Tutorials Page 16
🇬🇧 In today’s devlog, I want to tell you about the FSC logo. The first time I learned about the FSC logo was because Nicola Urbinati from Dreamlord Game...
Hi, this is the follow-up to my first post. https://www.reddit.com/r/gamedesign/comments/wx7okn/what_is_wrong_with_my_tutorial_traffic_brains_2/ I have received...
Building overview List: Cost: -2 Food Cost: -1 Energy Population: +2 Neighbor effects: Everything effects a house. See the other buildings for more information...
In Moons Among Us I’ve complicated how dice work in a particular way, this is born of two things. I complicate everything, I mean look at this whole thing, of...
Sometimes you want a thing to last a certain amount of time. When the user clicks a button, the popup afterwards sometimes shouldn't immediately appear. You wan...
A new video I made for those wanting to dip their toes into Warsim but not knowing where or how to start...
Bunch of useful info here, hope this helps:...
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Build your own customized VR home and play multi-roomscale minigames!
Good afternoon everyone! I wanted to add a walkthrough for the game, just in case anyone hit a wall while playing the demo. This was previously available as a p...
This is detailed info about Android version of the game. All the info is kept and updated here to shorten a description a bit. Android port of the game is advis...
I've uploaded a new file to github describing how to set up your development environment to work on this game, or any Commodore Basic game on a Debian based sys...
In this episode, we create the User Interface; we connect it with the game, and we close the game loop...
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THE EVENT LISTENER EventListener is the base struct from which all Event Listeners should inherit. The EventListener struct contains information about the Objec...
today i'm going to do a quick and simple tutorial for how to edit color pallets without doing any pixel art or any actual drawing ! for this tutorial, i'm using...
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I'm a huge fan of the pixel dithering style in games like World of Horror and Return of the Obra Dinn , so once I played Hyper P.T. and saw what the original...
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Hey, This is for if you are having trouble opening Frost Bite or any of my other games on itch.io. Download 7zip and make sure you have it installed then just u...
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In this episode, we are going to create a simple door which opens when the player interacts with it. We will base our door in the Interactive Base class, which...
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INPUT WASD - moving the hero while Arrow keys attack (this behavior can be changed in settings) P - show menu / pause M - show map window C - show hero window S...
How many times have I done this? Debug.Log(thing, otherThing); Only for Unity slap me upside the head with a mutter of disapproval. I sigh and make two Debug st...
In this new chapter, we are going to continue with the customer's order. The customer will be waiting at the counter until we deliver each item on their order...
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Added 2 bosses and game over screen. Additional Boss to come...
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I won't go into too much detail about the Save Dialog window, since it can be created however you like, but here is a quick overview. The Save dialog is pretty...
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Fracfu was inspired by an excellent gamemaker recursive drawing tutorial I found here . I recommend that you check this out if you want to make a project like m...
Hey! I haven't posted about it anywhere else, so lets see... The game has 4 Color Palettes, which 2 of those are unlockable ones. You start of with the COLOR, a...
In order to print the zine properly, you'll need to make sure a few key settings are, well, set. Specifically, you want to make sure that: You are printing Actu...
In 2020-2021, I wrote a tutorial explaining the first steps to assemble a simulator like GDSim yourself in Godot, sharing fundamental concepts and sources that...
Hello! I made this section just in case someone needs help with clearing the game or simply wants to know how to get the route. First of all, there are two rout...
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I'm really not sure if people are getting the mechanics of this game. I've tried hard to communicate them visually, but I'm not sure if people are paying attent...
To use L-Systems to draw plant like structures, we need to use a more complicated alphabet. For the basic trees in my visualization, I use an alphabet of F, +...
This is the first post of a tutorial series that will show the users from basic to advanced concepts and techniques. We start the series with a very basic conce...
Loading code from the Resources folder is bad. Don't do it. But so is eating a dozen chocolate chip cookies. The cookies are delicious and the Resources folder...
Hello everyone! After seeing a bundle of new players enjoying the game, HERE IS THE ROMANTIC END GUIDE to a Night's Watch. This is relatively spoiler free, keyw...
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Today we share our first #EnemyTutorial. Learn how to maximize points when destroying the Floater. How do you destroy it?...
Preface I’ve been lurking around GlazeWM and Komorebi ’s Discord servers for some time, mostly for seeing how others make use of a tiling window manager. In...
In this episode, we are going to add a cool effect on the interactive objects, Zoom In/Out when we are close to them! We will use the Interactive Base class, wh...
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THE CONTROLLER BUTTON The Controller Button is a UI Component that can be very useful for providing Controller Buttons on Mobile Platforms without losing compat...
The Thunder unit is a enemy disposable support unit. It will place itself slowly in zones with multiple enemies and blind you if you fail the shot and don't des...
THE CONTROLLER STICK The Controller Stick is a UI Component that can be very useful for providing a Controller Stick on Mobile Platforms without losing compatib...
In this chapter, we will finish with the customer's orders logic. Download the CoffeShopSim_Chapter4.zip file with the final result. We are using Unreal...
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Please disregard the earlier disturbance in the feed, just some undesirables disrupting the holy blockchain. They are going to have fun staying poor. Now back t...
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This series of videos is for people who want to start using 3D software and who are afraid to use it. We will cover the basic elements in order to create a 3D o...
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From "Read me first.txt" in the mac build: To be able to run the game, please follow these steps: 1. Open Terminal. 2. Navigate to the directory of this game...
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Walkthrough The walkthrough of complete jam edition of my game LAST <> STEP is now available.share your feedback and share what levels took most of your time...
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The Punisher is a pasive enemy unit that rotates often to show you one of its two different cores. If you use the wrong kind of energy to shoot down a core, it...
This tip is crucial for the next layout idea I will be posting shortly but is also useful if you’re already using collections as categories on your creator’...
Titans are the basic enemy land troopers. Their hands are weapons such as blades, energy guns or even shotguns depending on their assembly. They will face you a...
Making realistic photos is very simple with AI Runner, but it fully dependent on the model and embeddings you choose. In this example I used the following setti...
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(This is basically just a copy/paste of all the advice I've been sent over the years on all my projects, so some comments will reference some of my other games...
The Tracer is a mobility restrictor enemy unit. It uses blue laser to trace 3 trajectories around you from its wings and a few seconds later perform high speed...
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