Game Tech Discussion Devlogs Page 8
Alright...I started working on a feature update, to add a combo counter and a hit lag to the game. But in the mean time I had an epiphany about the classes I wa...
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Hi everybody, I'm going to talk about our infinite terminal-generation in Interminal , as some people have requested! Half of this post is going to be very tech...
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This is an overview of the audio tech and design for UDLR_Modify. SOUND TECH The basis for the sound tech in this game is a single node with the audio handler s...
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The team continues its work on Somnipathy, as we move into the 3rd nightmare, and with 2 full levels under our belt, it was time for a change of workflow for ce...
Hi all, today I'd like to catch you up on the state of the Duelists of the Roses remake. On February 28th, 2020 I had the bold idea to recreate the mechanics o...
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I'm currently collecting bug reports and I would love to hear back from the ones who were brave enough to play the demo. But not only bugs are welcome but also...
This post is about development on Naev 0.11.0. At the 2nd anniversary of posting about implementing raymarched fancy explosions , it’s time to talk about tryi...
Quick example of how we are animating the water in Frontier Fugitive using a custom Unity URP 2d shader. We simply overlay the water on the background and use o...
Let’s start with what we’ve done this month: We wrote 150K characters for the future text of the game (it’s more convenient to count in signs for us, in w...
This post was originally written in July 2022 Languages This game supports 12 languages: English, French, Italian, Spanish, German, Brazilian Portuguese, Russia...
We saw that RetroAchievements have been implemented for version 1, a very fun way to compete! A big thanks to RetroAchievement user Sines who appears to be resp...
Winter is coming and so is Urban Tale During the past weeks we were able to make good progress and fix some major issues and do some polishing on the game. As t...
RetroArch Open-Hardware Newsletter & User Survey Please take the time out to fill out our survey, we'd hugely appreciate the feedback! https:// libretro.com/ind...
This entry is adapted from a post I wrote on the Unity forums expressing disappointment. I wanted to write a high-level overview of something I did that worked...
I've uploaded some of the scripts I used for the game to my github, here . There is a "ragdoll puppetry" folder therein with a ReadMe that should show a bit abo...
I'm writing this because I more often then not get confused comments about SOM because many people are getting their information from the wrong places, oftentim...
The Brass Brigade Demo has been updated to increase performance related to explosions and correct a technical issue that could cause crashing on 32 bit systems...
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Hello there, this is a quick video on how I approach the local multiplayer support in Kitchen Tales using Godot Engine. 🌟Star the Kitchen Tales project on Gi...
That is the hard drive which came very close to eating 2 months of my work. Firstly, if you don't wanna read all this text, then just listen to my podcast style...
CeTha:Ehhmm... no se que decir... Mi mente: Tan solo di algo divertido. Ehhmm... Buenas, creo que se nota lo principiante que soy en esta pagina... pero bueno...
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Graphics good, but no gameplay. (c) People, who played with me on the last build, said that graphics looks good, but you need to add more interactive things and...
So, this devlog comes with some delay, personal life sometimes takes it's time. But here I am, sharing with you what I've learned so far about programming patte...
Well, it's been a long time since I last wrote one of these and since we're approaching a big landmark in our games development( more on that later) I thought I...
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In this video, I show off how I create cutscenes for Super Sol Standard in preparation for the second demo I’m working on in preparation for this Summer. Chec...
For my game Adrift Arena (made in Unity), I’m aiming for a certain look. My visual style naturally gravitates towards solid colours with soft lighting. So it...
Game -Added 3 charts: "Eruption", "Garden Havoc" & "Shaggy sings Overflow" -Now window dimensions don't stay proportionate, this fixes a bug where you couldn't...
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As I quickly mentioned before , I have started integrating KoboldAI into Hypnagonia and I am using it for dynamically generating introductions to the various en...
Hello there! The Combat Prototype v.0.4.0 turns out to be way bigger than planned, what was meant to be just a feature update, implementing the ability to chara...
1 file — 0.4.0
this info/tips post assumes you actually read all the instructions on the rgbitsy page to know how it should be used!! this is just some things to know and ke...
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I'm writing this to help someone go through the process I had to in order to customize Naninovel UI. While the Documentation is one of the best I've seen and th...
I've released something I've needed to do for a long time. I haven't worked on Thrust 30 for too long... Since my macbook pro was stolen, I lost the ability to...
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Several Bug Fixed. - Stretched Cable bug Fixed...
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Indie Horror Adventure Game
Hey there! Since Godot 3.1 is on alpha stage already I'll start porting Moon Cheeser to its updated version! Moon Cheeser was my first game published (and finis...
This post was originally written in May 2020. At the time the game was still called Hook, Line and Thinker I recently read an article called A Swimmer’s View...
Writing this first, as a big thank you to everyone who tried my very first released Amiga game, Green Beret . Overall, reception has been positive in these last...
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Let’s assume you are developing a game: You put your heart into it, make a nice-looking, working prototype and play it by yourself, with your team, with your...
The P3 (code-name, no name yet) is a game in the genre of rogue-like dungeon crawler. Due to the nature of the genre, dungeons must be recreated for every play...
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GAME BOY ADVANCE MUSIC AND SOUND CHALLENGES The GBA isn’t known for its sound. The static sounds you often hear in Game Boy Advance games are called artifacts...
Hello, everyone! Today, I show how to make a character page of the extra menu. First of all, I use Ren'Py to develop this game. In the character page, to change...
Today we're here to talk about the impact that a "realistic" player avatar and animated/tracked "hands/fingers" have on the overall immersion of a virtual exper...
For some reason, the simplicity of MrFilton Deluxe feels so good and fun to play. I may keep up with these upcoming features for the game: -The upcoming build w...
In Search of Monster (placeholder) Monster Concept Art Credits A. David Anweiler Psysquatch is a reptilian big foot, psionic-based life form. Below is the thri...
At some point in the game you will meet Father Cassidy, who - believe it or not - will be a very important ally in your quest. Cassidy was one of our earliest c...
This post covers how Maze Burrow's "undo" mechanic works under the hood. This is a technical post, and some familiarity with the C# programming language may be...
Have you played Rotten Flesh? Then what are you waiting for, post your video in the comments! I love seeing your videos, feedback, criticism and reaction! Here...
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I like games that work. The occasional glitch is understandable, but all the funny ones that people make YouTube videos about are opt-in and not game-breaking...
You watch your colonies form the orbital view, click on a location and you can quickly see what it's happening there: you have a base, inhabited by 10 astronaut...
¿Con que puedo jugar a ESCAPE? / With what can I play ESCAPE? Actualmente puedes jugar ESCAPE con teclado i mando de Xbox You can currently play ESCAPE with ke...
This time we decided to tell you what tools we use to create Degraman. We don't want to teach you anything, we still don't have enough experience to do this. On...
With the city mockup looking nice, the first think I had to try was prototyping the core feature of the game. It's not walking nor jumping but PUNCHING. Because...
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