Devlogs
Combat system revamped for melee fighting. Fairly different from the sci-fi demo that it was before. Hopefully get some human feedback for ideas and improvement...
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[+] Added support for OBS v31.0.0 [+] Added optional Auto Update Check feature [!] Fixed detection routine to properly reset after an unsupported version of OBS...
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0.2 alpha is public now - Added a Time limit (Doesn't have much functionality rn) - Now game generates a random number of Pets you need to perform to win (Numbe...
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Dev Log #2 is here! In it, I detail the changes that were made to character art. A switch was made from hand drawn art to 2d style models. A bit was talked abou...
For the most recent sprint , it was fully focused on UI and music. Next sprint will be all art, coding, and script. Since Dev Log #0, here are the changes that...
Hi everyone! I finally prepared a public demo of my puzzle game! Olaf the Boozer is basically fantasy The Hangover as a sokoban game. You investigate the conseq...
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Planisphere is coming to Steam on December 31st! Wishlist it now!...
Introducing: Byte Bros. A visual novel based on my short time working in “retail IT”, you take on the role of a new technician hired to help the local compu...
The moment you've all been waiting for is finally here! Laser Tag Massacre trailer is live! 🗓️ Mark your calendars: Laser Tag Massacre launches on December...
Just Released This beast of a map. Hope not to disappoint. Ive put about 200 hours into this map. trying to detail the best i could. I hope yall like it and i s...
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Patch Notes: Added new area to visit : City Park Added a hallway and elevator access, used to visit the park. Moved location of groceries to hallway. Updated en...
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- Hard mode simply wasn't enough, insane mode has been added - This is what hard mode used to be and what the controls were originally when I first created the...
Hey, it has been a long time since the last update for Smitty's Journey (now retroactively called Smitty 1 , now that Smitty 2 is in heavy development) was rele...
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I made my first game last year. It is... 1. Made in RPG Maker 2. With a LOT of stock assets 3. A fan game of an IP I own no rights to 4. With AI generated battl...
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Main highlights: New War mode, divided into 2 sub-modes, and a card gallery with random function so that you can draw a single card with it...
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Hi eveyone! I just updated the idle animation. The first version was very rough, so I worked to improve the model a little bit. To make isometric animations for...
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I've been working with a fantastic character sprite artist and I'm so excited to reveal the main characters for my first visual novel soon! The three main chara...
Added Drag so spaceship is more easily controllable Made spaceship faster Slight changes to enemy speeds so certain enemies don't cluster on top of each other F...
The Lost Aetherical's New Dawn has made some massive progress! As I am animating everyone's skills and creating their skill sets for all of you to enjoy, I just...
I have some extra time to work on this for the next few weeks, so I'm hoping to make some decent progress. For this latest update: I revised one of the characte...
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Release of Lucifer's Parables in PT-BR and EN-US...
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Adikia takes care of Injuhr Village while waiting for her older sister to return...
With development on Zone 3 having begun as of last week , it's time to post a more detailed roadmap on where Tower of the Immortals is headed. The Forge was the...
A good portion of internal code was changed so that the following changes could be made: * Buttons now allow the user to control the program without the use of...
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I updated the seeds so that they now spawn with pcg. had to fix an annoying scaling issue. Then i updated it so that the physics keeps going until they are tree...
this be the electricity update! craft a multitude of interesting blocks and see how you can put them together to create simple machines or to automate your farm...
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Hello everyone! It is I! The developer no one knows. I finished my magnum oppus, it will be releasing on steam on December 27, meanwhile you are all invited to...
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Incluye un botón para saltar los diálogos del juego, además de varios errores corregidos...
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We're DRIPPIN' with that gooey cheddar goodness now! A new singles PDF layout has been added, with some minor text change (for layout!) Update your copy today!...
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Added a few screenshots of the game to help people get an idea of what to expect in the exciting world of the mansion before they play. Unfortunately there seem...
v1.0 Development Log: Created the musketeer/gunman1.0 Added 6 animations including character attack, death,spellcasting, and idle...
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New Furniture and updated mesh Textures From: https://screamingbrainstudios.itch.io/tiny-texture-pack-2...
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Updated defensive module's info card to remind players that 1, 2, and 3 are to switch modules Railcannoneer now is stunned when grappled Deathboxes no longer de...
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IM SO EXITED TO ANNOUCE MY GAME NOSTALGIAPHOBIA IS OUT NOW!!! "how is it diif from the older version??" -Removed Crossroads map (too glitchy) -Added two new map...
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Things are getting closer to release, it will be an early gift for yall!...
Balancing changes: Reduced max speed of basic Ghost mob enemy. No longer increasing max mob density after defeating the second boss in endless mode. Added healt...
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Updated LocalPlayer class to use Girlfriend Games' code , improving FOV for Ultrawide configurations. Crosshair may be slightly too low on 4:3, issue known and...
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I have released a bugfix patch which addresses the following: When resetting save data you now get a confirmation box (thanks @lilypad1) When resetting save dat...
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Minor improvements and consolidations of existing audio and story structure; - separated the dragonkin cave scenes into separate roll-friendly scenes - tweeked...
Hi all, today this plugin was updated to version 1.13.0! This version adds the encyclopedia windows to the battle scene directly, allowing you to create battle...
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After 2 years, Bad Christmas has now been ported to Windows Devices with new post-processing. WebGL gameplay has been vastly improved! Along the way multiple bu...
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My next game "Little Bartmares" is a cross between "Little Nightmares" and "The Simpsons"! I'm excited for this project because I've uncovered some really out t...
My next game "Little Bartmares" is a cross between "Little Nightmares" and "The Simpsons"! I'm excited for this project because I've uncovered some really out t...
My next game "Little Bartmares" is a cross between "Little Nightmares" and "The Simpsons"! I'm excited for this project because I've uncovered some really out t...
My next game "Little Bartmares" is a cross between "Little Nightmares" and "The Simpsons"! I'm excited for this project because I've uncovered some really out t...
I have finally figured out how to not make the tilesets glitchy and found a way to make the tilesets smaller so the maps can load a bit more faster. I have also...
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🦊Howdy! Here goes a new update for you that mainly focuses on polish and QoL stuff! Highlights of this build include being able to quickly restart or skip a...
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Work Zone Lite released! This version of Work Zone runs v1.0X, but optimized and much smaller! If you want to get a taste of v1.0X, try Work Zone Lite! It has a...
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The game "FreeeBlocks!" is finally live! This game lets you place blocks freely, creating your own relaxing world while having fun. Discover glowing purple key...
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Updated some errors where the wrong enemy Troop was triggered for boss battles Fixed some items so they would actually do something when used Updated goblin mov...
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