Game Tech Discussion Devlogs Page 3
The biggest problem for anyone writing games on the ZX Spectrum is not the CPU speed - the Z80 was actually pretty quick for the time - it is the total absence...
Hey everyone, My name is Ryan Bailey and I am one of the programmers that worked on Roomies during the 2019 Global Game Jam. One of my biggest passions is prog...
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(Warning: Celeste spoilers are in this post) One of the reasons I found myself playing through all of Celeste this year was because of its killer sound design...
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Good Morning, or maybe Good Afternoon by now, or Good night! Regardless, welcome all! I am Ethan Behar aka DuxClarus. I am one of the three programmers that h...
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Silhouettes, Outlines, Feature Edge Detection, whatever you call it. There are a dozen ways to do it and none of 'em are pretty, so I've been delaying the decis...
Hello everybody, as some of you might know, I am currently developing a multiplayer game called Space Wars: Ship Battles. Everything is coming together nicely...
Clicca qui per la versione italiana. ;-) When I chose to make an interactive fiction game, I knew I wanted a nice status bar at the top of the screen. Easy peas...
So this is the first post. First, let me lay down some fundamental information. I'm developing this game project on one device primarily. That means I have no r...
Several weeks ago, some friends of mine were playing a tabletop mystery game where we were investigators, helping Sherlock Holmes chase after Jack the Ripper. O...
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I wanted to avoid creating 2D digital designs for the table and the background of my game (I'm no artist...). So I've decided to make it 3D. I wasn't convinced...
So today I have played around with the lighting concept of the game. As the title suggest I want it to be scary and dark in some way and I think one way to achi...
Welcome to ‘Behind the scenes’ a monthly approach to the development pipeline for Slice Back, in which we will do our best to explain how and why we are cre...
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Hello moon viewers ! We thought we could finally adress something we have been noticing since the release of our game's demo. Many people have been comparing ou...
Benchmark: C compilers for the 6502 CPU Adding a C compiler in your game's toolchain is not an easy task. Each have their own strength, and weakness. You may wa...
Let's talk about making an open-world with impossible spaces. The concept and some details. But first, why would anyone want that? Impossible spaces encourage e...
A Change Of Plans As some of you might have seen on my Twitter or on Discord , I've been a bit quiet recently! I was getting stuck in with the first of 3 major...
So this is niche :) (A screenshot of Bitsy running withing BlueSuburbia, in the opening sequence.) Unreal supports loading web based content using the Web Brows...
I’m very lazy and dislike hand-animating. This is a problem in game development, so I have a workaround. The above animation is skeletal instead of hand-drawn...
Hello peeps! Oak here! As chief shitposter and coder extraordinaire, I'd like to talk to you a little bit about Twitch integration. I implemented a way for Twit...
Good tidings, reader! Oak here, again. As we've teased in previous weeks, we are keen to share the way we handle our art pipeline. It can be a super-long proces...
Recently I decided to implement OpenXR support. It all went quite well until I realised that foveated rendering does not work. I couldn't make it work at all. E...
Demonizer’s engine is getting an overhaul for the next update, version 1.5, which I’ve been working on since July (along with client work to fund myself). F...
Schildmaid MX's visual goal is to use retro-style sprites in a modern environment, enriching pixel art (for purists: I'm talking mostly about pixel art created...
Hello everyone, we have some bad news to share with you, which could lead to production delays, or even temporary or permanent closure of the game. Those of you...
Hey folks! Ready for a really technical one? Super Tilt Bro. ALPHA 5 just hit the public, and with it the ability to play online with any character on any stage...
Using alpha transparency for Quest is discouraged. It can hit performance quite badly. What are your options then? If that's in a very controlled scene you may...
Back in May, we talked about the algorithm we’re using to generate the overworld for Fireside. Today we’re back to talk about that some more! When we left o...
Sometimes when you make a thing, you'll look at it from a different angle after people leave comments about it. The header image to this dev article was well re...
In this devlog episode, we'll be exploring the lighting process for the environment for my indie game—Project Feline! We'll be exploring how I made use of Unr...
Long time no see, everyone! It's been a while since we last had some big news on Up All Night. If you aren't already following our Twitter , we announced that w...
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be taking my model...
That's right, I'm not dead yet. I'm working on the Andromeda fight! Here's what it's been like so far. Guess which one is me. Introduction Ghost AI is a fast al...
Let me start with a thank you? I swear I didn't expect a nobody like me could get 2k views in a game still in development--and only in the first chapter. But I...
-2021 Demo- Font: https://www.dafont.com/handwritten-nat29-font.font Playtesters: Cyan Astotheles Antehman Defiant Program -2019 Demo- Unity https://unity.com...
In this indie game dev log episode, we will be looking at the rig created for Gabriella, the protagonist for my upcoming indie game, Project Feline. I’ve crea...
Quest 2 is coming. More powerful! When I read specs for Quest (1), I thought that it's not going to be that much different than PC. It has 8 cores, right? Oh...
Another Wednesday, another blog post! This one is written by Leene and Oak together :) (AWW SHUCKS <3) We've been putting off making our gameplay trailer for a...
First, a quick note. I underestimated this one. I thought that it will take me maybe six days. It's a bit more than two weeks right now and still a few minor th...
Super Tilt Bro. is an online game. You can even make an account to be placed on the official ranking, to do that you simply enter your login/password and... the...
Hi everyone, I'm making video games and this week I'm showing you how I'm adding characters to my game (this post is available in a video format here ). Even if...
Making a multiplayer game is guaranteed to have full of challenges. In this development blog, I will tell how I'm synchronizing the enemies for BLASTRONAUT onli...
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects, I wanted to take the time to look back o...
This past month has been a quite frustrating one. I have never play tested a game as many times with as many people, as I have this game. I was sure it was read...
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After making the decision to completely rewrite 90% of Bubblegum Zombie Hunter's base code, we decided to add many more weapons to the game to give it some more...
Cooped Up! is a web-based visual novel developed internally by us here at 3 Halves Games . While most visual novels are usually made with Ren'Py, we decided to...
I have been looking for some technique or effect that would help the Blastronaut game to stand out more. I've been experimenting with post-effects and colour gr...
Today I started to update the full game project for the actual Unity version. For some reason I had to use the 2017 March version until now. This wont be a sma...
A lot of people like the cooking part of Kiosk more than anything else so I was thinking to make endless mode for steam version . What do you guys think? If you...
Two updates in one day, yeah baby. So, what's new in 1.1.0? - New ambient music - New mechanic (you need to focus on your mom when she opens the door and then p...
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Why does 3-d anime look so artficial? In this indie game dev log episode we will be exploring the animation process behind Gabriella, the protagonist for my upc...
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