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Game Tech Discussion Devlogs Page 3

Roomies - An Experience in Intense Coding
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Tech Discussion
Hey everyone, My name is Ryan Bailey and I am one of the programmers that worked on Roomies during the 2019 Global Game Jam. One of my biggest passions is prog...
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Taking Game Audio to New Heights
Tech Discussion
(Warning: Celeste spoilers are in this post) One of the reasons I found myself playing through all of Celeste this year was because of its killer sound design...
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Mesh Deformation and Animation Adventure
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Tech Discussion
Good Morning, or maybe Good Afternoon by now, or Good night! Regardless, welcome all! I am Ethan Behar aka DuxClarus. I am one of the three programmers that h...
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Adding AI to Space Wars: Ship Battles - A tech discussion about bots
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Tech Discussion
Hello everybody, as some of you might know, I am currently developing a multiplayer game called Space Wars: Ship Battles. Everything is coming together nicely...
The C64 status bar challenge
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1
Tech Discussion
Clicca qui per la versione italiana. ;-) When I chose to make an interactive fiction game, I knew I wanted a nice status bar at the top of the screen. Easy peas...
First post (Tech)!
Tech Discussion
So this is the first post. First, let me lay down some fundamental information. I'm developing this game project on one device primarily. That means I have no r...
Sherlock Jack Devlog
Tech Discussion
Several weeks ago, some friends of mine were playing a tabletop mystery game where we were investigators, helping Sherlock Holmes chase after Jack the Ripper. O...
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Silhouette Rendering
Tech Discussion
Silhouettes, Outlines, Feature Edge Detection, whatever you call it. There are a dozen ways to do it and none of 'em are pretty, so I've been delaying the decis...
Perspectives in a Card Game
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Tech Discussion
I wanted to avoid creating 2D digital designs for the table and the background of my game (I'm no artist...). So I've decided to make it 3D. I wasn't convinced...
Optimizing 2D map generation in C#
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Tech Discussion
Hello everyone. Recently the map generation capabilities in Station Overseer were optimized, enabling map sizes up to 3000x3000 (almost 1 million tiles). Previo...
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Bringing light into the project
Tech Discussion
So today I have played around with the lighting concept of the game. As the title suggest I want it to be scary and dark in some way and I think one way to achi...
Behind the scenes: Pixel art in Unreal Engine 4
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Tech Discussion
Welcome to ‘Behind the scenes’ a monthly approach to the development pipeline for Slice Back, in which we will do our best to explain how and why we are cre...
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Clarifying why Konran:Zanki isn't a Danganronpa fangame
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1
Tech Discussion
Hello moon viewers ! We thought we could finally adress something we have been noticing since the release of our game's demo. Many people have been comparing ou...
Benchmark: C compilers for the 6502 CPU
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Tech Discussion
Benchmark: C compilers for the 6502 CPU Adding a C compiler in your game's toolchain is not an easy task. Each have their own strength, and weakness. You may wa...
Open world with impossible spaces
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8
Tech Discussion
Let's talk about making an open-world with impossible spaces. The concept and some details. But first, why would anyone want that? Impossible spaces encourage e...
Moving from Javascript to GMS2
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Tech Discussion
A Change Of Plans As some of you might have seen on my Twitter or on Discord , I've been a bit quiet recently! I was getting stuck in with the first of 3 major...
Packaging your game with AND locally loading Bitsy in Unreal (Or Pocket Platformer, or Decker, or any other HTML project...)
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Tech Discussion
So this is niche :) (A screenshot of Bitsy running withing BlueSuburbia, in the opening sequence.) Unreal supports loading web based content using the Web Brows...
Tutorial: Basic Skeletal Animation
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Tech Discussion
I’m very lazy and dislike hand-animating. This is a problem in game development, so I have a workaround. The above animation is skeletal instead of hand-drawn...
DevLog 20: Twitch integration in Death and Taxes
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Tech Discussion
Hello peeps! Oak here! As chief shitposter and coder extraordinaire, I'd like to talk to you a little bit about Twitch integration. I implemented a way for Twit...
DevLog 5: Art
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Tech Discussion
Good tidings, reader! Oak here, again. As we've teased in previous weeks, we are keen to share the way we handle our art pipeline. It can be a super-long proces...
things I learned about foveated rendering while failing to implement OpenXR
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Tech Discussion
Recently I decided to implement OpenXR support. It all went quite well until I realised that foveated rendering does not work. I couldn't make it work at all. E...
Peek into the new engine
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Tech Discussion
Demonizer’s engine is getting an overhaul for the next update, version 1.5, which I’ve been working on since July (along with client work to fund myself). F...
Schildmaid MX's rendering and VFX setup
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Tech Discussion
Schildmaid MX's visual goal is to use retro-style sprites in a modern environment, enriching pixel art (for purists: I'm talking mostly about pixel art created...
Very important announcement (we need your help) [CLOSED]
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Tech Discussion
Hello everyone, we have some bad news to share with you, which could lead to production delays, or even temporary or permanent closure of the game. Those of you...
