Tech Discussion Devlogs Page 11
Greetings fans and friends, today I've got a longform blog post about converting my Duelists of the Remakes tech demo from a single player-only experience into...
I made a video this morning to show off the new procedural narrative system I'm developing for GearHead Caramel. The Challenge system is a further refinement of...
You may have noticed that The Funny Boneyard goes for a very specific kind of style, trying to evoke the early 90s, when graphic adventure games had their Golde...
We are proud to showcase to you some of the work Raphael have been doing these last weeks. We are using FMOD for some applications like the onboard and station...
Uploaded a test version for high refresh rate support. Turboraketti_remake_high_rr.zip This version should allow refresh rates of up to 250hz. It also might fun...
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This post assumes a basic familiarity with the Bitsy Game Maker . Since the release of Bitsy 7.0 I’ve been looking for interesting ways to use the new exit di...
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Hello there everybody. First things first, I hope that everyone is okay during these trying times. This has been a difficult period for alot of people, includin...
Introduction: At the beginning I wanted to thank everyone who played my game as I'm really glad that so many people really enjoyed it. I received tons of comme...
Hi wizards around of the world ! As said in the last devlog about the 0.3 update of the GWT, let me talk today about the spellbook, which is the new page added...
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WHY DID YOU MAKE A GAME FROM SCRATCH, WITHOUT A GAME ENGINE? We chose to not use a 3rd party game engine because one, we wanted the challenge. And two, we like...
A while ago, I decided that I wanted to create a level editor for Brain Bouncer , so that players could create and share their own levels with each other. Afte...
Localization for Bokmål is now fully complete, which is good. Special shout-out to Sten Pettersen for his help! We will be adding localization for French and S...
When programmers create games, they usually like to focus either on the technical side (engine, network, you name it) or on the creative side (vfx, gameplay, AI...
Shrine Maiden Shizuka is a metroidvania that targets the SEGA Genesis. Programming for this kind of old hardware is difficult as there are a lot of technical li...
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The Write Tool for Aseprite is now released and won't receive any new features. The reason for this is that I'd like to spend time on some new projects. Even th...
Active Ragdoll System The Games physical animations make use of a so called "active ragdoll" system. Inspired by games like Humans Fall Flat , Octodad , or Tota...
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For those of you not in the know Role App is a video conferencing app catering to tabletop RPG players. Currently in development, it features some slick inter...
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The background elements update Game -Added 2 charts: High & Ugh -Audio delay and visual delay are now separate options -Updated backgrounds of some charts -Now...
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I made a quick video regarding the first iteration of the platform movement prototype, that will be up here on itch as soon as I fix the problems raised in the...
When I started working on After the End with Miaobot, I was curious how much I could do within Bitsy's limitations, and the answer was: a lot more than I expect...
Let's see how's Mars doing today! Open the planetary view, and check your bases general status, hmm, everything seems to be fine, but let's open the details of...
>put on tinfoil coder's hat I've been busy the last two weeks whipping the game engine into shape for private alpha testing in late September, checking off mile...
I just posted a massive article about this project and how it was made, so I'm sharing that here in case there is anyone curious! How I Created 175 Fonts Using...
Hello everybody! its been a long run and I'd like to announce you some few updates. A major and more noticeable one is the optimization process that I've been a...
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Everything has gotten a color face-lift with a new palette. One of the steps necessary to making everything feel like it belongs together instead of a random mi...
This week we hit a number of key milestones: Linux alpha testing begins , Android Pre-Alpha 4 Dialog and help systems POC Mobile landscape collision forked an...
I recently participated in the second Nokia 3310 Jam using Octo. Over the course of a hectic four-day development cycle I managed to cobble together a commodi...
This week's coding challenge: obstructions to range attacks. We're using traditional random-roll RPG mechanics driven by 3D simulation factors. It's one of the...
When I initially started the design of Hypnagonia I don’t hide that I copied liberally from the design of Slay the Spire. However as is obvious, I did apply t...
| --- Level Editor V1.0 --- | Hello! It's been a while since the last update for Micro Kitty, but I'm here to let you know that development is still ongoing. Th...
This game was ported to Android. If you play it, you MUST remain landscape at all times, rotating the screen will rotate the game too, but it's too disorienting...
After remaking the game, I decided to try creating some new maps for the release, notably to fully utilize the new features such as portals, fruit, and multiple...
Nebulous v3.2.6 Updates (last update: 23.04.2021, first update: 18.04.2021) • NESTED OBJECTS! ◦ You can now place objects under other existing objects, ther...
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Hello again! I am back to write words again. Today we're gonna gloss over the wall destruction tech that I'm still writing for this game demo. Here's some holes...
Hello. everyone! I'm developing to the game KONSAIRI. That the feature in game is most of platformer. and a little of Cooking. There are 8 or more map areas...
Who said that mod integration needs to be complex? The creators of Neanderfall certainly don’t. With a pre-built Unity Plugin and instant setup, supporting us...
Patrick's Pocket Challenge is a procedural puzzle game for the Nintendo Game Boy. Until now, you had to download the Game Boy ROM to your computer and play it l...
TLDR: over the weekend I made a new game , that means new features for Dungeon Train, soon! Scanning of items. Next DT update is here for those in discord...
1. Scope I knew that I’d be solo-developing this game, and as an artist that isn’t that programmer-savvy, I knew I’d just have to work around my limitatio...
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Hi! Does anyone have any good resources for learning activitypub ? Looking for recommendations. I will also be doing my own research though, so no worries if no...
LVL Edit has gained a new functionality. From now it is possible to insert animation, based on spritesheets. This is one of the new features of Clickteam Firefl...
" Retro Game Aliens " is developed using " Tyrano Script "(as a reminder, this is not a misspelling!). Tyrano Script is a free game engine developed by a Japane...
Hello everyone! Learn RPG Maker MV is a project that born spontaneously from an interaction with an old friend of mine. He had purchased RPG Maker MV and asked...
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Hi everyone! This is part three in a short series of posts I'm doing where I cover each of our time manipulation mechanics in Worldline. If you haven't seen the...
Someone on twitter recently informed me that there is a bug where placing a prefab does not keep reference to the actual prefab asset! Hopefully soon I can dive...
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I've been avoiding my online Morpheus accounts because I'm rather embarrassed at the current state of affairs but I managed to spend part of the holidays and th...
This post was originally written in May 2020. At the time the game was still called Hook, Line and Thinker The previous devlog was about 1 audiophile. This devl...
Hello there! It’s a me, Chris. I’ll be writing about how we accomplish different things in the game on a technical level. So massive desillusionment (if tha...
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