Devlogs About Culture
Why do solo game devs choose to spend years on a single project? Wouldn't it be faster to just hire a team? In this devlog, I put that advice to the test and br...
Welcome back for another devlog! Today we’re going to be sharing some inside information, as well as teasing some future plans. Taking a deep dive into the de...
"Place For Children: Original Soundtrack" is now available for free download via Bandcamp, and will be available on streaming services December 19th. https://fi...
Big update this month, including an new public build (0.2.0) which early-access backers can download from Backerkit . Let's get into what's new! New UI style I...
Hello everyone! Today I'd like to make a special post to send you a HUGE THANK YOU! You broke all records following my surprise last week! Thanks to you, the ga...
Tamias is a ghost squirrel and the one of the originally invented characters. He is haunting the remote corner of the backyard (just under the huge oak, near th...
Hola! Mientras seguimos construyendo el camino al Kickstarter de la versión física y mejorada de XENO, quería habilitar un espacio para concentrar el Fanart...
Wolf Cub is my tester's favorite character. So that's why he's here today. Just take a look how adorable he is...
The Garden is one of the key locations in the game, and also I really wanted to have a scarecrow character, so this is how Carl appeared. It was naturally to gi...
Some weeks ago I presented the game at the Retro game expo here in Gothenburg in collaboration with the indie game dev community "GameDev GBG". With the help of...
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I found out that I am being impersonated... again. This time its on Game Jolt. This is the profile that is impersonating me: https://gamejolt.com/@Ibrahim_oezha...
Hello everyone! It’s been almost a year since the definitive demo got published. I decided maybe now was a good time to start asking for voice actors for Clar...
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Photo: Meuse-Argonne American Cemetery near Romagne-Sous-Montfaucon, France. Source: National Archives Catalogue On the 11th hour of the 11th day of the 11th mo...
Most of the games we play in our lives often depict well-organized worlds, reflecting the lifestyles and systems of specific countries. However, as someone with...
Most of the games we play in our lives often depict well-organized worlds, reflecting the lifestyles and systems of specific countries. However, as someone with...
Amazing news, everyone, our sci-fi psych horror game has made it to the Top 5 on Itch.io ! Thank you all for the support, feedback, and enthusiasm that helped u...
Hi everyone! I hope you're all happy! Here, I'll be moving soon, and I hope that won't slow me down too much in my progress for the next update! As some of you...
We did it! Supernatural Sapphics is finished, and the Queertober Game Jam is completed! First, I want to thank all of the fellow creatives around me (Penny) tha...
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This devlog showcases fan arts! Artist: Homi (We've been blessed with another set of fan arts from the great and lovely Homi!!! Thank you so much for making the...
HeroFest 2024 I recently had the chance to meet some of you at HeroFest in Bern, to discuss and test the game together! This was Aphotic 's first appearance at...
yoo we hit 100.000 views and 40.000 downloads today thanks for the crazy numbers guys, it really means a lot to me no updates for a couple more months probably...
The other day, someone mentioned Super Sprint in the general chat, and it really got me thinking about the classic arcade racers of the 80s. Super Sprint , rele...
Hi everyone, this is not an update about Tech Giants. Recently, a new game called Processor Tycoon came out, which I believe is going to be the spiritual succes...
Thank you so much for the 2000 plays and the warm reception Władysław got!...
Dear friends! Our team recently participated in the video game developers festival GEEKON FEST 2. For this event we prepared an improved version of the PROLOGUE...
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Big Salute to the 1268 GENERALS! 🫡 Crazy General Idlers with crazy Army Power! #RESPECT...
This devlog showcases fan arts! Artist: Homi (Please follow them!!! They are a very talented artist that deserve more recognition. They make delicious art~) PS...
Darius: A Blast from the Past The AGE of Joy community is buzzing with excitement over a classic arcade shooter: Darius! This 1987 title, developed by Taito, is...
Insane Army Power in Less than 24hr of the launch! Less than 24hours of the release, a player reached an insane Army Power (1,608,257,528,038,760,000) breaking...
The AGE of Joy community is buzzing with excitement over classic games, and recently, one title has been stealing the spotlight: The Bonanza Bros. This Sega Gen...
The AGE of Joy community is buzzing with excitement about classic arcade games, and recently, the conversation turned to the iconic Point Blank. This light gun...
Hello everyone! Hope you're all well! It's August 15, so we're exactly halfway between the previous update and the next one. On my side, I'm making good progres...
3D Pixel Art Village in Godot 4 Eduardo Schildt on Youtube is creating shaders in Godot 4 for simulating pixel art with real 3D lighting, and the result is stun...
The air is thick with the scent of ozone and the buzz of CRT monitors. A familiar joystick hums under your fingertips, and the pixelated world flickers to life...
The air crackles with nostalgia in AGE of Joy. It’s more than just a virtual arcade; it’s a time machine transporting us back to the golden age of gaming. R...
There’s something undeniably nostalgic about classic arcade games. The pixelated graphics, the catchy soundtracks, the feeling of victory (or defeat) after si...
Cool narrative adventure game with little nightmares vibes!...
Hello, adventurers! We're thrilled to announce that the demo for Jumara is now live and ready for you to explore! Dive into the magical world of Jumara, where y...
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In this video, Enrico Tartarotti explores the evolution of user interfaces and dives into why they have become so boring over the years. Starting from the vibra...
Hey Repair Experts!! 10.000 DOWNLOADS! WOAH! ...Yeah, we still cannot believe it. Thank you so much for showing our little game this amount of support and love...
The 90s Aesthetics GameTalesHQ talks in this short video about how wonderful pre-rendered graphics are. It was very popular in the 90s, maybe some of you game d...
Hello Repair Experts!! We are so happy after seeing this wave of overwhelming support so THANK YOU SO, SO MUCH!!! We opened our Lullabyte Games official Discord...
Greetings, pilots! Between working on a few different RPGs, a full time job, and a young family, I don’t always commit the time I should to marketing and comm...
Beasts of the Thorns一周年囉~ 作品已經來到了Build 7.0 我非常感謝各位觀眾對我的賞識,如果沒有各位的支持,這計畫走不到...
Hey Wastelanders, Just wanted to update you that a character sheet was requested for this, and while I haven't harassed Matthew to make one specifically for thi...
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I made this game alone, for about 3 weeks, I stayed up 24 hours a day, with coffee, and slept only when I was really tired, and I did that for 3 weeks, also whi...
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The gamification of social networks, and other Over the past several years, LinkedIn has been growing quietly in the arena of global social media. Unlike its co...
Palworld and Helldivers 2 both proved today that “fun” beats whatever faux art you are trying to create with video games. The insane level of success of Pal...
Why voxels are so cool? Nearly a decade ago, Zach Soares, a gamedev writer and Voxel artist, wrote a massive overview of the Voxelart styles appearing in video...
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