Rollback netcode on the NES, the gory details
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Tech Discussion
Hey folks! Ready for a really technical one? Super Tilt Bro. ALPHA 5 just hit the public, and with it the ability to play online with any character on any stage...
solving transparency with dithering
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Tech Discussion
Using alpha transparency for Quest is discouraged. It can hit performance quite badly. What are your options then? If that's in a very controlled scene you may...
Implementing and optimizing our Level Generator in Unity
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Tech Discussion
Back in May, we talked about the algorithm we’re using to generate the overworld for Fireside. Today we’re back to talk about that some more! When we left o...
Getting ready to make a game
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Tech Discussion
Sometimes when you make a thing, you'll look at it from a different angle after people leave comments about it. The header image to this dev article was well re...
Creating a 3D Anime Environment in Unreal Engine: Project Feline Indie Game Devlog
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Tech Discussion
In this devlog episode, we'll be exploring the lighting process for the environment for my indie game—Project Feline! We'll be exploring how I made use of Unr...
Steam Announcement & Transferring from TyranoBuilder to Ren'Py
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Tech Discussion
Long time no see, everyone! It's been a while since we last had some big news on Up All Night. If you aren't already following our Twitter , we announced that w...
Creating a 3D Anime Character From Scratch (Part 3 – Texturing)
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Tech Discussion
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be taking my model...
Ghost AI for Andromeda
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Tech Discussion
That's right, I'm not dead yet. I'm working on the Andromeda fight! Here's what it's been like so far. Guess which one is me. Introduction Ghost AI is a fast al...
Creating a 3D Anime Character From Scratch (Part 6 – Rigging)
Tech Discussion
In this indie game dev log episode, we will be looking at the rig created for Gabriella, the protagonist for my upcoming indie game, Project Feline. I’ve crea...
To animate or not to animate? (Devlog entry #001)
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Tech Discussion
Let me start with a thank you? I swear I didn't expect a nobody like me could get 2k views in a game still in development--and only in the first chapter. But I...
Optimisations
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Tech Discussion
Quest 2 is coming. More powerful! When I read specs for Quest (1), I thought that it's not going to be that much different than PC. It has 8 cores, right? Oh...
DevLog 19: Making a Trailer for a Non-Action Game
Tech Discussion
Another Wednesday, another blog post! This one is written by Leene and Oak together :) (AWW SHUCKS <3) We've been putting off making our gameplay trailer for a...
breaking down the train turret fight scene
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Tech Discussion
First, a quick note. I underestimated this one. I thought that it will take me maybe six days. It's a bit more than two weeks right now and still a few minor th...
Modern cryptography on the NES
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Tech Discussion
Super Tilt Bro. is an online game. You can even make an account to be placed on the official ranking, to do that you simply enter your login/password and... the...
Adding Characters to a videogame: art, expressions, dialogue and fake voice!
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Tech Discussion
Hi everyone, I'm making video games and this week I'm showing you how I'm adding characters to my game (this post is available in a video format here ). Even if...
DevLog 10: Networking Synchronization for Enemies
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Tech Discussion
Making a multiplayer game is guaranteed to have full of challenges. In this development blog, I will tell how I'm synchronizing the enemies for BLASTRONAUT onli...
Postmortem, part 1: the Engine
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Tech Discussion
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects, I wanted to take the time to look back o...
Uncaught TypeError fixed?
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Tech Discussion
This past month has been a quite frustrating one. I have never play tested a game as many times with as many people, as I have this game. I was sure it was read...
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Turrets Broke The Game (And how we fixed it!)
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Tech Discussion
After making the decision to completely rewrite 90% of Bubblegum Zombie Hunter's base code, we decided to add many more weapons to the game to give it some more...
Building a Visual Novel in Under 3MB
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Tech Discussion
Cooped Up! is a web-based visual novel developed internally by us here at 3 Halves Games . While most visual novels are usually made with Ren'Py, we decided to...
DevLog 7: Lighting Effects
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Tech Discussion
I have been looking for some technique or effect that would help the Blastronaut game to stand out more. I've been experimenting with post-effects and colour gr...
Update to the Actual Unity version for MAC support
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Tech Discussion
Today I started to update the full game project for the actual Unity version. For some reason I had to use the 2017 March version until now. This wont be a sma...
Even bigger update!
Tech Discussion
Two updates in one day, yeah baby. So, what's new in 1.1.0? - New ambient music - New mechanic (you need to focus on your mom when she opens the door and then p...
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Creating a 3D Anime Character From Scratch (Part 7 – Animation)
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Tech Discussion
Why does 3-d anime look so artficial? In this indie game dev log episode we will be exploring the animation process behind Gabriella, the protagonist for my upc...
DD 5 - dev music of BR
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Tech Discussion
HO HO HO! Happy holiday! Forgive us for the hole in our regular devdiary, it was written and not published out of absentmindedness. Sorry! I'm Kuba Mazurek and...
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The sound design of MineRalph + Music Examples!
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Tech Discussion
The Music and Sound-design of MineRalph The Music in MineRalph The task of composing music to MineRalph was for me personally a great challenge, the reason bein...
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