Devlogs
Hey everyone, PuffballsUnited here! It’s been a very exciting time for us the past few months! We’ve absolutely loved seeing everyone enjoying Among Us! For...
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Hey all, Victoria here! As a quick introduction, I’m the new Community Director at Innersloth (bringing us to a grand total of 4 people on the team), which me...
Hi everyone! Time for a big post! First of all, thanks so much for playing and enjoying Among Us. It's been crazy to see how much more popular Among Us could be...
Hello! It’s been pretty crazy for us here at Innersloth. Lots of things happening behind the scenes. We’ve got a small update here for you all. Firstly, we...
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Hey Crewmates! The latest update (Version 2021.5.10) is focused on mobile integrations and bug fixes, so feel free to skip if you're on a different platform. Or...
IT’S AMONG US’ BIRTHDAYYYYYYYYYYYY! On June 15th 2018, we released Among Us... as a local, mobile only game with just a few players. And now in 2021, not on...
Update: Here's a running list of bug fixes currently happening! --- Welcome recruits! Hop onto the newest Among Us map – the Airship! Out now on all platforms...
Hellllo Crewmates (...and Impostors...)! Whew, it’s been awhile since our last dev log huh? Happy 2021! Here’s a giant dev log update, a wrap up, and min...
Hey Crewmates! Not a lot of super exciting news for this dev log as we work on fixing bugs and getting everything ready for our next update. But here’s a quic...
Main features This new update is the biggest I've pushed for RPG Map so far. It was quite a heavy task, and I really hope you'll like it :) Any feedback is more...
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Thank you for commenting and sharing videos about this little remake project. I'm pleased to say I was able to get multiplayer working again, it uses some of th...
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More refactoring The second figure of the version number has increased again (from 6 to 7) and this means I consider this update as a major one. The reason is n...
Hey everybody. We've decided to make Basingstoke FREE for Linux, and over the coming months when I get a bit of time, I'm going to upload all our other games t...
ANGERFOOT FOREVER! We are so excited to release the first major update on Angerfoot. We have added a huge number of new exciting features and quality of life im...
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Hey fellow stick people. We have uploaded a minor new patch with some new alternative bosses and bug fixes. New alternative bosses We added 2 new alternative bo...
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Attention! The information in this post regarding translations is no longer valid. Hi! It's been a while! We had several wonderful people asking us if they coul...
Hi folks! Sorry for the long long long delay, but finally the official release of Sprytile for Blender 2.8 is out! Sprytile test in Blender 2.8, using the Azul...
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Small updates as of January 12: References to Image updated to the Texture type, as this is the type we are actually using in our examples. Drawing logic can...
Hello wonderful humans! To celebrate one month since the release of Project Kat, we're back with some - potentially unexpected - news! Take out your pitchforks...
Hey all, James here! So let's talk about that reveal huh? Yes it's true, we're partnering with DreadXP to make a full-fledged continuation of Amanda the Adventu...
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This update is about making the generator look better. The changelog is quite long, so here I am going to list only the most important changes. Extended palette...
I‘m incredibly excited to announce that the update I have been working on (for more than a year now) is finally finished. A huge thank you to everybody who ha...
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Hello! First off, thank you so much for the positive reception of picoCAD. I couldn't have imagined a better launch. I fall asleep every night with a smile on m...
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Thank you all so much for the support you've given Dweller's Empty Path!! I'm really surprised how much attention my little novice RPGMaker games have gotten...
Welcome to the first DevLog of Arclands! Information on what you actually do in Arclands has been sparse so I want to rectify this with this gameplay breakdown...
Sup y'all, long time no see! Our last devlog seems to have sparked quite a lot of interest in how we've built our game, so we though why not give it another go?...
Dear all, We can officially confirm that the long awaited DLC for If On A Winter's Night, Four Travelers, as well as the macOS version, will arrive to itch.io a...
Farm fields To fill the emptiness of the space outside city walls, a random number of farm fields is now spawned. You can disable them in the Layout submenu. If...
Hey all! Dicey Dungeons v0.17 is out now! (actually, it's v0.17.2 - I cleaned up a few rough edges and fixed a few bugs in the build I posted last week). This u...
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Roguelight now has a prestige system! there are also some minor balance and UI changes PRESTIGE when you beat the game you get the choice to go deeper . if you...
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Check out the intro video here Today's update includes the obj importer, simply click on home and Import then choose an .obj to bring into FlowScape. You can ge...
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The time has come to take on your first mission as a member of the A6, uncover the past of some of your friends, reunite with an important part of your past, an...
The question has divided enthusiasts for decades: Is boating a form of hiking? Well, regardless of where you stand on the subject - you can now take a detour...
It's been a while since a GB Studio update but here it is, version 1.2.0, with lots of new features to try out! This version was a huge rewrite of a lot of thin...
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Hello! We wanted to share with you some more updates and details about Project Kat and the full game! First of all, the continued support we are getting is unbe...
Version 0.1.3 of Baldi's Basics Plus has released! Here's what's changed: Changes: The Nametag item now works against Beans and Chalkles. They will ignore you w...
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A new update for Asset Forge has been released, this version overhauls the world-based UV mapping for better compatibility. Before asking for support please be...
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Welcome to our sixth devlog ! How is Everhood going We are doing very good progress on Everhood! Chris is creating more and more in-game content, no one can st...
It took longer than I meant :| but I built some new game systems and learned a lot about 3d modeling, AI, and monster creation workflows in the process. At the...
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When coming up with the skins for each character, we had a few things in mind. 1. Keep the characters original identity 2. Put a spin on their identity that cou...
Hey everyone -- Been a while. Trust me though, I've been busy working on the game, which has recently been picked up by publisher/developer New Blood Interactiv...
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This is just going to be a quick update post to let everyone know what's going to be happening with Clipnote going forward. So if you're new here, or you aren't...
Hi everyone! So I've been working hard on the game for the past months and 1.4 is out! This means a few things: - The price has gone up to $5 to reflect the cur...
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Scary Tales Update: The final segment is now finished and included in the game! After a late Friday night of partying, you wake up to a strange package at your...
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A new update for Asset Forge has been released, this version adds color map exporting, new blocks and a couple of improvements/fixes. Before asking for support...
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Happy New Year everyone! I just wanted to give a little update on what’s been happening with GB Studio since the 1.2.0 launch. I shared an image on Twitter re...
Greetings all, Pour yourself some nice hot toxic sludge and get comfy, we've put on a feast of an update for you. Here's the trailer: Update #11 release notes (...
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The latest version of Asset Forge is now available for download. This preview release marks the biggest update of Asset Forge yet, completely rewritten from the...
Patchnotes: General: - Level cap increased to level 30 - Profession level cap increased to level 30 - New Zone: Waldenbach Shire - 170 new quests - 400 new...
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