Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tutorials

How is Everhood going + Lets create 2D lasers in unity !
2
8
Tutorial
Welcome to our sixth devlog ! How is Everhood going We are doing very good progress on Everhood! Chris is creating more and more in-game content, no one can st...
How To: Write your own Villain for Wildermyth - Part 1
7
Tutorial
We call Wildermyth a "mythmaking RPG" because or philosophy is to put as much storytelling power into your hands as possible. Part of that is exposing our tools...
Creating a 3D Anime Character From Scratch (Part 2 – Facial Detail & Sci-Fi Armor)
5
Tutorial
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline ! We will be transformin...
How to make a nebula shader
1
5
Tutorial
Welcome to the first devlog for Gravity Ace! My plan is to give you a look behind the scenes. You'll have a front row seat to see the decisions I'm making and...
How to make an stylized fire shader
6
2
Tutorial
I know what you're thinking: another fire shader tutorial ? While it is true that there are tons of examples online, I think most of them fail at explaning wha...
Writing a one-line cel shader
4
Tutorial
Cel shading, also know as toon shading, has been around for a while. The idea behind it is to have only a few colors on the surface of the object, with some "ba...
Using #shaders to make this dimensional portal 🌀🌟
6
Tutorial
Hi everyone ! Another one of those little GIF tutorials! This one a bit particular, because it's a collaboration with one of Alex students IRL : @_khymeia_ on...
Tutorial: Wind-blown leaves shader
1
6
Tutorial
In this post, we’ll write a fragment shader to animate leaves in Unity. I’m assuming familiarity with light vector math. First, get your base textures. The...
camera settings tutorial
1
5
Tutorial
with another dimension comes a whole lot of new concepts to consider, and so emerge the scary lists of new options and settings in bitsy 3d. this is the first i...
Portrait process - A small insight
5
12
Tutorial
Hey everyone! this time the devlog is not written by Matthias as it will be about the visual creation of the character portraits in Heart of Muriet. I am Raffae...
Building Tree’s Part 1: Runtime Meshes
2
Tutorial
This is part one of a series of tutorials on procedural Tree’s, using L-Systems. Based off how I did the tree generation in Tree Game. There will be three par...
How to Stream on Twitch
2
Tutorial
If you want to stream your games but you’re not sure how to set it up, then you’ve come to the right place. In this little guide I’ll explain some of the...
Building Tree’s Part 2: L-Systems
2
Tutorial
This is part two of a tutorial series, I highly suggest checking out part one first (its way more interesting). Find it here: https://mjm.itch.io/tree-game/dev...
The Anatomy of a Bug
3
Tutorial
Hi all! Before we dive in, we’re Multithreaded Games and we’re working on a turn-based, gridless, tactical RPG called Wellspring: Altar of Roots—you might...
1 file — 1.3.2
Interactive breakdown of the visual style of The Sapling
2
Tutorial
W riting game code and creating game graphics are two fundamentally different beasts, and what is fun about them is very different. Programming has the clear ad...
Implementing Translations
12
19
Tutorial
Introduction In this tutorial I'll be discussing how to add a language option to your Ren'Py game. This is solely for the implementation of a translation, NOT t...
Jetboard Joust DevLog #111 – Using 'Selective Raycasting' For More Realistic Explosions
1
Tutorial
One of the things I’ve been doing recently is improving the algorithm I use to calculate explosive damage in Jetboard Joust . I’ve mentioned this in passin...
Make your Thumbnails Stand Out! (GIF tutorial)
5
17
Tutorial
Hey all, I just wanted to share my process of producing eye catching thumbnails on itch. After a lot of trial and error, there are a few rules I now follow cre...
Creating a Fill Effect with Sprites in Unity
3
4
Tutorial
The Goal Many common game features can benefit from using a fill effect on an image. You may be filling in a loading bar, health bar, power up meter, or creatin...
Unity Editor Tools - Create Better Games Faster!
4
9
Tutorial
Make the Unity Editor work for you and your game! It takes an incredible amount of work to create a fun, polished game and release it on a platform for players...
Tutorial 1 : Stone Wall.
1
2
Tutorial
Introduction In this tutorial, we’ll build a simple brick wall and export it as an image. The colors, the size of the bricks and the size of the wall itself w...
1 file — 2019-06-27
Creating the Island
6
10
Tutorial
Introduction In Mad Island , the entire game takes place on a single island. And being a roguelike. there's lots of dying and starting over. So each run needs t...
Beek - Ending Guide
7
27
Tutorial
Hi everyone! We've been hard at work since the release of Beek - Familiar Spirit in 2019 on iOS/Android and the itch.io release earlier this year, but we found...
A Beginner's Guide/Tutorial
4
Tutorial
Welcome to the Songs of Syx Tutorial/Guide, valid as of writing, February 2nd 2020. This tutorial will be split into various parts, each roughly looking at a di...
