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Tech Discussion Devlogs Page 6

Peter The Giraffe: Making of
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Tech Discussion
Hello guys, I'm Luife, developer of Peter the Giraffe. I participated in #TuJuegoAJuicioJam, a gamejam organized by youtuber / video game developer Alva Majo. T...
Rise of Piracy Development Update - 1/31/2021
Tech Discussion
Hi Guys! As the game development progresses on my Twitch (link on profile) with the new version, I am aware this demo is still being downloaded quite a bit! Th...
How to Control a Cat
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Tech Discussion
Hey there, fellow catz! Today I want to talk about the input system in our upcoming game ZpellCatz . Being able to smoothly control your character (or cat) is i...
The Podium Update / La Actualización del Podio
Tech Discussion
We Gladly present the first update of Kawaiiju. Now that the team could regroup and increase the communication, we can deliver a lot of features that we intende...
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Brief look at the demo and WIPs
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Tech Discussion
Hello there, Abstract_Panic is here. I am the only programmer for Croaking Hill. ;) We released our little demo almost 2 weeks ago. So I wanted to talk about t...
Paper and Pixels
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Tech Discussion
A while ago I said, I don't know if I can do anything other then make games. Here's why. I can draw a picture. Write some code. Put the picture in the computer...
Writing a simple save/load system with backups
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Tech Discussion
Why have a persistence system? So saving/loading is a key thing with any game that wants to have state beyond running the app once. You have a wide variety of o...
WIP: area labels
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Tech Discussion
I am currently working on the next update for Perilous Shores . It will take some more time till it is ready, so to break the radio silence I decided to share s...
Coding & testing multiplayer | Soldat 2 Devlog #3
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Tech Discussion
Want to know how making and testing dedicated servers looks like? Want to see a surprise Zombie Mode? :P Watch my Soldat 2 devlog, have fun and educate yourse...
How does one fix AI starvation?
Tech Discussion
Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation and ear...
Recreating a classic Soldat map in Unity Soldat 2 Devlog #5
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Tech Discussion
Do you recognize which map I'm recreating in this new devlog?...
Level Design in Somnipathy: Building the Apartment
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Tech Discussion
Making Somnipathy Saturday 4/2/22, Around 1 PM: Zaknafean : HVC, make the apartment. HVC : Uhh. sounds like an art team problem to me. Zaknafean : Nah, all the...
Yamada Hoshi Devlog #5
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Tech Discussion
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for April 2021! Truth be told, I don't have too much to update at the moment. Th...
Update to Godot 4
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Tech Discussion
Hey! I recently updated the code to use Godot 4.2. You can find the source in the downloads section, on GitHub, or in this post. Tech-wise, I also changed all t...
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one sprite = one hundred cowboys?
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Tech Discussion
Game consoles of old use palettised sprites, a range of colour indexes that could be swapped out to make sprites different colours. The most famous example of t...
DIGITAL DICE AVAILABLE
Tech Discussion
https://michael-klamerus.itch.io/dice-o-matic-2000 Michael was very kind and added my custom dice to their Dice-O-Matic 2000...
Video devlog 2/6: procedural walking from scratch
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Tech Discussion
A lot of dev, not so much log this time :). I was so unhappy with the old simple walking system that I completely rebuilt it from the ground up. This new system...
Post-Jam fixes
Tech Discussion
Just fixed a major game-breaking bug where if you get shot while in dialogue the game essentially stops working as well as a few spelling errors. I also added a...
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So, About Unity
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Tech Discussion
You might have heard the recent news about Unity, the game engine software used to make all my games (excluding Uncleft, that was Gamemaker). It is incredibly i...
SIEGE OF OSAKA | Tech Stuff
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Tech Discussion
Tech Breakdown Disclaimer: I'm not a programmer at all. Somehow this stuff works, but there are probably better ways of doing it. ----- VFX So for a long time...
Infinimoes Transition Effects
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9
Tech Discussion
When I was posting some gifs during development, some people were curious about how I achieved some of the effects in pico8. In this post, I'll be going over so...
Tuesday js mouse vs touchpad
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Tech Discussion
It was not possible to make friends such devices as a regular mouse and a touchpad into something in common due to browser restrictions, most of them do not pro...
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Programming in Game Maker as a non-programmer
Tech Discussion
Hi folks, South Cliff was released yesterday, and I thought it might be interesting to look back on my experiences working with Game Maker Studio 2, as I basica...
We fixed the main bugs
Tech Discussion
Hey ! We discovered several bugs with your feedback so this is a list of bugs fixes : - Spamming space bar - Several fight appearing We have also reduce the h...
