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Game Tech Discussion Devlogs Page 8

Combat Prototype 0.5.0 - Combos, HitLag and Design Epiphany
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Tech Discussion
Alright...I started working on a feature update, to add a combo counter and a hit lag to the game. But in the mean time I had an epiphany about the classes I wa...
1 file — 0.5.0
Procedural terminal in Interminal
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Tech Discussion
Hi everybody, I'm going to talk about our infinite terminal-generation in Interminal , as some people have requested! Half of this post is going to be very tech...
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Audio breakdown
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Tech Discussion
This is an overview of the audio tech and design for UDLR_Modify. SOUND TECH The basis for the sound tech in this game is a single node with the audio handler s...
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Somnipathy: A new design workflow
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Tech Discussion
The team continues its work on Somnipathy, as we move into the 3rd nightmare, and with 2 full levels under our belt, it was time for a change of workflow for ce...
Let's talk data
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Tech Discussion
Hi all, today I'd like to catch you up on the state of the Duelists of the Roses remake. On February 28th, 2020 I had the bold idea to recreate the mechanics o...
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Devlog #1: Collecting Bug Reports
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Tech Discussion
I'm currently collecting bug reports and I would love to hear back from the ones who were brave enough to play the demo. But not only bugs are welcome but also...
Ships Go Boom
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Tech Discussion
This post is about development on Naev 0.11.0. At the 2nd anniversary of posting about implementing raymarched fancy explosions , it’s time to talk about tryi...
How the 2d water ripples animate
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Tech Discussion
Quick example of how we are animating the water in Frontier Fugitive using a custom Unity URP 2d shader. We simply overlay the water on the background and use o...
Mar'20 report
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Tech Discussion
Let’s start with what we’ve done this month: We wrote 150K characters for the future text of the game (it’s more convenient to count in signs for us, in w...
#12: Localizing a low resolution pixel art game
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Tech Discussion
This post was originally written in July 2022 Languages This game supports 12 languages: English, French, Italian, Spanish, German, Brazilian Portuguese, Russia...
Save file format (to help add RetroAchievements?)
Tech Discussion
We saw that RetroAchievements have been implemented for version 1, a very fun way to compete! A big thanks to RetroAchievement user Sines who appears to be resp...
Winter is coming and so is Urban Tale
Tech Discussion
Winter is coming and so is Urban Tale During the past weeks we were able to make good progress and fix some major issues and do some polishing on the game. As t...
​RetroArch Open-Hardware Survey!
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Tech Discussion
RetroArch Open-Hardware Newsletter & User Survey Please take the time out to fill out our survey, we'd hugely appreciate the feedback! https:// libretro.com/ind...
My Disappointing Automation Experience
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Tech Discussion
This entry is adapted from a post I wrote on the Unity forums expressing disappointment. I wanted to write a high-level overview of something I did that worked...
Unity Scripts
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Tech Discussion
I've uploaded some of the scripts I used for the game to my github, here . There is a "ragdoll puppetry" folder therein with a ReadMe that should show a bit abo...
Sword of Moonlight, How-to (swordofmoonlight.net/ex/diy/)
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Tech Discussion
I'm writing this because I more often then not get confused comments about SOM because many people are getting their information from the wrong places, oftentim...
Demo Update!
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Tech Discussion
The Brass Brigade Demo has been updated to increase performance related to explosions and correct a technical issue that could cause crashing on 32 bit systems...
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🎮Local Multiplayer Support in Godot Engine🎮
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Tech Discussion
Hello there, this is a quick video on how I approach the local multiplayer support in Kitchen Tales using Godot Engine. 🌟Star the Kitchen Tales project on Gi...
DON'T LOSE YOUR FILES! (like I almost did)
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Tech Discussion
That is the hard drive which came very close to eating 2 months of my work. Firstly, if you don't wanna read all this text, then just listen to my podcast style...
Listo, una versión en ZIP
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Tech Discussion
CeTha:Ehhmm... no se que decir... Mi mente: Tan solo di algo divertido. Ehhmm... Buenas, creo que se nota lo principiante que soy en esta pagina... pero bueno...
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Let's talk about gameplay...
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Tech Discussion
Graphics good, but no gameplay. (c) People, who played with me on the last build, said that graphics looks good, but you need to add more interactive things and...
Gamestate and World simulation in Godot (part 3) - Getting deeper
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Tech Discussion
So, this devlog comes with some delay, personal life sometimes takes it's time. But here I am, sharing with you what I've learned so far about programming patte...
Our take on grid-based tactics AI: Overview
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Tech Discussion
Well, it's been a long time since I last wrote one of these and since we're approaching a big landmark in our games development( more on that later) I thought I...
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Dev Log: Cutscene Editor
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Tech Discussion
In this video, I show off how I create cutscenes for Super Sol Standard in preparation for the second demo I’m working on in preparation for this Summer. Chec...
​Creating Stylised Explosions
Tech Discussion
For my game Adrift Arena (made in Unity), I’m aiming for a certain look. My visual style naturally gravitates towards solid colours with soft lighting. So it...
