique is to use a pathfinding algorithm to calculate the path of n number of entities i...
About how I made this game
Tech Discussion
Hi, it's Saitoki. In this devlog post I would like to explain how this game was made. As stated in first devlog, this game was made as an experiment for develo...
Dev Update #1 (Last Stand of the Mushroom)
Tech Discussion
This first week of working on my next small game, Last Stand of the Mushrooms, was pretty productive for a first-week. I'm still experimenting with Python game...
Noise Hunters Devlog 14 - Working with External Assets
Tech Discussion
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk on how we work we external asset packs for Noise Hunters! As a group of studen...
How I do planet gravitation and orbits
Tech Discussion
Gravity, it's the reason things fall down. I've been fascinated with gravity working on a spherical planet for a long, long time. The culmination is how it is...
First Android playable
Tech Discussion
Some of the issues when using an alpha engine are the stability and lack of documentation. However I am quite happy with the results I am getting with Armory3D...
Shadows Sample Project
Tech Discussion
I got a couple questions about how I did the lighting for Space Jelly so I've created a minimal sample Godot project that implements the core algorithm in about...
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Dev Update #1
Tech Discussion
Some progress on a game I'm developing for the Jammin game jam ( https://itch.io/jam/jammin-2019 ). The theme of the jam is Growth . My goal was to come up wit...
Bazza Nava Devlog #0 - Back to musical toys!
Tech Discussion
Hello there! It's been a while since I haven't written anything about game development. Let's fix it! After the semi-cancellation of my last project, I moved on...
On Programming Meninx
Tech Discussion
Will you drink?
​Cosmic Connections Tunes:
Tech Discussion
Full disclaimer, I am not a well seasoned composer, but these were fun little loop able tunes I made on a site called BeepBox. To talk a little bit about BeepBo...
Early beginnings
Tech Discussion
Development on Ewe Woz 'Ere started at the end of January 2020, just after the competition was announced. The initial prototype came together fairly quickly. At...
Weekly development report: 2020/08/08
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Tech Discussion
Finally, the work of replacing GTK library with Tk comes to the end. Last things which were to do are done: finished debug UI and the UI themes system. Also I s...
About "TinyWar high-speed" Programing
Tech Discussion
I made "TinyWar high-speed" with only the basic functions of HTML5 and JavaScript. I often build games with basic functions in some programming languages. "Tiny...
1 file
Linux Update!
Tech Discussion
I have added a linux version for the game !!!!!! I have also tweaked cyans movement as well as some of the camera scrolling speeds...
3 files
Camera rotation, lifebar and billboard
Tech Discussion
This week I added a control that rotates the camera around the selected unit. This was a feature I didn't think I would need as my plan was to lock the camera...
Simple and Sweet AI
Tech Discussion
My hope for Nectar of the Gods is that it's a dynamic, competitive and fun head to head multiplayer experience both locally and online. But that doesn’t mean...
3 files — 0.0.7
Thoughts about bug and plan to solve
1
Tech Discussion
Recently I was released first Demo of A.R.M! https://nevertheless-studio.itch.io/arm-for-saving Thankfully, Some of the players said the game is fun. an...
Mobile troubles and asset work
2
Tech Discussion
Working through some mobile physics bugs without breaking the desktop version has been an interesting challenge. We're also starting to clean up some of our 4k...
Competition
Tech Discussion
For version 4.0 on TPDS, I will feature someone in the community as a easter-egg/character. In order to join, go to the discord server "Toilet Paper Gang" ( ht...
Taking an object on the screen
Tech Discussion
Hello! I want to talk about how I put an item on the screen to collect, if I had more time or I could make the game longer, there will be more items to collect...
Jason's devlog - cockpit controls, procedural animation, UI/UX
Tech Discussion
I set out with the main goal of designing virtual cockpit controls with the functionality of a HOTAS but using 6dof motion controls, similar to games like Ultra...
Leap Motion!
Tech Discussion
Olá outra vez! Hoje estamos aqui reunidos para falar sobre o leap motion! Um leap motion é um pequeno sensor que utiliza pequenas câmaras e infravermelhos pa...
Porting to GameMaker Studio 2
Tech Discussion
Right now, I am moving the Wink codebase from GM4Mac (which relies on GameMaker 7 features) to Gamemaker Studio 2, three whole versions and many years newer. It...
Article: Enhancing my pet game project with CastleDB
Tech Discussion
I've written an article on Medium about using CastleDB and Python to do codegen from a static database in C++ in _space_train, please check it out! https://medi...
Revision 1: The Mirror
Tech Discussion
Hello there, good people of the itch! Today, lets talk about the single-most important thing in the game: The mirror. Perhaps you’ve gathered by now that it s...
Sci Fi FPS
Tech Discussion
Sci Fi FPS v1.3 update Endless war fighting...
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sci-fi
Reworked floating combat text
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Tech Discussion
Floating combat text is a bit of an art-form, I think. I added a couple of features to it to make it look better. - text gets a random offset within a small are...
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On writing your own Visual Novel engine
Tech Discussion
As some of you are hopefully aware, I am the main (and at the time of writing only) developer of the Tsukundere engine, which at the time of writing only I use...
First 30 days of development
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Tech Discussion
(This is a long post - tldr: I've been making a game...) I have been developing Labyring for just over 30 days now, here is a synopsis of what has happend durin...
Grayscaling an Image with PyGame and Numpy
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Tech Discussion
If you had the chance to play The Alchemist, you probably saw the grayscaling effect applied when you pause the game, this is done at pixel level and is achieve...
Implementing a "proper" GUI in Spellbound
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Tech Discussion
Compared to old projects of mine, I really want to focus on making Spellbound technically sound. There's a saying in software development that you should always...
QA Survey Beta
Tech Discussion
External Testing: If you have tested the Beta, please feel free to fill out our QA Survey. https://forms.gle/7vtU79cmvEdRMYoo6...
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How does the map generator work?
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1
Tech Discussion
A few people were interested in learning how the map generates in CopperCraft, so here's a stage-by-stage explanation! The way that the levels generate in the g...
Using butler for pushing updates + few sprite changes
Tech Discussion
Before I start to talk about my experience with butler, there is a small change in the game: - hostile platforms were visually reworked to be more obvious to ev...
Progress: New Text Box
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Tech Discussion
Wink has been undergoing a lot of changes with our upgrade from Gamemaker 7 for Mac to Gamemaker Studio 2. With that' I've had to change quite a bit of underlyi...
First release
Tech Discussion
v0.1 (November 24, 2020) This is the first release. It's an experimental game for my learning purposes, but I hope there are a lot of people playing it. List of...
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Essence Showcase - Playback Recordings
Tech Discussion
This is the fifth post in a series of posts about how the time manipulation mechanics were implemented in Worldline. For the first four, click on any of these...
endless mysterious looping, like god (me) intended
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Tech Discussion
I can't believe I never made a small devlog about this. I know I sorta talked about it or explained it before but yeah I still think what I did here was real go...
New assets, new mechanics
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Tech Discussion
Pre-Alpha 2 We've hit our goal of reaching a second distributed pre-alpha on time. This time we have new assets, improved mechanics, a new menus system, and mor...
There must be options
Tech Discussion
Menus Spending a lot of time building up menus and trying to get a how to play screen together. This has led to a particularly weak spot in the code and thats w...
Releasing the distribution tools
Tech Discussion
Howdy! Today, I’m releasing the tools that I have written to make Ren’Py distribution for the Mac a bit easier. This package, renpy-distribute-tools , is an...
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