Tool Tutorials Page 2
Howdy, I made a new tutorial about using the Entity events feature...
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create a walk animation for me in the Voxel Editor. It's simple to...
This tutorial explains step by step how to clean up the geometry of voxel models in Blender to prepare them for export to game engines like Unreal, Godot or Uni...
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With the release of FamiStudio 2.3.0, I took the time to record a brand new tutorial. In one hour, you will learn how to make a brand new song, from scratch, no...
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create a startup script, and then test our game with Quick Play. A...
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create a sign that the player can interact with. As part of this, y...
Check out the latest tutorial in the Voxel Editor Basics series! In this video, Sarah explains how to turn your characters and objects into flat billboard sprit...
Enter - reroll current icon T - reroll shapes Shift+T - reset shapes O - open Options dialog S - open Colors dialog H - change the shading mode R - reroll color...
Check out the latest video in Sarah's Voxel Editor Basics tutorial series in which she explains how color palettes work! 😁👍...
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create a grass tile, and then make a map with it in the Map Editor...
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll make our map a bit more interesting by creating a functional door t...
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this first tutorial, we'll set up our project and learn how to create me in the Voxel Ed...
Another entry in the Voxel Editor Basics tutorial series has arrived! 🥳 In this video, Sarah explains the Rotate, Flip, Apply Palette, and Clear tools locate...
Learn about the basic model tools (Attach, Paint, and Erase) and their Box/Voxel/Face modes in "Voxel Editor Basics 06", the sixth video in a new series focused...
Check out "Voxel Editor Basics 04", the fourth video in a new series focused on the Voxel Editor! This beginner level video covers Capture Thumbnail, Capture Po...
Hey everyone, check out Sarah's new Voxel Editor tutorial covering the Textures feature! It even includes a bonus mini scripting tutorial! If you're new to scri...
Check out "Voxel Editor Basics 01", the first video in a new short-format tutorial series focused on the Voxel Editor! This quick video covers the very basics o...
Check out "Voxel Editor Basics 02", the second video in a new short-format tutorial series focused on the Voxel Editor! This beginner level video starts to cove...
Check out "Voxel Editor Basics 05", the fifth video in a new short-format tutorial series focused on the Voxel Editor! This beginner level video covers everythi...
Even though RPG in a Box is voxel-based, you don't have to be stuck with cubes! Learn about a smoother mesh option and how to use groups to mix and match styles...
Learn about some more of the modelling tools (Move Voxels, Select Voxels, Pick Color, and Create Attach Point) in "Voxel Editor Basics 07", a new tutorial serie...
Exciting News, RPG Creators! I'm happy to announce the 2D RPG Kit 4.0 Update is now live! This latest version brings a host of enhancements, new features, and b...
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Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create an idle animation for me in the Voxel Editor. Let's get star...
Here is a small guide that shows how to create new GLSL-based texture generators. Please don't hesitate to ask questions in comments so I can update it. First...
Check out "Voxel Editor Basics 03", the third video in a new short-format tutorial series focused on the Voxel Editor! This beginner level video covers the disp...
this post gives information about the supported fonts for the Write Tool for Aseprite. Aseprite Font This is the default font for the Aseprite UI. Aseprite Mini...
Ditherdragon FAQ and Usage Guide Hello there! This is your go-to guide for questions and answers around Ditherdragon. I’ll update this guide as Ditherdragon e...
At the end of the first tutorial we used a node - stone.pc - from the standard library. And it was a bit magical. The node was behaving like any other nodes but...
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TAA_CharacterPoses is a powerful plugin. Understanding how to work with it can be a bit challenging, but once you do you'll see it is not that hard. To help wit...
Please be sure you are running the latest version of the QuestGamesOptimizer WARNING & DISCLAIMER PREREQUISITES If the ADB icon is red, this means you did a wro...
We've added a video showing how easy it is to get mods installing in a Unity game using mod.io . Watch it on Youtube: Available on the Unity Asset Store . Test...
RetroBat is already configured and provide integrated features for the following emulators: retroarch (multi systems libretro cores) applewin (apple II) arcadef...
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How to achieve the best repair results? Set the display brightness to the maximum value Run the repair for several hours If you still have an issue you can try...
This is the second post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On part 1 we focused on Harold's default and dash poses...
In this second tutoria l, we will add a look at animation to our character, the robot will be able to look at objects in the scene!! Exciting!...
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It may look complicated, but Loom is a very simple program once you understand just a few things. In this tutorial, I'll show how to quickly create text filters...
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RetroBat is already configured and provide integrated features for the following systems: 3do nintendo 3ds advision amiga 1200 amiga 4000 amiga 500 amiga cd32 a...
Hello everyone! Guilherme (the Dev) here and I've just released a full video on how to get started with Cave Engine and make your very first game (even if you h...
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Creating cards can be a tedious process. Especially if you're mostly alone, and you prefer to work alone, continuously designing and redesigning cards can be ti...
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Hello there! Check this out: Isn't that cool? I have been wanting to share this Google Spreadsheets not-so-well-known feature, and its potential good use with G...
Agave Art Sweet has been tested on these Linux platforms: Ubuntu [22.04] Lubuntu [0.17.0] AppImage Programs To allow an 'AppImage' program to run on Linux you t...
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Note : this tutorial was meant for the first release of the engine and is now completely obsolete. ===================== In this tutorial, we will see how to wr...
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Hi, We wrote a new Phaser Editor 2D tutorial to show the new features of the Scene Editor. Create tilemaps (that are not yet supported) and resuable objects, ar...
Basic Settings In basic settings you have only two fields: Object to Spawn - Here you select the prefab to be spawned Show Debug Log - Toogle on/off debug.log m...
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OpenMOBA has been ported to run on UETOPIA. This is an open source, blueprint based game that uses Unreal Engine. If you are interested in building your own M...
In this second part, we cover how to spawn platforms of different types randomly and link them using pointers! I know pointers are scary but don't worry, you...
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Filters --------------------------------------------------------------- The filter implementations used in this version have been included to work with this plu...
This is the final post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On previous post we handled Harold's poses (default, dash...
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