Game Postmortems
Welcome to Devlog #8! Eight is a very powerful number, lay it down and it means infinity! Intro After the awesome Devlog of Chris about ATM , we've seen that...
Making new games for retro consoles is something that amateur developers can do quite easily thanks to today's technology. Last year, I released a new game for...
A moment of silence for all the employees lost along the way. Following the release of the Employee Survival Guide , the development cycle for No Delivery offic...
Hi passengers! Phew. It's been a while since our last update. Sorry about that, but we were having some difficult times and we were also kinda scared of getting...
hi, it's been one year since i released one night, hot springs. i was actually so afraid to release this game that one year ago that when i published this game...
From time to time I've been asked how I came up with Hive Time. While there are many of parts of the game that I think primarily came from my own or Mim's imagi...
Now that the demo has been out for a couple days, I think it’s okay to publish a public-friendly post-mortem focused more on the narrative decisions than on t...
Intro One of our discord members (Elin) said that she wanted to know more about why we chose the ATM machine as a battle in Everhood. So here we are! Let's see...
So far, Diver Down was one of our most successful games: the feedback was great, it gained a lot of views, and we got first place on the Godot Wild Jam #2 ! Me...
Till that Soil to heal your soul (You can also play through the post mortem here: https://mjm.itch.io/tts - it doesnt have the pictures, but its interative~...
Nono Pixie is done and I don't really need to change or add anything to it. Not that it would be hard to add more puzzles, they can be appended to the end of th...
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Witchy Workshop is a physics puzzle game where you play as a dog and often set things on fire. If you've played games like The Incredible Machine , you're proba...
Abstract In this article I will be sharing my experience using the Pay What you Want model in a mobile game. The game I tested on is called Sheep Dreams Are Mad...
Hi Everyone, In the past week we've been overwhelmed by the feedback we got on Chronodog: Earth Defender . I never expected the game to be one of the most rated...
Happy 20th anniversary Half-Life. Block Mesa is now live. All the major art is in place to finish work on chapters 7-19, I just need to find the time to dedicat...
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Introduction Good Morning - Revisited is a rework of a previous title I had shipped three years ago for a student project. The game’s core feeling was to remi...
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( Originally posted at ludumdare.com on 2015-08-25 ) Dragon Tax Return Simulator 2015 is my first Ludum Dare entry. Once the theme was announced I brainstormed...
The Dragon's Last Flight is a fantasy visual novel game that was initially conceived as a NaNoRenO project. The player is cast as Marius, a weathered old dragon...
It's a strange feeling coming back to a game you developed years ago and then, quite suddenly, abandoned. The irony is that in 2012 LambdaRogue was in the most...
Hey! I’m azaraih and I (and somonastic) developed the demo for Deadnettle Creek during NaNoRenO 2019! It’s been a couple weeks since the end of March and th...
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It’s the 24rd of January in 2020, the day I’m writing this post-mortem, and it’s been a little more than two months since the release of my second game, c...
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Cyber Crime Driver was made for the 7-Day Broughlike challenge. It's a turn-based game where you have to navigate a hexagonal map collecting briefcases and avoi...
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So I just published something new! Here it is. It's called A_DESKTOP_LOVE_STORY. A_DESKTOP_LOVE_STORY is a short love story told between two files. Due to syste...
Hello everyone ! Here's my adventure of making Blobby the Level Shrinker for the GMTK Game Jam 2019. ============= The idea ============= So, when I first heard...
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So Space Orbs is finally out! I figured it would take less than a month to finish after making a prototype in a week. It took a bit more time.. It started the w...
Maybe?! Heck if I know how to actually format a good post but let’s try. As game development went on for almost four years, this is probably gonna be long...
Hello everyone! As we said, we've been busy with other things these last few months, so it's taken us a while to give some news. Let's cut to the chase right aw...
This postmortem predictably contains a few spoilers for 'The Testimony of Trixie Glimmer Smith' ! If you haven't played it there's a free demo on it's page! Giv...
Hey next-gen-gamers! Thank you all for playing my stupid game. It's insane how much people played it. I made a video about how I made this game, I would be supe...
I'm Krystian. I make games and teach game design. I recently wrote a Chess Engine from scratch in Pico-8 . In this series of posts I will walk you through the p...
Hey! My name is Gabriel and I made, along with my partner Nicolas, the indie horror game Helltown . In this postmortem, I’ll mainly write about our developmen...
Hello everybody! I finally got some decent sleep and I'd like to talk a little bit about Else Walker. First off, thank you to everyone who played, beat, rated...
it turns out that today (2019/10/18) marks exactly two years since i released Magical Witch Bell and Her Non-Magical Friends , my first visual novel on itch.io...
Our first game, EDDA Cafe, has finally been released after months of development. We hope this post mortem can be useful for other and aspiring devs in the deve...
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In Beecember last year, I released a bee-themed management simulator called Hive Time . For this project, I was in a position to commit to pay-what-you-want pri...
The year 2019 is coming to an end. It's a perfect time to look back and see how much Soulash grew over the last year of development and get excited over what is...
Making a game I've been trying to make games for a quite a while! Typically my pattern is: Get excited about an idea Work furiously building an engine for said...
There is no elevator pitch for Exit Mask. That’s not so much a futile attempt at making the game out to be some conception that is beyond standard description...
This is a postmortem for Rogue64, a modern roguelike game developed for the Commodore 64 by Badger Punch Games . Badger Punch games is an indie game developer w...
Hello everyone, I wanted to make this devlog to thank all of you who played the game so far, especially those that took the time to comment, rate, add the game...
hello! today is A YEAR OF SPRINGS' first anniversary. thank you to everyone who's played it so far! the game is also on sale for 30% off to celebrate. since it'...
As of this writing, Beatdown Dungeon was released roughly two weeks ago and was downloaded a little over 300 times. While I’ve been creating indie games since...
Hey guys, I'm DeMarco Scarnegie! I was one of the artists for A Game About Literally Doing Your Taxes , the first game that Brandon Hesslau, Josh Eckhart, Vinc...
Light spoiler warning for The Year After It felt unfair and broken. It was an important point in the game but players didn’t know they were making a major dec...
(The game is complete and available to download here on itch.io .) Here is a little postmortem: I always wanted to make a point-and-click adventure game, but th...
Hello! So, a lot you people have played this now. Way more people than we thought would; for a little jam game made over a weekend. Thanks to anyone who has p...
8000 views, 1500 downloads, 33 payments, and at least 10 game breaking bugs that had to be fixed. I'd call the first week a great success! Lianthus started thi...
THE FOOL [One of the ten shadowboxes from TSOTG, this one codenamed 'Eye' for obvious reasons.] --- Hi, I am the sole developer behind the name somewhat and I a...
Two years ago I decided it would be fun to write a Halloween mini-adventure with PAW – something short but text-heavy, with a small play area. I also thought...
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Now that I've been free of Otome Jam for a week, I wanted to talk a little more at length about the next steps for Heart Sigil Elchemia, what I'd like to have d...
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