Game Tutorials Page 7
Like what I'm doing? What about join me as a Patron and have a lot of perks and rewards? Hello there! I just finished refactoring and redesigning the Star-ridin...
I've released a walkthrough for Ciro's route. You can find it right below his bio on the game's itch.io page or use this link: Love's Apathy: Ciro route walkthr...
Zly.ii - Full walkthrough Start: After the introduction, you can try to leave the first dark room but laser rays are blocking the door. There doesn't seem to be...
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In this tutorial I will show a simple way to generate a minimap for your PICO-8 game. As an example we will add a minimap to the Jelpi demo. I used a very simil...
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LOGIN/NETWORK ISSUES "I cant type special characters in the username/password field" - At the moment we do only allow common letters and numbers "When I try to...
One of the most important tasks was to get my art and sound assets into the game. MonoGame's Content Pipeline tool provides an easy way to accomplish this task...
Take a look and see how to do a three-fish catch...
A ZX Spectrum 48k video game
We can use Unity to build scenes and maps that will be used in our GBA game. Our next step is to be able to build our tilemaps. I found that butano has an optim...
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Admittedly, Apis is a very open ended and offers no tutorial. Starting the game, you are given no clue how to play or even what to do. You are greeted (if "gree...
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I wanted to share the animation process for creating Harley the Hare , the main character from my latest game Hops and Harmony Harley, along with all the char...
Okaaaay, so, I just realised today that I have been a complete idiot and didn't actually write up a walkthrough for the most recent demo version of the game >.<...
If you are getting some kind of trouble when Tuerkas jumps, then take a look at this video...
Take a look and see how to do a two-fish catch...
A ZX Spectrum 48k video game
One of the most important things I wanted to set up was source control. If you're not familiar with the concept, source control (also called version control) is...
(This is basically just a copy/paste of all the advice I've been sent over the years on all my projects, so some comments will reference some of my other games...
On r/RogueLikeDev I noticed that there was an FAQ Friday where developers were talking about packaging and distribution . Having worked with many software teams...
SECTION 3: EXIT THE ALIEN BASE SPOILERS AHEAD Solution: At this point, you should have gotten Yupa. You go up the stairs and end up in the purple corridor. Ther...
Hello everyone! Today I made a video of first 10 minutes of Cute Adblocker's Game play ! I hope you all enjoy. Don't forget to share your thoughts or upload you...
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Take a look and see how to do an eight-fish catch...
A ZX Spectrum 48k video game
Take a look and see how to do a four-fish catch...
A ZX Spectrum 48k video game
Hello everyone! Thank you for playing and support :) I would show the tutorial: how to complete the endings of this game. ** CAUTION!! ** This article has spoil...
There is some general concepts to understand. If you just want a quick view, jump to the chapter "Open and explore the Vanilla content pack". General concepts S...
I'm excited to announce that The Canvas Editor is now Open from Mosha Online. You can Create your own Worlds with incredible Music and Filters and publish it t...
(This is basically just a copy/paste of all the advice I've been sent over the years on all my projects, so some comments will reference some of my other games...
Today I remade Claudia's sprite in preperation for her first scene in the demo. I had been working with some older sprites of claudia, but they were trash now...
Hello everyone! I have had a couple of people reach out to me saying they are having issues downloading the files for VoltAge:Genesis after purchasing the Bun...
Most of the Content Pack Editor elements are intuitive, but there is one element that is not: the map generator . Due to the nature itself of the used procedura...
Take a look and see how to do a five-fish catch...
A ZX Spectrum 48k video game
Dear Commanders, With the release of version 0.5.0 , we are proud to introduce a new ship class - the carrier. The Proteus Class fleet carrier is already availa...
log.[in] walkthrough This guide will teach you how to: Get both endings. This guide will NOT teach you how to: How to trigger secret events. Where to find all...
For those who can't beat Level 1 of our game, we made a tutorial. In a few words, you need to define what effect each ingredient makes. And then brew a potion t...
Quest Controls The AGE of Joy behavior differs where you are in emulation mode or in simulation mode. Simulation mode : you can walk and move inside the simulat...
Huzzah! Guess who got a brand new router cause the old one just... died. did i doodle this just for the post? yes, yes i did. Without distractions, it has been...
Take a look and see how to do a seven-fish catch...
A ZX Spectrum 48k video game
We have some fun news to tell you all! We are finally ready to show the process behind LevelHeaded and will be premiering the behind the scenes video on YouTube...
Take a look and see how to do a six-fish catch...
A ZX Spectrum 48k video game
Take a look and see how to do a one-fish catch...
A ZX Spectrum 48k video game
For anyone that's stuck or would prefer not to solve the puzzles included in the game, below are all of the solutions. Don't read if you don't want anything spo...
If you're having trouble or getting stuck, here is how to speed run the game: Level 1 - Glenrowan: As soon as the game begins, run up the hill to your right. Ru...
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Welcome to the Mobility Level Editor! The level editor will be available from v2.0.0 in the desktop versions of the game. Here's a short introduction! NOTE: Scr...
Controls Below, the list of controls for QWERTY keyboards. Note that the game also detects AZERTY keyboards. All controls can be changed in the in-game pause me...
I made a info graphic showing the 5 steps it takes me to create pixel art character sprites for my game. You can view it in full resolution here ...
Due to the multiple combinations of choices you can make, there are several ways to generally get these endings. So, I'll just list out the easiest way to recei...
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This is a quick run through making a CG when you have basically poor drawing painting skills. I started with a piece of paper and a black thick pen, I sketched...
I've made a lot of progress on porting the game to MonoGame, but I know I haven't kept up with this devlog. So the development is actually a lot further along...
A continuación una guía parte por parte sobre cómo llegar al final de Pluto por si te atascas o por si quieres ver simplemente de qué va. Recuerda que en cu...
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