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Artificial intelligence on the NES
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Tech Discussion
Introduction The implementation of artificial intelligence (AI) in games is certainly not something new, but this art matured greatly in the last decades. In th...
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Mr. Krabs v1.18
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3
Tech Discussion
Major improvements to overall bugs and known issues, new items have been added Health Bar Ketamine now gives additional health Ketamine increases overall speed...
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How did I Accelerate Game Design, Development and Build
Tech Discussion
There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunatel...
Basics of the Illustration Process
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Tech Discussion
I wanted use the devlog feature here to share some of my working process, starting with a basic explanation of the mix media method I have going. If people are...
Optimization: what I did to make the game 300 times faster
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Tech Discussion
A major point of feedback for evolution simulator The Sapling is that the players wanted larger levels. To make this possible, I spent three months optimizing t...
Doom Guys: change enemy damage
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Tech Discussion
Added a bigger credits section and raised the enemy bullets from 5 damage to 15 damage. The game is still easy and accessible though...
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Fixing issues in the new gamemode | Soldat 2 Devlog #4
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Tech Discussion
Want to see how I make Soldat 2? The new devlog shows an example of a day where I fix typical issues after making a new gamemode. Check it out...
The core of the Lancer Tactics engine.
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Tech Discussion
Burn it down, start again Step #1 of post-Kickstarter production was to start over in a new codebase. If we're going to be spending the next ~2-3 years on this...
Minimum Viable Roguelike Tiles
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Tech Discussion
Lately I’ve been doodling some hand-drawn 2.5D tiles for Roguelike games. Here’s a page from my sketch book to give you an idea of the vector style I’m go...
Fitness Controller available for download on the Android Playstore :)
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Tech Discussion
I'm super proud to announce that the FitController is now officially ready to download at the Android Play Store (And soon also available at the Apple App Store...
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A midnight in February in the year 2400
Tech Discussion
As I near final release, I was tidying up what happens when one of the quick minute-to-minute transition animations (fade or slide) crosses the boundary between...
Flaws that you have revealed...
Tech Discussion
have been a great help! Hi, this is Corporate Entity, LLC and you have revealed flaws in the Theian Engine used to power Goblin.Life merely by visiting corporat...
Filler post: creating a crafty custom camera
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Tech Discussion
Hello again. If - for some reason - you're avidly following the project, you may have noticed it's not out yet. Put simply, this is because our eyes have been b...
Full Release (A Note from the Dev!)
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Tech Discussion
Finally! finished this. This was 1 week late from the original release date but at least it feels good. I just hope people will like this. "Trapped inside your...
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​Tech behind ISLARIÖN
Tech Discussion
In this post I will review the technology used to develop Islariön and my thoughts about it . 1 - Tile intercommunication (WFC-ish) Every time the user places...
Lighting part 2 - shadows
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Tech Discussion
Should shadows should be part of the Bad Pixels look? Old 3D games seemed like they didn't use shadows. If you look a little closer, it seems that most games di...
Building the Bunker
Tech Discussion
Hey there! We thought today is a good day for something else. Lets talk tech. About the dungeon generation in Bunker Björn. Procgen a topic sought after by man...
Lighting & the cutting room floor
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Tech Discussion
A lot of my effort lands on the cutting room floor. Have you ever watched videos of a certain game, and thought "how did they do that?". This kind of research o...
Change of engines
Tech Discussion
Hi there Fellow WotA Fans, Let me share in this post the engines I used in the past years. If I remember correctly, the first engine was Unity. It's a great eng...
Development Notes #4 | Technical Blind-Spots and What the Game Maker Profiler Doesn't Tell You
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Tech Discussion
Hello, this is Garrett Thompson, sole member of Act-Novel. In the last Development Notes entry , I wrote a bit at the end about a potential VRAM bottleneck disc...
Experiments
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Tech Discussion
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
Which level makes you die most?
Tech Discussion
It sounds like a maniac question... I might be one, as I love to see my little testers... die! Jokes aside, now that I getting an interesting audience of player...
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#6 Let there be light!
Tech Discussion
Welcome to the sixth devlog of “Package Party”! Lighting is everything in 3D games. (I learned that the hard way, after years of asking myself: “why do my...
ProFishing Update 0.2.0 Is HERE!
Tech Discussion
Released Version 0.2.0 of ProFishing Which Includes The Following Updates: - Saving & Loading : You can now save and load your progress as you go through the P...
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The Evil has been defeated - TMPro Glyph Weirdness Be-Gone!
Tech Discussion
UPDATE: textInfo.character count does NOT encode the visible glyph count - you have to manually count them using .isVisible on each textInfo.characterInfo[] ele...
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