Tool Devlogs About Game Design
(note the images and gifs used in this post are mostly just test gifs, some of them are from fairly early development of this new build so obviously not represe...
So it's officially 2019 (yay!) and the plan is to release Schemer by the end of the month. As always, I've been diligently working to get all things Schemer to...
Published a new game Nude Camera on Tuesday JS engine using Fifteen Sliding Puzzle Maker Also published the source code for TuesdayJS and other assets. Thanks t...
Some interesting news that Tuesday JS is facing The BrickTales team is finishing their debut " Ninjago vs Demon Slayers " fanfiction project featuring original...
Here are the upcoming features I'm working on: New slap mechanics Multiple Cameras Better drop item adjustments Adding Bits New redeem system Advanced graphic s...
I have always been fond of game dev toolkits and construction sets. There is a beauty in the limitations they set, and something empowering about the simplicity...
Good news again! A fully translated version of Tuesday JS into Japanese will be available in the near future! Twitter user @onigi123 helped us with this, He did...
I thought it would be fun to think back on where Yarnspin comes from, and take a look at some of the games from the (distant) past that inspired me to make it...
The first gameplay screenshots of the visual novel "Breastaurant: Hot Coffee" Earlier we talked about our new test project for Tuesday JS engine, detailed descr...
To test the animation capabilities of the tuesday js engine, a 3D model of the project's mascot girl was created. how do you feel about 3d cgi in visual novels...
The visual editor continues to evolve now it is possible to edit the project settings. But I don't know how convenient the keyboard control settings are. There...
Gruescript is an online development system for making point-and-click text adventure/interactive fiction (IF) games. It's designed to create games that feel as...
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Is it worth adding a background image setting in the visual editor?...
Dev Branch will include a new Godot Editor side plug in! Possibility to continuously join more animations over an existing project; Animation Tree Presets for B...
Hi all, this is the official devlog for Rakugo a story management plug-in for Godot 3.1. Our major current issue is: Save feature still is being worked on for G...
Metroidvania games are best known for their exploration. They often have large and very complex semi-open worlds. Exploring and figuring out how to traverse thi...
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LiSE is inching toward actual usefulness, but there aren't any real games in it yet. I am not a game designer. When I tried to conceptualize a game for the engi...
After spending the holidays with family and friends, I got back to putting the finishing touches on Schemer. This week was spent adding new math procedures to...
Hi Steph, this could be the one you looking for. init python: test = ramen_scene('test') test.branch = ['up','down','d1','d2'] for s in test.scene.keys(): test...
Now DoughHUE has been released, Let's explain several features I want to implement: Hue/Lightness saturation I had the honor that Mark Ferrari explain how it cr...
I began working on sprites last week. Sadly, I'm finding the work slow-going, because I've never done anything like it. I've mentally worked though several pot...
You can forget to screens because you love ren’py. narrator = Character(None, window_background="#0000",what_xalign=0.5, what_color="#ddf", what_outlines=pt.b...
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The main modification in this release is the possibility to edit all the parameters of a design after its generation. The main menu has been re-organised in cle...
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Last night I decided it's time to work on adding some self-moving NPCs (Non-Player Characters) that are more than just a tech demo. To that end, the first I'm w...
It's easy to work. You just adjust 1 page. There are a total of 8 windows, a total of 120 windows. You may do 120 quests. What kind of this and this is an inter...
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For the past few weeks I've been considering Conversation Trees and game logic control. I think I've had an interesting epiphany. For those not in the know, a...
The concept of a platform to share user-generated content sounds relatively simple on the surface - a modder uploads their creation, the player downloads it - b...
For the four years I've been working on this game engine, I've been slamming my head against a brick wall: concurrency. The question of how to process the bloc...
Hi guys! I created this toolkit for Game Developers. It's a digital, gamyfied cardset which guides developers through the developmentprocess of a game. This to...
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Welcome to the first big design change in Raise and Shine: Painting heights is normal! I’ve decided to replace the selection and height editing tools by a pai...
Practice self defense where you are, when you want with SETVR. SETVR is a self-defense enhancement training virtual reality platform that allows martial arts...
In game designing digital games, there is often a separation of concerns: a designer creates a document and a flow, and then artists, programmers, and etc. will...
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At this point, both of the writing for the Component and Flyweight are both published. I have to say that it's been interesting to try and work with these patte...
I just uploaded the latest version of RCBasic with some bug fixes and performance improvements. Here is a list of the changes: Added the MusicIsPlaying() functi...
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Updated light setting in the 3D viewport Added KayKit collections (Dungeon, Spooktober and minigame) https://kaylousberg.itch.io/ Small fixes with the grid &...
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In my first implementation of this game, I often noticed that the last two puzzle squares could not be placed in the right places. At first it seemed to me that...
SETVR, or Self-Enhancement Training in Virtual Reality, is a comprehensive health application providing both fitness and mindfulness exercises that can help kee...
Working on Carbs Toolbar for a while today with a new idea of how to rework its current user interface and layout. The hopes is to help ease the read-ablility f...
FULL RELEASE TO ITCH.IO: Launcher is finally out of development and able to be downloaded by you guys. MASSIVE UI CHANGES: We now have a much cleaner user int...
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New Features Tabs - You can now open multiple files at the same time in the same WogText window in the form of tabs, in which, each tab will contain a file for...
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Virtual Reality has altered the future of health and fitness forever. With VR, you can get a full workout from the comfort of your own home, train with a person...
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