1 file — 0.50.151
Keyboard shortcuts
1
32
Tutorial
Here is a list of keyboard shortcuts in this generator. Maybe in the future I'll remove some of them or add new ones. I'll try to remember to update this post...
Endings Guide (Minor Spoilers)
24
35
Tutorial
Happy new year! Thank you for all the support and feedbacks so far! I'm always happy to read what people's thoughts on the game, and one thing that I did wrong...
Creating a 3D Anime Character From Scratch (Part 1 – Character Design & Base Model)
1
4
Tutorial
In this indie game dev log episode, we will be going through the development of a new in-game character model for Project: Feline! We will cover my, character d...
How to make custom items
22
14
Tutorial
It's finally here! The most requested feature! Now you can make your own custom items and have your viewers throw them at you, drop them on you or feed them to...
1 file
Random Map Generation w/ Symmetry and Adventure Objects
2
10
Tutorial
Hero's Hour was from the very start based around a random map generator, which has become more sophisticated through the last months and, as of the v.05 update...
Converting TDMC to use Tiles
36
7
Tutorial
A Brief History of Collisions Object based collision systems are great if you are hand building your rooms in the room editor, and every room is relatively smal...
A Hint-Based Guide for Those Who Want a Little Help
10
9
Tutorial
Thank you so much, everyone who's downloaded the game! In commemoration of hitting 1,000 total downloads between itch.io and GameJolt, I whipped up some new art...
Creating Characters
3
32
Tutorial
Today I want to talk about my process for creating characters from concept to model to in-engine. Concept Before I begin the modeling process, it's important to...
Creating a 3D Anime Character From Scratch (Part 5 – ILM Map)
1
Tutorial
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! Due to popular community d...
Creating a 3D Anime Character From Scratch (Part 4 – Shading)
1
Tutorial
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be learning how to...
A Concept for Procedural Level Generation
9
Tutorial
When we decided to continue working on Fireside after Stay Safe Jam, we wanted to keep the scope small and the game simple. After all, we're still studying whil...
How To: Write your own Villain for Wildermyth - Part 2
4
Tutorial
How to: Write your own Villain for Wildermyth - Part 2 This is part 2 of a series where I'll teach you how to write and implement your own "main story" for Wild...
How to: Write your own Villain for Wildermyth - Part 3
7
Tutorial
This is part 3 of a series where I'll teach you how to write and implement your own "main story" for Wildermyth. Part 1 - Make a Mod, Make a Villain Part 2 - Ma...
3 files — 0.7+75 Agarantha
Ren'Py: Delete button for save slot (implementation)
6
11
Tutorial
I added a delete button for each save slot (see screenshot from the Load Screen of The Snowperson [build 1.0.3]). Context: I've written this mini Ren'Py tutoria...
3 files
Sprytile 0.5 Quick Start Video Tutorial
8
Tutorial
There is now a video tutorial for the Sprytile quick start guide. This is just a basic tutorial, a more advanced guide will come later. If Sprytile is useful to...
Devlog #43 - Phoenix's Art Pt. 1 - A Character? Right Away!
3
7
Tutorial
Ello! This week Pectin is back with a devlog on art again. SPOILER ALERT it's about a piece of asset from //TODO: today that is going to appear in an update in...
Ren'Py: Hamburger Quick Menu (implementation)
2
3
Tutorial
Since I got asked about the hamburger for the quick menu buttons, I'm sharing my code here. As it's not so long ago that I've started learning Ren'Py, I can't g...
3 files
Be flexible with colors - Implementing a dynamic color system with Unity
6
Tutorial
Hey everyone, it’s time for another Fireside devlog! This time we’re exploring how we’re applying colors to sprites in Unity. We wanted a flexible system...
Opening Electric Zine Maker on macOS guide (I downloaded the Electric Zine Maker but it won’t open on my Mac. It keeps getting blocked…)
Tutorial
I just published this walkthrough for how to open the Electric Zine Maker if you are on macOS, and if the application keeps getting blocked by gatekeeper: http...
Our HTML Logging Tool
2
4
Tutorial
In our previous devlogs, we talked about different features and design decisions for Fireside. This time we're going to mix it up a bit with a tool that helps w...
Basic Animation and Scripting
3
Tutorial
Check out this new guide, "Basic Animation & Scripting", created by community member skumleren! It covers several useful topics: Basic animation of models Inter...
Devlog #34 - Status Update, Character Design, and UI
4
Tutorial
Hello! It's time for another update on the development status of Brassica . After working on separate projects for a while, we are now in the process of gettin...
Craftable items and their recipes - A How-To
3
Tutorial
Hold on, why are there so many items? With the arrival of the Progression Update , EpicShop now has a BUNCH of new items. Not even kidding, we are talking over...
Loading more posts...