Update 1.3 [patch notes]
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Tech Discussion
Game -Added 3 charts: "Eruption", "Garden Havoc" & "Shaggy sings Overflow" -Now window dimensions don't stay proportionate, this fixes a bug where you couldn't...
1 file — 1.3
Integrating AI into storyline
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Tech Discussion
As I quickly mentioned before , I have started integrating KoboldAI into Hypnagonia and I am using it for dynamically generating introductions to the various en...
Combat Prototype v0.4.0 - Attack, Defense and Weaknesses
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Tech Discussion
Hello there! The Combat Prototype v.0.4.0 turns out to be way bigger than planned, what was meant to be just a feature update, implementing the ability to chara...
1 file — 0.4.0
the tape and staples keeping this game together
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Tech Discussion
this info/tips post assumes you actually read all the instructions on the rgbitsy page to know how it should be used!! this is just some things to know and ke...
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Naninovel TitleUI Customization
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Tech Discussion
I'm writing this to help someone go through the process I had to in order to customize Naninovel UI. While the Documentation is one of the best I've seen and th...
Thrust 1.3.0-beta released - your help needed!
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Tech Discussion
I've released something I've needed to do for a long time. I haven't worked on Thrust 30 for too long... Since my macbook pro was stolen, I lost the ability to...
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1.04 Updated
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Tech Discussion
Several Bug Fixed. - Stretched Cable bug Fixed...
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Indie Horror Adventure Game
Port to Godot 3.1
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Tech Discussion
Hey there! Since Godot 3.1 is on alpha stage already I'll start porting Moon Cheeser to its updated version! Moon Cheeser was my first game published (and finis...
#09: Interview with sound designer Andrew Dodds
Tech Discussion
This post was originally written in May 2020. At the time the game was still called Hook, Line and Thinker I recently read an article called A Swimmer’s View...
Green Beret's reception so far
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Tech Discussion
Writing this first, as a big thank you to everyone who tried my very first released Amiga game, Green Beret . Overall, reception has been positive in these last...
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Can you even data science bro?
Tech Discussion
Let’s assume you are developing a game: You put your heart into it, make a nice-looking, working prototype and play it by yourself, with your team, with your...
Cave Dungeon Generation
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Tech Discussion
The P3 (code-name, no name yet) is a game in the genre of rogue-like dungeon crawler. Due to the nature of the genre, dungeons must be recreated for every play...
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How we made the GBA sound good
Tech Discussion
GAME BOY ADVANCE MUSIC AND SOUND CHALLENGES The GBA isn’t known for its sound. The static sounds you often hear in Game Boy Advance games are called artifacts...
How to make the character page
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Tech Discussion
Hello, everyone! Today, I show how to make a character page of the extra menu. First of all, I use Ren'Py to develop this game. In the character page, to change...
Player avatars and "immersion" in VR
Tech Discussion
Today we're here to talk about the impact that a "realistic" player avatar and animated/tracked "hands/fingers" have on the overall immersion of a virtual exper...
Most fun game i ever made.
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Tech Discussion
For some reason, the simplicity of MrFilton Deluxe feels so good and fun to play. I may keep up with these upcoming features for the game: -The upcoming build w...
Behind the Scenes: Psysquatch
Tech Discussion
In Search of Monster (placeholder) Monster Concept Art Credits A. David Anweiler Psysquatch is a reptilian big foot, psionic-based life form. Below is the thri...
Animating Father Cassidy
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Tech Discussion
At some point in the game you will meet Father Cassidy, who - believe it or not - will be a very important ally in your quest. Cassidy was one of our earliest c...
Inside Maze Burrow's Undo Mechanic
Tech Discussion
This post covers how Maze Burrow's "undo" mechanic works under the hood. This is a technical post, and some familiarity with the C# programming language may be...
Played Rotten Flesh? Show us your video!
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Tech Discussion
Have you played Rotten Flesh? Then what are you waiting for, post your video in the comments! I love seeing your videos, feedback, criticism and reaction! Here...
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This Will Be On The Test
Tech Discussion
I like games that work. The occasional glitch is understandable, but all the funny ones that people make YouTube videos about are opt-in and not game-breaking...
Gamestate and World simulation (part 2) - Data driven model?
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Tech Discussion
You watch your colonies form the orbital view, click on a location and you can quickly see what it's happening there: you have a base, inhabited by 10 astronaut...
Preguntas i Respuestas/ Questions and Answers
Tech Discussion
¿Con que puedo jugar a ESCAPE? / With what can I play ESCAPE? Actualmente puedes jugar ESCAPE con teclado i mando de Xbox You can currently play ESCAPE with ke...
Our tools
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Tech Discussion
This time we decided to tell you what tools we use to create Degraman. We don't want to teach you anything, we still don't have enough experience to do this. On...
Prototyping punching
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Tech Discussion
With the city mockup looking nice, the first think I had to try was prototyping the core feature of the game. It's not walking nor jumping but PUNCHING. Because...
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